1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderProxy.h"
18
19 #include <gui/TraceUtils.h>
20 #include "DeferredLayerUpdater.h"
21 #include "DisplayList.h"
22 #include "Properties.h"
23 #include "Readback.h"
24 #include "Rect.h"
25 #include "WebViewFunctorManager.h"
26 #include "renderthread/CanvasContext.h"
27 #include "renderthread/RenderTask.h"
28 #include "renderthread/RenderThread.h"
29 #include "utils/Macros.h"
30 #include "utils/TimeUtils.h"
31
32 #include <pthread.h>
33
34 namespace android {
35 namespace uirenderer {
36 namespace renderthread {
37
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)38 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
39 IContextFactory* contextFactory)
40 : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
41 mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
42 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
43 });
44 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode,
45 pthread_gettid_np(pthread_self()), getRenderThreadTid());
46 }
47
~RenderProxy()48 RenderProxy::~RenderProxy() {
49 destroyContext();
50 }
51
destroyContext()52 void RenderProxy::destroyContext() {
53 if (mContext) {
54 mDrawFrameTask.setContext(nullptr, nullptr, nullptr, -1, -1);
55 // This is also a fence as we need to be certain that there are no
56 // outstanding mDrawFrame tasks posted before it is destroyed
57 mRenderThread.queue().runSync([this]() { delete mContext; });
58 mContext = nullptr;
59 }
60 }
61
setSwapBehavior(SwapBehavior swapBehavior)62 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
63 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); });
64 }
65
loadSystemProperties()66 bool RenderProxy::loadSystemProperties() {
67 return mRenderThread.queue().runSync([this]() -> bool {
68 bool needsRedraw = Properties::load();
69 if (mContext->profiler().consumeProperties()) {
70 needsRedraw = true;
71 }
72 return needsRedraw;
73 });
74 }
75
setName(const char * name)76 void RenderProxy::setName(const char* name) {
77 // block since name/value pointers owned by caller
78 // TODO: Support move arguments
79 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); });
80 }
81
setSurface(ANativeWindow * window,bool enableTimeout)82 void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
83 if (window) { ANativeWindow_acquire(window); }
84 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable {
85 mContext->setSurface(win, enableTimeout);
86 if (win) { ANativeWindow_release(win); }
87 });
88 }
89
setSurfaceControl(ASurfaceControl * surfaceControl)90 void RenderProxy::setSurfaceControl(ASurfaceControl* surfaceControl) {
91 auto funcs = mRenderThread.getASurfaceControlFunctions();
92 if (surfaceControl) {
93 funcs.acquireFunc(surfaceControl);
94 }
95 mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable {
96 mContext->setSurfaceControl(control);
97 if (control) {
98 funcs.releaseFunc(control);
99 }
100 });
101 }
102
allocateBuffers()103 void RenderProxy::allocateBuffers() {
104 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); });
105 }
106
pause()107 bool RenderProxy::pause() {
108 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); });
109 }
110
setStopped(bool stopped)111 void RenderProxy::setStopped(bool stopped) {
112 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); });
113 }
114
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)115 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
116 mRenderThread.queue().post(
117 [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); });
118 }
119
setLightGeometry(const Vector3 & lightCenter,float lightRadius)120 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
121 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); });
122 }
123
setOpaque(bool opaque)124 void RenderProxy::setOpaque(bool opaque) {
125 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); });
126 }
127
setColorMode(ColorMode mode)128 void RenderProxy::setColorMode(ColorMode mode) {
129 mRenderThread.queue().post([=]() { mContext->setColorMode(mode); });
130 }
131
frameInfo()132 int64_t* RenderProxy::frameInfo() {
133 return mDrawFrameTask.frameInfo();
134 }
135
syncAndDrawFrame()136 int RenderProxy::syncAndDrawFrame() {
137 return mDrawFrameTask.drawFrame();
138 }
139
destroy()140 void RenderProxy::destroy() {
141 // destroyCanvasAndSurface() needs a fence as when it returns the
142 // underlying BufferQueue is going to be released from under
143 // the render thread.
