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Searched defs:fovy (Results 1 – 5 of 5) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.inl248 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
258 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
281 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
378 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
396 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
415 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
433 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
/external/libkmsxx/kmscube/
DesTransform.cpp154 void esPerspective(ESMatrix* result, float fovy, float aspect, float nearZ, float farZ) in esPerspective()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c167 float fovy, float aspect, in Matrix4x4_Perspective()
Ddemo.c716 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument