1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/translator/Compiler.h"
8
9 #include <sstream>
10
11 #include "angle_gl.h"
12 #include "common/utilities.h"
13 #include "compiler/translator/CallDAG.h"
14 #include "compiler/translator/CollectVariables.h"
15 #include "compiler/translator/Initialize.h"
16 #include "compiler/translator/IsASTDepthBelowLimit.h"
17 #include "compiler/translator/OutputTree.h"
18 #include "compiler/translator/ParseContext.h"
19 #include "compiler/translator/ValidateBarrierFunctionCall.h"
20 #include "compiler/translator/ValidateClipCullDistance.h"
21 #include "compiler/translator/ValidateLimitations.h"
22 #include "compiler/translator/ValidateMaxParameters.h"
23 #include "compiler/translator/ValidateOutputs.h"
24 #include "compiler/translator/ValidateTypeSizeLimitations.h"
25 #include "compiler/translator/ValidateVaryingLocations.h"
26 #include "compiler/translator/VariablePacker.h"
27 #include "compiler/translator/tree_ops/ClampIndirectIndices.h"
28 #include "compiler/translator/tree_ops/ClampPointSize.h"
29 #include "compiler/translator/tree_ops/DeclareAndInitBuiltinsForInstancedMultiview.h"
30 #include "compiler/translator/tree_ops/DeferGlobalInitializers.h"
31 #include "compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h"
32 #include "compiler/translator/tree_ops/EmulateMultiDrawShaderBuiltins.h"
33 #include "compiler/translator/tree_ops/EmulatePrecision.h"
34 #include "compiler/translator/tree_ops/FoldExpressions.h"
35 #include "compiler/translator/tree_ops/ForcePrecisionQualifier.h"
36 #include "compiler/translator/tree_ops/InitializeVariables.h"
37 #include "compiler/translator/tree_ops/PruneEmptyCases.h"
38 #include "compiler/translator/tree_ops/PruneNoOps.h"
39 #include "compiler/translator/tree_ops/RemoveArrayLengthMethod.h"
40 #include "compiler/translator/tree_ops/RemoveDynamicIndexing.h"
41 #include "compiler/translator/tree_ops/RemoveInvariantDeclaration.h"
42 #include "compiler/translator/tree_ops/RemoveUnreferencedVariables.h"
43 #include "compiler/translator/tree_ops/ScalarizeVecAndMatConstructorArgs.h"
44 #include "compiler/translator/tree_ops/SeparateDeclarations.h"
45 #include "compiler/translator/tree_ops/SimplifyLoopConditions.h"
46 #include "compiler/translator/tree_ops/SplitSequenceOperator.h"
47 #include "compiler/translator/tree_ops/gl/ClampFragDepth.h"
48 #include "compiler/translator/tree_ops/gl/RegenerateStructNames.h"
49 #include "compiler/translator/tree_ops/gl/RewriteRepeatedAssignToSwizzled.h"
50 #include "compiler/translator/tree_ops/gl/UseInterfaceBlockFields.h"
51 #include "compiler/translator/tree_ops/gl/VectorizeVectorScalarArithmetic.h"
52 #include "compiler/translator/tree_ops/gl/mac/AddAndTrueToLoopCondition.h"
53 #include "compiler/translator/tree_ops/gl/mac/RewriteDoWhile.h"
54 #include "compiler/translator/tree_ops/gl/mac/UnfoldShortCircuitAST.h"
55 #include "compiler/translator/tree_ops/vulkan/EarlyFragmentTestsOptimization.h"
56 #include "compiler/translator/tree_util/BuiltIn.h"
57 #include "compiler/translator/tree_util/IntermNodePatternMatcher.h"
58 #include "compiler/translator/tree_util/ReplaceShadowingVariables.h"
59 #include "compiler/translator/util.h"
60
61 namespace sh
62 {
63
64 namespace
65 {
66
67 #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
DumpFuzzerCase(char const * const * shaderStrings,size_t numStrings,uint32_t type,uint32_t spec,uint32_t output,uint64_t options)68 void DumpFuzzerCase(char const *const *shaderStrings,
69 size_t numStrings,
70 uint32_t type,
71 uint32_t spec,
72 uint32_t output,
73 uint64_t options)
74 {
75 static int fileIndex = 0;
76
77 std::ostringstream o = sh::InitializeStream<std::ostringstream>();
78 o << "corpus/" << fileIndex++ << ".sample";
79 std::string s = o.str();
80
81 // Must match the input format of the fuzzer
