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Searched defs:frontFacing (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h123 bool frontFacing, in DepthStencilTest()
258 bool frontFacing, in DepthStencilWrite()
Dcontext.h61 uint32_t frontFacing : 1; member
/external/swiftshader/src/Pipeline/
DPixelProgram.cpp150 auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); in applyShader() local
DSetupRoutine.cpp90 …Bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in generate() local
/external/swiftshader/src/Device/
DRenderer.cpp725 …bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in setupWireframeTriangles() local
774 bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); in setupPointTriangles() local