144 mRenderThread.queue().runSync([=]() { mContext->destroy(); });
145 }
146
destroyFunctor(int functor)147 void RenderProxy::destroyFunctor(int functor) {
148 ATRACE_CALL();
149 RenderThread& thread = RenderThread::getInstance();
150 thread.queue().post([=]() { WebViewFunctorManager::instance().destroyFunctor(functor); });
151 }
152
createTextureLayer()153 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
154 return mRenderThread.queue().runSync([this]() -> auto {
155 return mContext->createTextureLayer();
156 });
157 }
158
buildLayer(RenderNode * node)159 void RenderProxy::buildLayer(RenderNode* node) {
160 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); });
161 }
162
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap & bitmap)163 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
164 ATRACE_NAME("TextureView#getBitmap");
165 auto& thread = RenderThread::getInstance();
166 return thread.queue().runSync([&]() -> bool {
167 return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
168 });
169 }
170
pushLayerUpdate(DeferredLayerUpdater * layer)171 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
172 mDrawFrameTask.pushLayerUpdate(layer);
173 }
174
cancelLayerUpdate(DeferredLayerUpdater * layer)175 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
176 mDrawFrameTask.removeLayerUpdate(layer);
177 }
178
detachSurfaceTexture(DeferredLayerUpdater * layer)179 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
180 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
181 }
182
destroyHardwareResources()183 void RenderProxy::destroyHardwareResources() {
184 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); });
185 }
186
trimMemory(int level)187 void RenderProxy::trimMemory(int level) {
188 // Avoid creating a RenderThread to do a trimMemory.
189 if (RenderThread::hasInstance()) {
190 RenderThread& thread = RenderThread::getInstance();
191 thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
192 }
193 }
194
purgeCaches()195 void RenderProxy::purgeCaches() {
196 if (RenderThread::hasInstance()) {
197 RenderThread& thread = RenderThread::getInstance();
198 thread.queue().post([&thread]() {
199 if (thread.getGrContext()) {
200 thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
201 }
202 });
203 }
204 }
205
overrideProperty(const char * name,const char * value)206 void RenderProxy::overrideProperty(const char* name, const char* value) {
207 // expensive, but block here since name/value pointers owned by caller
208 RenderThread::getInstance().queue().runSync(
209 [&]() { Properties::overrideProperty(name, value); });
210 }
211
fence()212 void RenderProxy::fence() {
213 mRenderThread.queue().runSync([]() {});
214 }
215
maxTextureSize()216 int RenderProxy::maxTextureSize() {
217 static int maxTextureSize = RenderThread::getInstance().queue().runSync(
218 []() { return DeviceInfo::get()->maxTextureSize(); });
219 return maxTextureSize;
220 }
221
stopDrawing()222 void RenderProxy::stopDrawing() {
223 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); });
224 }
225
notifyFramePending()226 void RenderProxy::notifyFramePending() {
227 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); });
228 }
229
dumpProfileInfo(int fd,int dumpFlags)230 void RenderProxy::dumpProfileInfo(int fd, int dumpFlags) {
231 mRenderThread.queue().runSync([&]() {
232 std::lock_guard lock(mRenderThread.getJankDataMutex());
233 mContext->profiler().dumpData(fd);
234 if (dumpFlags & DumpFlags::FrameStats) {
235 mContext->dumpFrames(fd);
236 }
237 if (dumpFlags & DumpFlags::JankStats) {
238 mRenderThread.globalProfileData()->dump(fd);
239 }
240 if (dumpFlags & DumpFlags::Reset) {
241 mContext->resetFrameStats();
242 }
243 });
244 }
245
resetProfileInfo()246 void RenderProxy::resetProfileInfo() {
247 mRenderThread.queue().runSync([=]() {