82 FILE *f = fopen(s.c_str(), "w");
83 fwrite(&type, sizeof(type), 1, f);
84 fwrite(&spec, sizeof(spec), 1, f);
85 fwrite(&output, sizeof(output), 1, f);
86 fwrite(&options, sizeof(options), 1, f);
87
88 char zero[128 - 20] = {0};
89 fwrite(&zero, 128 - 20, 1, f);
90
91 for (size_t i = 0; i < numStrings; i++)
92 {
93 fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
94 }
95 fwrite(&zero, 1, 1, f);
96
97 fclose(f);
98 }
99 #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
100 } // anonymous namespace
101
IsGLSL130OrNewer(ShShaderOutput output)102 bool IsGLSL130OrNewer(ShShaderOutput output)
103 {
104 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
105 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
106 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
107 output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
108 output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
109 }
110
IsGLSL420OrNewer(ShShaderOutput output)111 bool IsGLSL420OrNewer(ShShaderOutput output)
112 {
113 return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
114 output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
115 }
116
IsGLSL410OrOlder(ShShaderOutput output)117 bool IsGLSL410OrOlder(ShShaderOutput output)
118 {
119 return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
120 output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
121 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
122 }
123
RemoveInvariant(sh::GLenum shaderType,int shaderVersion,ShShaderOutput outputType,ShCompileOptions compileOptions)124 bool RemoveInvariant(sh::GLenum shaderType,
125 int shaderVersion,
126 ShShaderOutput outputType,
127 ShCompileOptions compileOptions)
128 {
129 if (shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
130 return true;
131
132 if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
133 shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER)
134 return true;
135
136 return false;
137 }
138
GetGlobalMaxTokenSize(ShShaderSpec spec)139 size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
140 {
141 // WebGL defines a max token length of 256, while ES2 leaves max token
142 // size undefined. ES3 defines a max size of 1024 characters.
143 switch (spec)
144 {
145 case SH_WEBGL_SPEC:
146 return 256;
147 default:
148 return 1024;
149 }
150 }
151
GetMaxUniformVectorsForShaderType(GLenum shaderType,const ShBuiltInResources & resources)152 int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources)
153 {
154 switch (shaderType)
155 {
156 case GL_VERTEX_SHADER:
157 return resources.MaxVertexUniformVectors;
158 case GL_FRAGMENT_SHADER:
159 return resources.MaxFragmentUniformVectors;
160
161 // TODO (jiawei.shao@intel.com): check if we need finer-grained component counting
162 case GL_COMPUTE_SHADER:
163 return resources.MaxComputeUniformComponents / 4;
164 case GL_GEOMETRY_SHADER_EXT:
165 return resources.MaxGeometryUniformComponents / 4;
166 default:
167 UNREACHABLE();
168 return -1;
169 }
170 }
171
172 namespace
173 {
174
175 class TScopedPoolAllocator
176 {
177 public:
TScopedPoolAllocator(angle::PoolAllocator * allocator)178 TScopedPoolAllocator(angle::PoolAllocator *allocator) : mAllocator(allocator)
179 {
180 mAllocator->push();
181 SetGlobalPoolAllocator(mAllocator);
182 }
~TScopedPoolAllocator()183 ~TScopedPoolAllocator()
184 {
185 SetGlobalPoolAllocator(nullptr);
186 mAllocator->pop();
187 }
188
189 private:
190 angle::PoolAllocator *mAllocator;
191 };
192
193 class TScopedSymbolTableLevel
194 {
195 public:
TScopedSymbolTableLevel(TSymbolTable * table)196 TScopedSymbolTableLevel(TSymbolTable *table) : mTable(table)
197 {
198 ASSERT(mTable->isEmpty());
199 mTable->push();
200 }
~TScopedSymbolTableLevel()201 ~TScopedSymbolTableLevel()
202 {
203 while (!mTable->isEmpty())
204 mTable->pop();
205 }
206
207 private:
208 TSymbolTable *mTable;
209 };
