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Searched defs:getActiveUniformName (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h348 PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DContext_gl.cpp467 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName() function in gl::Context