248 std::lock_guard lock(mRenderThread.getJankDataMutex());
249 mContext->resetFrameStats();
250 });
251 }
252
frameTimePercentile(int percentile)253 uint32_t RenderProxy::frameTimePercentile(int percentile) {
254 return mRenderThread.queue().runSync([&]() -> auto {
255 std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex());
256 return mRenderThread.globalProfileData()->findPercentile(percentile);
257 });
258 }
259
dumpGraphicsMemory(int fd,bool includeProfileData)260 void RenderProxy::dumpGraphicsMemory(int fd, bool includeProfileData) {
261 if (RenderThread::hasInstance()) {
262 auto& thread = RenderThread::getInstance();
263 thread.queue().runSync([&]() { thread.dumpGraphicsMemory(fd, includeProfileData); });
264 }
265 }
266
getMemoryUsage(size_t * cpuUsage,size_t * gpuUsage)267 void RenderProxy::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
268 if (RenderThread::hasInstance()) {
269 auto& thread = RenderThread::getInstance();
270 thread.queue().runSync([&]() { thread.getMemoryUsage(cpuUsage, gpuUsage); });
271 }
272 }
273
setProcessStatsBuffer(int fd)274 void RenderProxy::setProcessStatsBuffer(int fd) {
275 auto& rt = RenderThread::getInstance();
276 rt.queue().post([&rt, fd = dup(fd)]() {
277 rt.globalProfileData().switchStorageToAshmem(fd);
278 close(fd);
279 });
280 }
281
rotateProcessStatsBuffer()282 void RenderProxy::rotateProcessStatsBuffer() {
283 auto& rt = RenderThread::getInstance();
284 rt.queue().post([&rt]() { rt.globalProfileData().rotateStorage(); });
285 }
286
getRenderThreadTid()287 int RenderProxy::getRenderThreadTid() {
288 return mRenderThread.getTid();
289 }
290
addRenderNode(RenderNode * node,bool placeFront)291 void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
292 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); });
293 }
294
removeRenderNode(RenderNode * node)295 void RenderProxy::removeRenderNode(RenderNode* node) {
296 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); });
297 }
298
drawRenderNode(RenderNode * node)299 void RenderProxy::drawRenderNode(RenderNode* node) {
300 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); });
301 }
302
setContentDrawBounds(int left,int top,int right,int bottom)303 void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
304 mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
305 }
306
setPictureCapturedCallback(const std::function<void (sk_sp<SkPicture> &&)> & callback)307 void RenderProxy::setPictureCapturedCallback(
308 const std::function<void(sk_sp<SkPicture>&&)>& callback) {
309 mRenderThread.queue().post(
310 [this, cb = callback]() { mContext->setPictureCapturedCallback(cb); });
311 }
312
setASurfaceTransactionCallback(const std::function<bool (int64_t,int64_t,int64_t)> & callback)313 void RenderProxy::setASurfaceTransactionCallback(
314 const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
315 mRenderThread.queue().post(
316 [this, cb = callback]() { mContext->setASurfaceTransactionCallback(cb); });
317 }
318
setPrepareSurfaceControlForWebviewCallback(const std::function<void ()> & callback)319 void RenderProxy::setPrepareSurfaceControlForWebviewCallback(
320 const std::function<void()>& callback) {
321 mRenderThread.queue().post(
322 [this, cb = callback]() { mContext->setPrepareSurfaceControlForWebviewCallback(cb); });
323 }
324
setFrameCallback(std::function<void (int64_t)> && callback)325 void RenderProxy::setFrameCallback(std::function<void(int64_t)>&& callback) {
326 mDrawFrameTask.setFrameCallback(std::move(callback));
327 }
328
setFrameCompleteCallback(std::function<void (int64_t)> && callback)329 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
330 mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
331 }
332
addFrameMetricsObserver(FrameMetricsObserver * observerPtr)333 void RenderProxy::addFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
