1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E VS_Passthrough3D /T vs_4_0 /Fh compiled\passthrough3d11vs.h 7 // Passthrough3D11.hlsl 8 // 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------ ------ 15 // POSITION 0 xy 0 NONE float xy 16 // LAYER 0 x 1 NONE uint x 17 // TEXCOORD 0 xyz 2 NONE float xyz 18 // 19 // 20 // Output signature: 21 // 22 // Name Index Mask Register SysValue Format Used 23 // -------------------- ----- ------ -------- -------- ------ ------ 24 // SV_POSITION 0 xyzw 0 POS float xyzw 25 // LAYER 0 x 1 NONE uint x 26 // TEXCOORD 0 xyz 2 NONE float xyz 27 // 28 vs_4_0 29 dcl_input v0.xy 30 dcl_input v1.x 31 dcl_input v2.xyz 32 dcl_output_siv o0.xyzw, position 33 dcl_output o1.x 34 dcl_output o2.xyz 35 mov o0.xy, v0.xyxx 36 mov o0.zw, l(0,0,0,1.000000) 37 mov o1.x, v1.x 38 mov o2.xyz, v2.xyzx 39 ret 40 // Approximately 5 instruction slots used 41 #endif 42 43 const BYTE g_VS_Passthrough3D[] = { 44 68, 88, 66, 67, 9, 205, 109, 150, 157, 96, 223, 251, 107, 10, 208, 179, 211, 20, 141, 45 130, 1, 0, 0, 0, 168, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 46 0, 0, 252, 0, 0, 0, 112, 1, 0, 0, 44, 2, 0, 0, 82, 68, 69, 70, 80, 47 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 48 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 49 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 50 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 51 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 52 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 53 0, 0, 0, 0, 0, 3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 95, 0, 0, 0, 0, 55 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 56 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89, 69, 82, 0, 84, 69, 88, 67, 57 79, 79, 82, 68, 0, 79, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0, 58 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 59 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 98, 0, 0, 0, 0, 0, 0, 61 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86, 62 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 76, 65, 89, 69, 82, 0, 84, 69, 88, 63 67, 79, 79, 82, 68, 0, 171, 83, 72, 68, 82, 180, 0, 0, 0, 64, 0, 1, 0, 64 45, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 65 3, 18, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 2, 0, 66 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 67 0, 0, 3, 18, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 114, 32, 16, 0, 68 2, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 69 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 71 0, 0, 5, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 72 54, 0, 0, 5, 114, 32, 16, 0, 2, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 73 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 0, 0, 74 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 75 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 80