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Searched defs:getAttachedShaders (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h227 const gl::ShaderMap<Shader *> &getAttachedShaders() const { return mAttachedShaders; } in getAttachedShaders() function
DProgram.cpp2016 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const in getAttachedShaders() function in gl::Program
DContext.cpp6621 void Context::getAttachedShaders(ShaderProgramID program, in getAttachedShaders() function in gl::Context
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h168 PFNGLGETATTACHEDSHADERSPROC getAttachedShaders = nullptr; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2751 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders() function in es2::Program
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl253 glGetAttachedShadersFunc getAttachedShaders; variable