/external/angle/third_party/vulkan-deps/spirv-tools/src/source/opt/ |
D | const_folding_rules.cpp | 160 const analysis::Float* float_type = element_type->AsFloat(); in FoldVectorTimesScalar() local 375 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFToIOp() local 406 const analysis::Float* float_type = result_type->AsFloat(); in FoldIToFOp() local 435 const analysis::Float* float_type = a->type()->AsFloat(); in FoldQuantizeToF16Scalar() local 586 const analysis::Float* float_type = new_type->AsFloat(); in FoldOpDotWithConstants() local 658 const analysis::Float* float_type = result_type->AsFloat(); in FoldFNegateOp() local 940 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMin() local 980 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMax() local 1081 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalUnary() local 1108 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalBinary() local
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D | constants.cpp | 396 if (const auto* float_type = element_type->AsFloat()) in GetNumericVectorConstantWithWords() local 423 Type* float_type = context()->get_type_mgr()->GetFloatType(); in GetFloatConst() local
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/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | const_folding_rules.cpp | 160 const analysis::Float* float_type = element_type->AsFloat(); in FoldVectorTimesScalar() local 375 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFToIOp() local 406 const analysis::Float* float_type = result_type->AsFloat(); in FoldIToFOp() local 435 const analysis::Float* float_type = a->type()->AsFloat(); in FoldQuantizeToF16Scalar() local 586 const analysis::Float* float_type = new_type->AsFloat(); in FoldOpDotWithConstants() local 658 const analysis::Float* float_type = result_type->AsFloat(); in FoldFNegateOp() local 940 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMin() local 980 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMax() local 1081 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalUnary() local 1108 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalBinary() local
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D | constants.cpp | 393 Type* float_type = context()->get_type_mgr()->GetFloatType(); in GetFloatConst() local
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/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | const_folding_rules.cpp | 160 const analysis::Float* float_type = element_type->AsFloat(); in FoldVectorTimesScalar() local 375 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFToIOp() local 406 const analysis::Float* float_type = result_type->AsFloat(); in FoldIToFOp() local 435 const analysis::Float* float_type = a->type()->AsFloat(); in FoldQuantizeToF16Scalar() local 586 const analysis::Float* float_type = new_type->AsFloat(); in FoldOpDotWithConstants() local 658 const analysis::Float* float_type = result_type->AsFloat(); in FoldFNegateOp() local 940 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMin() local 980 } else if (const analysis::Float* float_type = result_type->AsFloat()) { in FoldMax() local 1081 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalUnary() local 1108 const analysis::Float* float_type = a->type()->AsFloat(); in FoldFTranscendentalBinary() local
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D | constants.cpp | 393 Type* float_type = context()->get_type_mgr()->GetFloatType(); in GetFloatConst() local
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/external/deqp-deps/SPIRV-Tools/source/fuzz/ |
D | transformation_equation_instruction.cpp | 173 } else if (const auto* float_type = vector->element_type()->AsFloat()) { in MaybeGetResultTypeId() local 195 } else if (const auto* float_type = operand_type->AsFloat()) { in MaybeGetResultTypeId() local
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D | force_render_red.cpp | 123 opt::IRContext* ir_context, opt::analysis::Float* float_type) { in FindOrCreateFloatZeroAndOne() 200 opt::analysis::Float* float_type = ir_context->get_type_mgr() in ForceRenderRed() local
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D | fuzzer_pass_donate_modules.cpp | 253 opt::analysis::Float float_type(width); in HandleTypeOrValue() local
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D | fuzzer_pass.cpp | 208 opt::analysis::Float float_type(width); in FindOrCreateFloatType() local
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/external/swiftshader/third_party/SPIRV-Tools/source/fuzz/ |
D | transformation_equation_instruction.cpp | 173 } else if (const auto* float_type = vector->element_type()->AsFloat()) { in MaybeGetResultTypeId() local 195 } else if (const auto* float_type = operand_type->AsFloat()) { in MaybeGetResultTypeId() local
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D | force_render_red.cpp | 123 opt::IRContext* ir_context, opt::analysis::Float* float_type) { in FindOrCreateFloatZeroAndOne() 200 opt::analysis::Float* float_type = ir_context->get_type_mgr() in ForceRenderRed() local
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D | fuzzer_pass_donate_modules.cpp | 253 opt::analysis::Float float_type(width); in HandleTypeOrValue() local
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D | fuzzer_pass.cpp | 208 opt::analysis::Float float_type(width); in FindOrCreateFloatType() local
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/external/angle/third_party/vulkan-deps/spirv-tools/src/source/fuzz/ |
D | transformation_equation_instruction.cpp | 177 } else if (const auto* float_type = vector->element_type()->AsFloat()) { in MaybeGetResultTypeId() local 199 } else if (const auto* float_type = operand_type->AsFloat()) { in MaybeGetResultTypeId() local
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D | force_render_red.cpp | 121 opt::IRContext* ir_context, opt::analysis::Float* float_type) { in FindOrCreateFloatZeroAndOne() 198 opt::analysis::Float* float_type = ir_context->get_type_mgr() in ForceRenderRed() local
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D | fuzzer_pass_donate_modules.cpp | 251 opt::analysis::Float float_type(width); in HandleTypeOrValue() local
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D | fuzzer_pass.cpp | 235 opt::analysis::Float float_type(width); in FindOrCreateFloatType() local
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/external/llvm/test/Bindings/OCaml/ |
D | core.ml | 34 let float_type = Llvm.float_type context var
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/external/llvm-project/llvm/test/Bindings/OCaml/ |
D | core.ml | 34 let float_type = Llvm.float_type context var
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/external/mesa3d/src/compiler/glsl/ |
D | ir_expression_operation.py | 86 float_type = type("float", "f", "GLSL_TYPE_FLOAT") variable
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D | ir_constant_expression.cpp | 714 const struct glsl_type *float_type = in constant_expression_value() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.hpp | 409 const std::type_info& float_type = typeid(glw::GLfloat); in useAsShaderInput() local
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/external/libvpx/libvpx/test/ |
D | non_greedy_mv_test.cc | 65 float float_type; in compare_mf() local
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_llvm.c | 313 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_jit_context_type() local 377 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_gs_jit_context_type() local 450 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_gs_jit_input_type() local 555 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_tcs_jit_context_type() local 608 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_tcs_jit_input_type() local 621 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_tcs_jit_output_type() local 634 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_tes_jit_input_type() local 655 LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context); in create_tes_jit_context_type() local
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