/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 201 const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr); in copyBufferToTexture() local
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D | Blit11.h | 159 const d3d11::GeometryShader *geometryShader; member
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D | StateManager11.cpp | 2390 const d3d11::GeometryShader *geometryShader, in setDrawShaders() 2934 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram() local
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D | Renderer11.cpp | 3030 d3d11::GeometryShader geometryShader; in loadExecutable() local
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/external/angle/src/tests/gl_tests/ |
D | GeometryShaderTest.cpp | 101 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local 130 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local 215 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local 890 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 73 const GeometryShader* geometryShader; member
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/external/angle/src/tests/test_utils/ |
D | gl_raii.h | 181 const char *geometryShader, in makeRaster()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 49 …ewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometryShader, in ShaderPipeline()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 955 bool geometryShader = mFeatures.supportsTransformFeedbackExtension.enabled && in ensureCapsInitialized() local
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D | vk_helpers.h | 2516 ShaderModule *geometryShader = mShaders[gl::ShaderType::Geometry].valid() in getGraphicsPipeline() local
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 502 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> geometryShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state()
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/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/ |
D | vktFragmentShadingRateBasic.cpp | 80 bool geometryShader; member
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/external/angle/src/libANGLE/ |
D | Program.cpp | 3323 Shader *geometryShader = shaders[ShaderType::Geometry]; in linkValidateShaders() local
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/external/vulkan-validation-layers/tests/device_profiles/ |
D | nvidia_tegra_x1.json | 71 "geometryShader": 1, number
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D | amd_radv_polaris10.json | 69 "geometryShader": 1, number
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D | mobile_chip.json | 71 "geometryShader": 0, number
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D | powervr_rogue_ge8300.json | 71 "geometryShader": 0, number
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D | intel_hd_graphics_520_skylake_gt2.json | 69 "geometryShader": 1, number
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D | adreno_540.json | 79 "geometryShader": 0, number
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D | geforce_940m.json | 105 "geometryShader": 1, number
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D | amd_radeon_rx_480.json | 245 "geometryShader": 1, number
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D | geforce_1080_ti.json | 360 "geometryShader": 1, number
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 4020 glu::Shader geometryShader (m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY); in iterate() local
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/external/skqp/include/third_party/vulkan/vulkan/ |
D | vulkan_core.h | 1682 VkBool32 geometryShader; member
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/external/skia/include/third_party/vulkan/vulkan/ |
D | vulkan_core.h | 1682 VkBool32 geometryShader; member
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