Searched defs:getActiveUniformName (Results 1 – 3 of 3) sorted by relevance
348 PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName = nullptr; variable
251 glGetActiveUniformNameFunc getActiveUniformName; variable
467 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName() function in gl::Context