• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC4_DRV_H
25 #define VC4_DRV_H
26 
27 #include "vc4_simulator_validate.h"
28 
29 struct vc4_exec_info {
30 	/* Sequence number for this bin/render job. */
31 	uint64_t seqno;
32 
33 	/* Kernel-space copy of the ioctl arguments */
34 	struct drm_vc4_submit_cl *args;
35 
36 	/* This is the array of BOs that were looked up at the start of exec.
37 	 * Command validation will use indices into this array.
38 	 */
39 	struct drm_gem_cma_object **bo;
40 	uint32_t bo_count;
41 
42 	/* List of other BOs used in the job that need to be released
43 	 * once the job is complete.
44 	 */
45 	struct list_head unref_list;
46 
47 	/* Current unvalidated indices into @bo loaded by the non-hardware
48 	 * VC4_PACKET_GEM_HANDLES.
49 	 */
50 	uint32_t bo_index[2];
51 
52 	/* This is the BO where we store the validated command lists, shader
53 	 * records, and uniforms.
54 	 */
55 	struct drm_gem_cma_object *exec_bo;
56 
57 	/**
58 	 * This tracks the per-shader-record state (packet 64) that
59 	 * determines the length of the shader record and the offset
60 	 * it's expected to be found at.  It gets read in from the
61 	 * command lists.
62 	 */
63 	struct vc4_shader_state {
64 		uint32_t addr;
65 		/* Maximum vertex index referenced by any primitive using this
66 		 * shader state.
67 		 */
68 		uint32_t max_index;
69 	} *shader_state;
70 
71 	/** How many shader states the user declared they were using. */
72 	uint32_t shader_state_size;
73 	/** How many shader state records the validator has seen. */
74 	uint32_t shader_state_count;
75 
76 	bool found_tile_binning_mode_config_packet;
77 	bool found_start_tile_binning_packet;
78 	bool found_increment_semaphore_packet;
79 	bool found_flush;
80 	uint8_t bin_tiles_x, bin_tiles_y;
81 	struct drm_gem_cma_object *tile_bo;
82 	uint32_t tile_alloc_offset;
83 
84 	uint32_t tile_width, tile_height;
85 
86 	/**
87 	 * Computed addresses pointing into exec_bo where we start the
88 	 * bin thread (ct0) and render thread (ct1).
89 	 */
90 	uint32_t ct0ca, ct0ea;
91 	uint32_t ct1ca, ct1ea;
92 
93 	/* Pointer to the unvalidated bin CL (if present). */
94 	void *bin_u;
95 
96 	/* Pointers to the shader recs.  These paddr gets incremented as CL
97 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
98 	 * (u and v) get incremented and size decremented as the shader recs
99 	 * themselves are validated.
100 	 */
101 	void *shader_rec_u;
102 	void *shader_rec_v;
103 	uint32_t shader_rec_p;
104 	uint32_t shader_rec_size;
105 
106 	/* Pointers to the uniform data.  These pointers are incremented, and
107 	 * size decremented, as each batch of uniforms is uploaded.
108 	 */
109 	void *uniforms_u;
110 	void *uniforms_v;
111 	uint32_t uniforms_p;
112 	uint32_t uniforms_size;
113 };
114 
115 /**
116  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
117  * setup parameters.
118  *
119  * This will be used at draw time to relocate the reference to the texture
120  * contents in p0, and validate that the offset combined with
121  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
122  * Note that the hardware treats unprovided config parameters as 0, so not all
123  * of them need to be set up for every texure sample, and we'll store ~0 as
124  * the offset to mark the unused ones.
125  *
126  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
127  * Setup") for definitions of the texture parameters.
128  */
129 struct vc4_texture_sample_info {
130 	bool is_direct;
131 	uint32_t p_offset[4];
132 };
133 
134 /**
135  * struct vc4_validated_shader_info - information about validated shaders that
136  * needs to be used from command list validation.
137  *
138  * For a given shader, each time a shader state record references it, we need
139  * to verify that the shader doesn't read more uniforms than the shader state
140  * record's uniform BO pointer can provide, and we need to apply relocations
141  * and validate the shader state record's uniforms that define the texture
142  * samples.
143  */
144 struct vc4_validated_shader_info
145 {
146 	uint32_t uniforms_size;
147 	uint32_t uniforms_src_size;
148 	uint32_t num_texture_samples;
149 	struct vc4_texture_sample_info *texture_samples;
150 
151 	uint32_t num_uniform_addr_offsets;
152 	uint32_t *uniform_addr_offsets;
153 
154 	bool is_threaded;
155 };
156 
157 /* vc4_validate.c */
158 int
159 vc4_validate_bin_cl(struct drm_device *dev,
160 		    void *validated,
161 		    void *unvalidated,
162 		    struct vc4_exec_info *exec);
163 
164 int
165 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
166 
167 struct vc4_validated_shader_info *
168 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
169 
170 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
171 				      uint32_t hindex);
172 
173 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
174 
175 bool vc4_check_tex_size(struct vc4_exec_info *exec,
176 			struct drm_gem_cma_object *fbo,
177 			uint32_t offset, uint8_t tiling_format,
178 			uint32_t width, uint32_t height, uint8_t cpp);
179 
180 #endif /* VC4_DRV_H */
181