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Searched defs:geometryShader (Results 1 – 25 of 35) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp201 const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr); in copyBufferToTexture() local
DBlit11.h159 const d3d11::GeometryShader *geometryShader; member
DStateManager11.cpp2390 const d3d11::GeometryShader *geometryShader, in setDrawShaders()
2934 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram() local
DRenderer11.cpp3030 d3d11::GeometryShader geometryShader; in loadExecutable() local
/external/angle/src/tests/gl_tests/
DGeometryShaderTest.cpp101 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local
130 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local
215 GLuint geometryShader = glCreateShader(GL_GEOMETRY_SHADER_EXT); in TEST_P() local
890 GLuint geometryShader = CompileShader(GL_GEOMETRY_SHADER_EXT, kGS); in TEST_P() local
/external/deqp/framework/referencerenderer/
DrrRenderer.hpp73 const GeometryShader* geometryShader; member
/external/angle/src/tests/test_utils/
Dgl_raii.h181 const char *geometryShader, in makeRaster()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp49 …ewportLayerArrayUtils::ShaderPipeline::ShaderPipeline(bool tessellationShader, bool geometryShader, in ShaderPipeline()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp955 bool geometryShader = mFeatures.supportsTransformFeedbackExtension.enabled && in ensureCapsInitialized() local
Dvk_helpers.h2516 ShaderModule *geometryShader = mShaders[gl::ShaderType::Geometry].valid() in getGraphicsPipeline() local
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp502 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> geometryShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state()
/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktFragmentShadingRateBasic.cpp80 bool geometryShader; member
/external/angle/src/libANGLE/
DProgram.cpp3323 Shader *geometryShader = shaders[ShaderType::Geometry]; in linkValidateShaders() local
/external/vulkan-validation-layers/tests/device_profiles/
Dnvidia_tegra_x1.json71 "geometryShader": 1, number
Damd_radv_polaris10.json69 "geometryShader": 1, number
Dmobile_chip.json71 "geometryShader": 0, number
Dpowervr_rogue_ge8300.json71 "geometryShader": 0, number
Dintel_hd_graphics_520_skylake_gt2.json69 "geometryShader": 1, number
Dadreno_540.json79 "geometryShader": 0, number
Dgeforce_940m.json105 "geometryShader": 1, number
Damd_radeon_rx_480.json245 "geometryShader": 1, number
Dgeforce_1080_ti.json360 "geometryShader": 1, number
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp4020 glu::Shader geometryShader (m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY); in iterate() local
/external/skqp/include/third_party/vulkan/vulkan/
Dvulkan_core.h1682 VkBool32 geometryShader; member
/external/skia/include/third_party/vulkan/vulkan/
Dvulkan_core.h1682 VkBool32 geometryShader; member

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