Searched defs:geometryShader (Results 1 – 14 of 14) sorted by relevance
58 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local87 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local169 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local
201 const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr); in copyBufferToTexture() local
159 const d3d11::GeometryShader *geometryShader; member
2376 const d3d11::GeometryShader *geometryShader, in setDrawShaders()2920 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram() local
2944 d3d11::GeometryShader geometryShader; in loadExecutable() local
177 const char *geometryShader, in makeRaster()
1697 ShaderModule *geometryShader = mShaders[gl::ShaderType::Geometry].valid() in getGraphicsPipeline() local
891 glslang::TShader geometryShader(EShLangGeometry); in GetShaderSpirvCode() local
542 bool geometryShader = false; member
3261 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry]; in linkValidateShaders() local
104 optional uint32 geometryShader = 5; field
1710 VkBool32 geometryShader; member
2187 VkBool32 geometryShader; member
31105 VULKAN_HPP_NAMESPACE::Bool32 geometryShader = {}; member