Searched defs:getActiveSubroutineUniformName (Results 1 – 2 of 2) sorted by relevance
422 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName = nullptr; variable
2235 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName() function in gl::Context