334 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
335 mContext->addFrameMetricsObserver(observer.get());
336 });
337 }
338
removeFrameMetricsObserver(FrameMetricsObserver * observerPtr)339 void RenderProxy::removeFrameMetricsObserver(FrameMetricsObserver* observerPtr) {
340 mRenderThread.queue().post([this, observer = sp{observerPtr}]() {
341 mContext->removeFrameMetricsObserver(observer.get());
342 });
343 }
344
setForceDark(bool enable)345 void RenderProxy::setForceDark(bool enable) {
346 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
347 }
348
copySurfaceInto(ANativeWindow * window,int left,int top,int right,int bottom,SkBitmap * bitmap)349 int RenderProxy::copySurfaceInto(ANativeWindow* window, int left, int top, int right, int bottom,
350 SkBitmap* bitmap) {
351 auto& thread = RenderThread::getInstance();
352 return static_cast<int>(thread.queue().runSync([&]() -> auto {
353 return thread.readback().copySurfaceInto(window, Rect(left, top, right, bottom), bitmap);
354 }));
355 }
356
prepareToDraw(Bitmap & bitmap)357 void RenderProxy::prepareToDraw(Bitmap& bitmap) {
358 // If we haven't spun up a hardware accelerated window yet, there's no
359 // point in precaching these bitmaps as it can't impact jank.
360 // We also don't know if we even will spin up a hardware-accelerated
361 // window or not.
362 if (!RenderThread::hasInstance()) return;
363 RenderThread* renderThread = &RenderThread::getInstance();
364 bitmap.ref();
365 auto task = [renderThread, &bitmap]() {
366 CanvasContext::prepareToDraw(*renderThread, &bitmap);
367 bitmap.unref();
368 };
369 nsecs_t lastVsync = renderThread->timeLord().latestVsync();
370 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos();
371 nsecs_t timeToNextVsync = estimatedNextVsync - systemTime(SYSTEM_TIME_MONOTONIC);
372 // We expect the UI thread to take 4ms and for RT to be active from VSYNC+4ms to
373 // VSYNC+12ms or so, so aim for the gap during which RT is expected to
374 // be idle
375 // TODO: Make this concept a first-class supported thing? RT could use
376 // knowledge of pending draws to better schedule this task
377 if (timeToNextVsync > -6_ms && timeToNextVsync < 1_ms) {
378 renderThread->queue().postAt(estimatedNextVsync + 8_ms, task);
379 } else {
380 renderThread->queue().post(task);
381 }
382 }
383
copyHWBitmapInto(Bitmap * hwBitmap,SkBitmap * bitmap)384 int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
385 ATRACE_NAME("HardwareBitmap readback");
386 RenderThread& thread = RenderThread::getInstance();
387 if (gettid() == thread.getTid()) {
388 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
389 return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
390 } else {
391 return thread.queue().runSync(
392 [&]() -> int { return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap); });
393 }
394 }
395
copyImageInto(const sk_sp<SkImage> & image,SkBitmap * bitmap)396 int RenderProxy::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
397 RenderThread& thread = RenderThread::getInstance();
398 if (gettid() == thread.getTid()) {
399 // TODO: fix everything that hits this. We should never be triggering a readback ourselves.
400 return (int)thread.readback().copyImageInto(image, bitmap);
401 } else {
402 return thread.queue().runSync(
403 [&]() -> int { return (int)thread.readback().copyImageInto(image, bitmap); });
404 }
405 }
406
disableVsync()407 void RenderProxy::disableVsync() {
408 Properties::disableVsync = true;
409 }
410
preload()411 void RenderProxy::preload() {
412 // Create RenderThread object and start the thread. Then preload Vulkan/EGL driver.
413 auto& thread = RenderThread::getInstance();
414 thread.queue().post([&thread]() { thread.preload(); });
415 }
416
417 } /* namespace renderthread */
418 } /* namespace uirenderer */
419 } /* namespace android */
420