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1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef FD4_EMIT_H
28 #define FD4_EMIT_H
29 
30 #include "pipe/p_context.h"
31 
32 #include "freedreno_context.h"
33 #include "fd4_format.h"
34 #include "fd4_program.h"
35 #include "ir3_gallium.h"
36 
37 struct fd_ringbuffer;
38 
39 void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
40 		unsigned nr_bufs, struct pipe_surface **bufs);
41 
42 /* grouped together emit-state for prog/vertex/state emit: */
43 struct fd4_emit {
44 	struct pipe_debug_callback *debug;
45 	const struct fd_vertex_state *vtx;
46 	const struct fd_program_stateobj *prog;
47 	const struct pipe_draw_info *info;
48 	bool binning_pass;
49 	struct ir3_shader_key key;
50 	enum fd_dirty_3d_state dirty;
51 
52 	uint32_t sprite_coord_enable;  /* bitmask */
53 	bool sprite_coord_mode;
54 	bool rasterflat;
55 	bool no_decode_srgb;
56 
57 	/* cached to avoid repeated lookups of same variants: */
58 	const struct ir3_shader_variant *vs, *fs;
59 	/* TODO: other shader stages.. */
60 };
61 
fd4_emit_format(struct pipe_surface * surf)62 static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
63 {
64 	if (!surf)
65 		return 0;
66 	return fd4_pipe2color(surf->format);
67 }
68 
69 static inline const struct ir3_shader_variant *
fd4_emit_get_vp(struct fd4_emit * emit)70 fd4_emit_get_vp(struct fd4_emit *emit)
71 {
72 	if (!emit->vs) {
73 		struct ir3_shader *shader = emit->prog->vs;
74 		emit->vs = ir3_shader_variant(shader, emit->key,
75 				emit->binning_pass, emit->debug);
76 	}
77 	return emit->vs;
78 }
79 
80 static inline const struct ir3_shader_variant *
fd4_emit_get_fp(struct fd4_emit * emit)81 fd4_emit_get_fp(struct fd4_emit *emit)
82 {
83 	if (!emit->fs) {
84 		if (emit->binning_pass) {
85 			/* use dummy stateobj to simplify binning vs non-binning: */
86 			static const struct ir3_shader_variant binning_fs = {};
87 			emit->fs = &binning_fs;
88 		} else {
89 			struct ir3_shader *shader = emit->prog->fs;
90 			emit->fs = ir3_shader_variant(shader, emit->key,
91 					false, emit->debug);
92 		}
93 	}
94 	return emit->fs;
95 }
96 
97 void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
98 
99 void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
100 		struct fd4_emit *emit);
101 
102 void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
103 
104 void fd4_emit_init_screen(struct pipe_screen *pscreen);
105 void fd4_emit_init(struct pipe_context *pctx);
106 
107 static inline void
fd4_emit_ib(struct fd_ringbuffer * ring,struct fd_ringbuffer * target)108 fd4_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
109 {
110 	__OUT_IB(ring, true, target);
111 }
112 
113 #endif /* FD4_EMIT_H */
114