210
GetMaxShaderVersionForSpec(ShShaderSpec spec)211 int GetMaxShaderVersionForSpec(ShShaderSpec spec)
212 {
213 switch (spec)
214 {
215 case SH_GLES2_SPEC:
216 case SH_WEBGL_SPEC:
217 return 100;
218 case SH_GLES3_SPEC:
219 case SH_WEBGL2_SPEC:
220 return 300;
221 case SH_GLES3_1_SPEC:
222 case SH_WEBGL3_SPEC:
223 return 310;
224 case SH_GLES3_2_SPEC:
225 return 320;
226 case SH_GL_CORE_SPEC:
227 case SH_GL_COMPATIBILITY_SPEC:
228 return 460;
229 default:
230 UNREACHABLE();
231 return 0;
232 }
233 }
234
ValidateFragColorAndFragData(GLenum shaderType,int shaderVersion,const TSymbolTable & symbolTable,TDiagnostics * diagnostics)235 bool ValidateFragColorAndFragData(GLenum shaderType,
236 int shaderVersion,
237 const TSymbolTable &symbolTable,
238 TDiagnostics *diagnostics)
239 {
240 if (shaderVersion > 100 || shaderType != GL_FRAGMENT_SHADER)
241 {
242 return true;
243 }
244
245 bool usesFragColor = false;
246 bool usesFragData = false;
247 // This validation is a bit stricter than the spec - it's only an error to write to
248 // both FragData and FragColor. But because it's better not to have reads from undefined
249 // variables, we always return an error if they are both referenced, rather than only if they
250 // are written.
251 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_FragColor()) ||
252 symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()))
253 {
254 usesFragColor = true;
255 }
256 // Extension variables may not always be initialized (saves some time at symbol table init).
257 bool secondaryFragDataUsed =
258 symbolTable.gl_SecondaryFragDataEXT() != nullptr &&
259 symbolTable.isStaticallyUsed(*symbolTable.gl_SecondaryFragDataEXT());
260 if (symbolTable.isStaticallyUsed(*symbolTable.gl_FragData()) || secondaryFragDataUsed)
261 {
262 usesFragData = true;
263 }
264 if (usesFragColor && usesFragData)
265 {
266 const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
267 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()) ||
268 secondaryFragDataUsed)
269 {
270 errorMessage =
271 "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
272 " and (gl_FragColor, gl_SecondaryFragColorEXT)";
273 }
274 diagnostics->globalError(errorMessage);
275 return false;
276 }
277 return true;
278 }
279
280 } // namespace
281
TShHandleBase()282 TShHandleBase::TShHandleBase()
283 {
284 allocator.push();
285 SetGlobalPoolAllocator(&allocator);
286 }
287
~TShHandleBase()288 TShHandleBase::~TShHandleBase()
289 {
290 SetGlobalPoolAllocator(nullptr);
291 allocator.popAll();
292 }
293
TCompiler(sh::GLenum type,ShShaderSpec spec,ShShaderOutput output)294 TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
295 : mVariablesCollected(false),
296 mGLPositionInitialized(false),
297 mShaderType(type),
298 mShaderSpec(spec),
299 mOutputType(output),
300 mBuiltInFunctionEmulator(),
301 mDiagnostics(mInfoSink.info),
302 mSourcePath(nullptr),
303 mComputeShaderLocalSizeDeclared(false),
304 mComputeShaderLocalSize(1),
305 mGeometryShaderMaxVertices(-1),
306 mGeometryShaderInvocations(0),
307 mGeometryShaderInputPrimitiveType(EptUndefined),
308 mGeometryShaderOutputPrimitiveType(EptUndefined),
309 mTessControlShaderOutputVertices(0),
310 mTessEvaluationShaderInputPrimitiveType(EtetUndefined),
311 mTessEvaluationShaderInputVertexSpacingType(EtetUndefined),
312 mTessEvaluationShaderInputOrderingType(EtetUndefined),
313 mTessEvaluationShaderInputPointType(EtetUndefined),
314 mCompileOptions(0)
315 {}
316
~TCompiler()317 TCompiler::~TCompiler() {}
318
shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const319 bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
320 {
321 // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
322 // validate loop and indexing as well (to verify that the shader only uses minimal functionality
323 // of ESSL 1.00 as in Appendix A of the spec).
