1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FD4_EMIT_H
28 #define FD4_EMIT_H
29
30 #include "pipe/p_context.h"
31
32 #include "freedreno_context.h"
33 #include "fd4_format.h"
34 #include "fd4_program.h"
35 #include "ir3_gallium.h"
36
37 struct fd_ringbuffer;
38
39 void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
40 unsigned nr_bufs, struct pipe_surface **bufs);
41
42 /* grouped together emit-state for prog/vertex/state emit: */
43 struct fd4_emit {
44 struct pipe_debug_callback *debug;
45 const struct fd_vertex_state *vtx;
46 const struct fd_program_stateobj *prog;
47 const struct pipe_draw_info *info;
48 bool binning_pass;
49 struct ir3_shader_key key;
50 enum fd_dirty_3d_state dirty;
51
52 uint32_t sprite_coord_enable; /* bitmask */
53 bool sprite_coord_mode;
54 bool rasterflat;
55 bool no_decode_srgb;
56
57 /* cached to avoid repeated lookups of same variants: */
58 const struct ir3_shader_variant *vs, *fs;
59 /* TODO: other shader stages.. */
60 };
61
fd4_emit_format(struct pipe_surface * surf)62 static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
63 {
64 if (!surf)
65 return 0;
66 return fd4_pipe2color(surf->format);
67 }
68
69 static inline const struct ir3_shader_variant *
fd4_emit_get_vp(struct fd4_emit * emit)70 fd4_emit_get_vp(struct fd4_emit *emit)
71 {
72 if (!emit->vs) {
73 struct ir3_shader *shader = emit->prog->vs;
74 emit->vs = ir3_shader_variant(shader, emit->key,
75 emit->binning_pass, emit->debug);
76 }
77 return emit->vs;
78 }
79
80 static inline const struct ir3_shader_variant *
fd4_emit_get_fp(struct fd4_emit * emit)81 fd4_emit_get_fp(struct fd4_emit *emit)
82 {
83 if (!emit->fs) {
84 if (emit->binning_pass) {
85 /* use dummy stateobj to simplify binning vs non-binning: */
86 static const struct ir3_shader_variant binning_fs = {};
87 emit->fs = &binning_fs;
88 } else {
89 struct ir3_shader *shader = emit->prog->fs;
90 emit->fs = ir3_shader_variant(shader, emit->key,
91 false, emit->debug);
92 }
93 }
94 return emit->fs;
95 }
96
97 void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
98
99 void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
100 struct fd4_emit *emit);
101
102 void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
103
104 void fd4_emit_init_screen(struct pipe_screen *pscreen);
105 void fd4_emit_init(struct pipe_context *pctx);
106
107 static inline void
fd4_emit_ib(struct fd_ringbuffer * ring,struct fd_ringbuffer * target)108 fd4_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
109 {
110 __OUT_IB(ring, true, target);
111 }
112
113 #endif /* FD4_EMIT_H */
114