1 /* 2 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27 #ifndef FD2_PROGRAM_H_ 28 #define FD2_PROGRAM_H_ 29 30 #include "pipe/p_context.h" 31 32 #include "freedreno_context.h" 33 34 #include "ir2.h" 35 #include "disasm.h" 36 37 struct fd2_shader_stateobj { 38 nir_shader *nir; 39 gl_shader_stage type; 40 bool is_a20x; 41 42 /* note: using same set of immediates for all variants 43 * it doesn't matter, other than the slightly larger command stream 44 */ 45 unsigned first_immediate; /* const reg # of first immediate */ 46 unsigned num_immediates; 47 struct { 48 uint32_t val[4]; 49 unsigned ncomp; 50 } immediates[64]; 51 52 bool writes_psize; 53 bool need_param; 54 bool has_kill; 55 56 /* note: 57 * fragment shader only has one variant 58 * first vertex shader variant is always binning shader 59 * we should use a dynamic array but in normal case there is 60 * only 2 variants (and 3 sometimes with GALLIUM_HUD) 61 */ 62 struct ir2_shader_variant variant[8]; 63 }; 64 65 void fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, 66 struct fd_program_stateobj *prog); 67 68 void fd2_prog_init(struct pipe_context *pctx); 69 70 #endif /* FD2_PROGRAM_H_ */ 71