1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_SCREEN_H_
28 #define FREEDRENO_SCREEN_H_
29
30 #include "drm/freedreno_drmif.h"
31 #include "drm/freedreno_ringbuffer.h"
32 #include "perfcntrs/freedreno_perfcntr.h"
33 #include "common/freedreno_dev_info.h"
34
35 #include "pipe/p_screen.h"
36 #include "util/debug.h"
37 #include "util/u_memory.h"
38 #include "util/slab.h"
39 #include "util/simple_mtx.h"
40 #include "renderonly/renderonly.h"
41
42 #include "freedreno_batch_cache.h"
43 #include "freedreno_gmem.h"
44 #include "freedreno_util.h"
45
46 struct fd_bo;
47
48 struct fd_screen {
49 struct pipe_screen base;
50
51 struct list_head context_list;
52
53 simple_mtx_t lock;
54
55 /* it would be tempting to use pipe_reference here, but that
56 * really doesn't work well if it isn't the first member of
57 * the struct, so not quite so awesome to be adding refcnting
58 * further down the inheritance hierarchy:
59 */
60 int refcnt;
61
62 /* place for winsys to stash it's own stuff: */
63 void *winsys_priv;
64
65 struct slab_parent_pool transfer_pool;
66
67 uint64_t gmem_base;
68 uint32_t gmemsize_bytes;
69 uint32_t device_id;
70 uint32_t gpu_id; /* 220, 305, etc */
71 uint32_t chip_id; /* coreid:8 majorrev:8 minorrev:8 patch:8 */
72 uint32_t max_freq;
73 uint32_t ram_size;
74 uint32_t max_rts; /* max # of render targets */
75 uint32_t priority_mask;
76 bool has_timestamp;
77 bool has_robustness;
78 bool has_syncobj;
79
80 struct freedreno_dev_info info;
81
82 unsigned num_perfcntr_groups;
83 const struct fd_perfcntr_group *perfcntr_groups;
84
85 /* generated at startup from the perfcntr groups: */
86 unsigned num_perfcntr_queries;
87 struct pipe_driver_query_info *perfcntr_queries;
88
89 void *compiler; /* currently unused for a2xx */
90
91 struct fd_device *dev;
92
93 /* NOTE: we still need a pipe associated with the screen in a few
94 * places, like screen->get_timestamp(). For anything context
95 * related, use ctx->pipe instead.
96 */
97 struct fd_pipe *pipe;
98
99 uint32_t (*setup_slices)(struct fd_resource *rsc);
100 unsigned (*tile_mode)(const struct pipe_resource *prsc);
101 int (*layout_resource_for_modifier)(struct fd_resource *rsc, uint64_t modifier);
102
103 /* indirect-branch emit: */
104 void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
105
106 /* simple gpu "memcpy": */
107 void (*mem_to_mem)(struct fd_ringbuffer *ring, struct pipe_resource *dst,
108 unsigned dst_off, struct pipe_resource *src, unsigned src_off,
109 unsigned sizedwords);
110
111 int64_t cpu_gpu_time_delta;
112
113 struct fd_batch_cache batch_cache;
114 struct fd_gmem_cache gmem_cache;
115
116 bool reorder;
117
118 uint16_t rsc_seqno;
119
120 unsigned num_supported_modifiers;
121 const uint64_t *supported_modifiers;
122
123 struct renderonly *ro;
124
125 /* when BATCH_DEBUG is enabled, tracking for fd_batch's which are not yet
126 * freed:
127 */
128 struct set *live_batches;
129 };
130
131 static inline struct fd_screen *
fd_screen(struct pipe_screen * pscreen)132 fd_screen(struct pipe_screen *pscreen)
133 {
134 return (struct fd_screen *)pscreen;
135 }
136
137 static inline void
fd_screen_lock(struct fd_screen * screen)138 fd_screen_lock(struct fd_screen *screen)
139 {
140 simple_mtx_lock(&screen->lock);
141 }
142
143 static inline void
fd_screen_unlock(struct fd_screen * screen)144 fd_screen_unlock(struct fd_screen *screen)
145 {
146 simple_mtx_unlock(&screen->lock);
147 }
148
149 static inline void
fd_screen_assert_locked(struct fd_screen * screen)150 fd_screen_assert_locked(struct fd_screen *screen)
151 {
152 simple_mtx_assert_locked(&screen->lock);
153 }
154
155 bool fd_screen_bo_get_handle(struct pipe_screen *pscreen,
156 struct fd_bo *bo,
157 struct renderonly_scanout *scanout,
158 unsigned stride,
159 struct winsys_handle *whandle);
160 struct fd_bo * fd_screen_bo_from_handle(struct pipe_screen *pscreen,
161 struct winsys_handle *whandle);
162
163 struct pipe_screen *
164 fd_screen_create(struct fd_device *dev, struct renderonly *ro);
165
166 static inline boolean
is_a20x(struct fd_screen * screen)167 is_a20x(struct fd_screen *screen)
168 {
169 return (screen->gpu_id >= 200) && (screen->gpu_id < 210);
170 }
171
172 static inline boolean
is_a2xx(struct fd_screen * screen)173 is_a2xx(struct fd_screen *screen)
174 {
175 return (screen->gpu_id >= 200) && (screen->gpu_id < 300);
176 }
177
178 /* is a3xx patch revision 0? */
179 /* TODO a306.0 probably doesn't need this.. be more clever?? */
180 static inline boolean
is_a3xx_p0(struct fd_screen * screen)181 is_a3xx_p0(struct fd_screen *screen)
182 {
183 return (screen->chip_id & 0xff0000ff) == 0x03000000;
184 }
185
186 static inline boolean
is_a3xx(struct fd_screen * screen)187 is_a3xx(struct fd_screen *screen)
188 {
189 return (screen->gpu_id >= 300) && (screen->gpu_id < 400);
190 }
191
192 static inline boolean
is_a4xx(struct fd_screen * screen)193 is_a4xx(struct fd_screen *screen)
194 {
195 return (screen->gpu_id >= 400) && (screen->gpu_id < 500);
196 }
197
198 static inline boolean
is_a5xx(struct fd_screen * screen)199 is_a5xx(struct fd_screen *screen)
200 {
201 return (screen->gpu_id >= 500) && (screen->gpu_id < 600);
202 }
203
204 static inline boolean
is_a6xx(struct fd_screen * screen)205 is_a6xx(struct fd_screen *screen)
206 {
207 return (screen->gpu_id >= 600) && (screen->gpu_id < 700);
208 }
209
210 static inline boolean
is_a650(struct fd_screen * screen)211 is_a650(struct fd_screen *screen)
212 {
213 return screen->gpu_id == 650;
214 }
215
216 /* is it using the ir3 compiler (shader isa introduced with a3xx)? */
217 static inline boolean
is_ir3(struct fd_screen * screen)218 is_ir3(struct fd_screen *screen)
219 {
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
221 }
222
223 static inline bool
has_compute(struct fd_screen * screen)224 has_compute(struct fd_screen *screen)
225 {
226 return is_a5xx(screen) || is_a6xx(screen);
227 }
228
229 #endif /* FREEDRENO_SCREEN_H_ */
230