324 return (IsWebGLBasedSpec(mShaderSpec) && mShaderVersion == 100) ||
325 (compileOptions & SH_VALIDATE_LOOP_INDEXING) != 0;
326 }
327
shouldLimitTypeSizes() const328 bool TCompiler::shouldLimitTypeSizes() const
329 {
330 // WebGL shaders limit the size of variables' types in shaders,
331 // including arrays, structs and interface blocks.
332 return IsWebGLBasedSpec(mShaderSpec);
333 }
334
Init(const ShBuiltInResources & resources)335 bool TCompiler::Init(const ShBuiltInResources &resources)
336 {
337 SetGlobalPoolAllocator(&allocator);
338
339 // Generate built-in symbol table.
340 if (!initBuiltInSymbolTable(resources))
341 return false;
342
343 mResources = resources;
344 setResourceString();
345
346 InitExtensionBehavior(resources, mExtensionBehavior);
347 return true;
348 }
349
compileTreeForTesting(const char * const shaderStrings[],size_t numStrings,ShCompileOptions compileOptions)350 TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
351 size_t numStrings,
352 ShCompileOptions compileOptions)
353 {
354 return compileTreeImpl(shaderStrings, numStrings, compileOptions);
355 }
356
compileTreeImpl(const char * const shaderStrings[],size_t numStrings,const ShCompileOptions compileOptions)357 TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
358 size_t numStrings,
359 const ShCompileOptions compileOptions)
360 {
361 // Remember the compile options for helper functions such as validateAST.
362 mCompileOptions = compileOptions;
363
364 clearResults();
365
366 ASSERT(numStrings > 0);
367 ASSERT(GetGlobalPoolAllocator());
368
369 // Reset the extension behavior for each compilation unit.
370 ResetExtensionBehavior(mResources, mExtensionBehavior, compileOptions);
371
372 // If gl_DrawID is not supported, remove it from the available extensions
373 // Currently we only allow emulation of gl_DrawID
374 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0;
375 if (!glDrawIDSupported)
376 {
377 auto it = mExtensionBehavior.find(TExtension::ANGLE_multi_draw);
378 if (it != mExtensionBehavior.end())
379 {
380 mExtensionBehavior.erase(it);
381 }
382 }
383
384 const bool glBaseVertexBaseInstanceSupported =
385 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0;
386 if (!glBaseVertexBaseInstanceSupported)
387 {
388 auto it = mExtensionBehavior.find(TExtension::ANGLE_base_vertex_base_instance);
389 if (it != mExtensionBehavior.end())
390 {
391 mExtensionBehavior.erase(it);
392 }
393 }
394
395 // First string is path of source file if flag is set. The actual source follows.
396 size_t firstSource = 0;
397 if ((compileOptions & SH_SOURCE_PATH) != 0)
398 {
399 mSourcePath = shaderStrings[0];
400 ++firstSource;
401 }
402
403 TParseContext parseContext(mSymbolTable, mExtensionBehavior, mShaderType, mShaderSpec,
404 compileOptions, !IsDesktopGLSpec(mShaderSpec), &mDiagnostics,
405 getResources(), getOutputType());
406
407 parseContext.setFragmentPrecisionHighOnESSL1(mResources.FragmentPrecisionHigh == 1);
408
409 // We preserve symbols at the built-in level from compile-to-compile.
410 // Start pushing the user-defined symbols at global level.
