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Searched defs:getActiveUniform (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h167 PFNGLGETACTIVEUNIFORMPROC getActiveUniform = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.cpp2466 void Program::getActiveUniform(GLuint index, in getActiveUniform() function in gl::Program
DContext.cpp6144 void Context::getActiveUniform(ShaderProgramID program, in getActiveUniform() function in gl::Context