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1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  *    Jonathan Marek <jonathan@marek.ca>
26  */
27 
28 #include "fd4_resource.h"
29 
30 uint32_t
fd4_setup_slices(struct fd_resource * rsc)31 fd4_setup_slices(struct fd_resource *rsc)
32 {
33 	struct pipe_resource *prsc = &rsc->base;
34 	enum pipe_format format = prsc->format;
35 	uint32_t level, size = 0;
36 	uint32_t width = prsc->width0;
37 	uint32_t height = prsc->height0;
38 	uint32_t depth = prsc->depth0;
39 	/* in layer_first layout, the level (slice) contains just one
40 	 * layer (since in fact the layer contains the slices)
41 	 */
42 	uint32_t layers_in_level, alignment;
43 
44 	if (prsc->target == PIPE_TEXTURE_3D) {
45 		rsc->layout.layer_first = false;
46 		layers_in_level = prsc->array_size;
47 		alignment = 4096;
48 	} else {
49 		rsc->layout.layer_first = true;
50 		layers_in_level = 1;
51 		alignment = 1;
52 	}
53 
54 	/* 32 pixel alignment */
55 	fdl_set_pitchalign(&rsc->layout, fdl_cpp_shift(&rsc->layout) + 5);
56 
57 	for (level = 0; level <= prsc->last_level; level++) {
58 		struct fdl_slice *slice = fd_resource_slice(rsc, level);
59 		uint32_t pitch = fdl_pitch(&rsc->layout, level);
60 		uint32_t nblocksy = util_format_get_nblocksy(format, height);
61 
62 		slice->offset = size;
63 
64 		/* 3d textures can have different layer sizes for high levels, but the
65 		 * hw auto-sizer is buggy (or at least different than what this code
66 		 * does), so as soon as the layer size range gets into range, we stop
67 		 * reducing it.
68 		 */
69 		if (prsc->target == PIPE_TEXTURE_3D &&
70 			(level > 1 && fd_resource_slice(rsc, level - 1)->size0 <= 0xf000))
71 			slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
72 		else
73 			slice->size0 = align(nblocksy * pitch, alignment);
74 
75 		size += slice->size0 * depth * layers_in_level;
76 
77 		width = u_minify(width, 1);
78 		height = u_minify(height, 1);
79 		depth = u_minify(depth, 1);
80 	}
81 
82 	return size;
83 }
84