411 TScopedSymbolTableLevel globalLevel(&mSymbolTable);
412 ASSERT(mSymbolTable.atGlobalLevel());
413
414 // Parse shader.
415 if (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr,
416 &parseContext) != 0)
417 {
418 return nullptr;
419 }
420
421 if (parseContext.getTreeRoot() == nullptr)
422 {
423 return nullptr;
424 }
425
426 setASTMetadata(parseContext);
427
428 if (!checkShaderVersion(&parseContext))
429 {
430 return nullptr;
431 }
432
433 TIntermBlock *root = parseContext.getTreeRoot();
434 if (!checkAndSimplifyAST(root, parseContext, compileOptions))
435 {
436 return nullptr;
437 }
438
439 return root;
440 }
441
checkShaderVersion(TParseContext * parseContext)442 bool TCompiler::checkShaderVersion(TParseContext *parseContext)
443 {
444 if (GetMaxShaderVersionForSpec(mShaderSpec) < mShaderVersion)
445 {
446 mDiagnostics.globalError("unsupported shader version");
447 return false;
448 }
449
450 ASSERT(parseContext);
451 switch (mShaderType)
452 {
453 case GL_COMPUTE_SHADER:
454 if (mShaderVersion < 310)
455 {
456 mDiagnostics.globalError("Compute shader is not supported in this shader version.");
457 return false;
458 }
459 break;
460
461 case GL_GEOMETRY_SHADER_EXT:
462 if (mShaderVersion < 310)
463 {
464 mDiagnostics.globalError(
465 "Geometry shader is not supported in this shader version.");
466 return false;
467 }
468 else if (mShaderVersion == 310)
469 {
470 if (!parseContext->checkCanUseOneOfExtensions(
471 sh::TSourceLoc(),
472 std::array<TExtension, 2u>{
473 {TExtension::EXT_geometry_shader, TExtension::OES_geometry_shader}}))
474 {
475 return false;
476 }
477 }
478 break;
479
480 case GL_TESS_CONTROL_SHADER_EXT:
481 case GL_TESS_EVALUATION_SHADER_EXT:
482 if (mShaderVersion < 310)
483 {
484 mDiagnostics.globalError(
485 "Tessellation shaders are not supported in this shader version.");
486 return false;
487 }
488 else if (mShaderVersion == 310)
489 {
490 if (!parseContext->checkCanUseExtension(sh::TSourceLoc(),
491 TExtension::EXT_tessellation_shader))
492 {
493 return false;
494 }
495 }
496 break;
497
498 default:
499 break;
500 }
501
502 return true;
503 }
504
setASTMetadata(const TParseContext & parseContext)505 void TCompiler::setASTMetadata(const TParseContext &parseContext)
506 {
507 mShaderVersion = parseContext.getShaderVersion();
508
509 mPragma = parseContext.pragma();
510 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
511
512 mEarlyFragmentTestsSpecified = parseContext.isEarlyFragmentTestsSpecified();
513
514 mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
515 mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
516
517 mNumViews = parseContext.getNumViews();
518
519 if (mShaderType == GL_GEOMETRY_SHADER_EXT)
520 {
521 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType();
522 mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType();
523 mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices();
524 mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations();
525 }
526 if (mShaderType == GL_TESS_CONTROL_SHADER_EXT)
527 {
528 mTessControlShaderOutputVertices = parseContext.getTessControlShaderOutputVertices();
529 }
530 if (mShaderType == GL_TESS_EVALUATION_SHADER_EXT)
531 {
532 mTessEvaluationShaderInputPrimitiveType =
533 parseContext.getTessEvaluationShaderInputPrimitiveType();
534 mTessEvaluationShaderInputVertexSpacingType =
535 parseContext.getTessEvaluationShaderInputVertexSpacingType();
536 mTessEvaluationShaderInputOrderingType =
537 parseContext.getTessEvaluationShaderInputOrderingType();
538 mTessEvaluationShaderInputPointType = parseContext.getTessEvaluationShaderInputPointType();
539 }
540 }
541
getSharedMemorySize() const542 unsigned int TCompiler::getSharedMemorySize() const
543 {
544 unsigned int sharedMemSize = 0;
545 for (const sh::ShaderVariable &var : mSharedVariables)
546 {
547 sharedMemSize += var.getExternalSize();
548 }
549
550 return sharedMemSize;
551 }
552
validateAST(TIntermNode * root)553 bool TCompiler::validateAST(TIntermNode *root)
554 {
555 if ((mCompileOptions & SH_VALIDATE_AST) != 0)
556 {
557 bool valid = ValidateAST(root, &mDiagnostics, mValidateASTOptions);
558
559 #if defined(ANGLE_ENABLE_ASSERTS)
560 if (!valid)
561 {
562 fprintf(stderr, "AST validation error(s):\n%s\n", mInfoSink.info.c_str());
563 }
564 #endif
565 // In debug, assert validation. In release, validation errors will be returned back to the
566 // application as internal ANGLE errors.
