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1 /*
2  * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef FD2_PROGRAM_H_
28 #define FD2_PROGRAM_H_
29 
30 #include "pipe/p_context.h"
31 
32 #include "freedreno_context.h"
33 
34 #include "ir2.h"
35 #include "disasm.h"
36 
37 struct fd2_shader_stateobj {
38 	nir_shader *nir;
39 	gl_shader_stage type;
40 	bool is_a20x;
41 
42 	/* note: using same set of immediates for all variants
43 	 * it doesn't matter, other than the slightly larger command stream
44 	 */
45 	unsigned first_immediate;     /* const reg # of first immediate */
46 	unsigned num_immediates;
47 	struct {
48 		uint32_t val[4];
49 		unsigned ncomp;
50 	} immediates[64];
51 
52 	bool writes_psize;
53 	bool need_param;
54 	bool has_kill;
55 
56 	/* note:
57 	 * fragment shader only has one variant
58 	 * first vertex shader variant is always binning shader
59 	 * we should use a dynamic array but in normal case there is
60 	 * only 2 variants (and 3 sometimes with GALLIUM_HUD)
61 	 */
62 	struct ir2_shader_variant variant[8];
63 };
64 
65 void fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
66 		struct fd_program_stateobj *prog);
67 
68 void fd2_prog_init(struct pipe_context *pctx);
69 
70 #endif /* FD2_PROGRAM_H_ */
71