567 ASSERT(valid);
568
569 return valid;
570 }
571 return true;
572 }
573
checkAndSimplifyAST(TIntermBlock * root,const TParseContext & parseContext,ShCompileOptions compileOptions)574 bool TCompiler::checkAndSimplifyAST(TIntermBlock *root,
575 const TParseContext &parseContext,
576 ShCompileOptions compileOptions)
577 {
578 mValidateASTOptions = {};
579 if (!validateAST(root))
580 {
581 return false;
582 }
583
584 // Disallow expressions deemed too complex.
585 if ((compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY) != 0 && !limitExpressionComplexity(root))
586 {
587 return false;
588 }
589
590 if (shouldRunLoopAndIndexingValidation(compileOptions) &&
591 !ValidateLimitations(root, mShaderType, &mSymbolTable, &mDiagnostics))
592 {
593 return false;
594 }
595
596 if (shouldLimitTypeSizes() && !ValidateTypeSizeLimitations(root, &mSymbolTable, &mDiagnostics))
597 {
598 return false;
599 }
600
601 if (!ValidateFragColorAndFragData(mShaderType, mShaderVersion, mSymbolTable, &mDiagnostics))
602 {
603 return false;
604 }
605
606 // Fold expressions that could not be folded before validation that was done as a part of
607 // parsing.
608 if (!FoldExpressions(this, root, &mDiagnostics))
609 {
610 return false;
611 }
612 // Folding should only be able to generate warnings.
613 ASSERT(mDiagnostics.numErrors() == 0);
614
615 // Validate no barrier() after return before prunning it in |PruneNoOps()| below.
616 if (mShaderType == GL_TESS_CONTROL_SHADER && !ValidateBarrierFunctionCall(root, &mDiagnostics))
617 {
618 return false;
619 }
620
621 // We prune no-ops to work around driver bugs and to keep AST processing and output simple.
622 // The following kinds of no-ops are pruned:
623 // 1. Empty declarations "int;".
624 // 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision
625 // for float, so float literal statements would end up with no precision which is
626 // invalid ESSL.
627 // 3. Any unreachable statement after a discard, return, break or continue.
628 // After this empty declarations are not allowed in the AST.
629 if (!PruneNoOps(this, root, &mSymbolTable))
630 {
631 return false;
632 }
633
634 // We need to generate globals early if we have non constant initializers enabled
635 bool initializeLocalsAndGlobals = (compileOptions & SH_INITIALIZE_UNINITIALIZED_LOCALS) != 0 &&
636 !IsOutputHLSL(getOutputType());
637 bool canUseLoopsToInitialize =
638 (compileOptions & SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES) == 0;
639 bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER ||
640 mResources.FragmentPrecisionHigh == 1;
641 bool enableNonConstantInitializers = IsExtensionEnabled(
642 mExtensionBehavior, TExtension::EXT_shader_non_constant_global_initializers);
643 if (enableNonConstantInitializers &&
644 !DeferGlobalInitializers(this, root, initializeLocalsAndGlobals, canUseLoopsToInitialize,
645 highPrecisionSupported, &mSymbolTable))
646 {
647 return false;
648 }
649
650 // Create the function DAG and check there is no recursion
651 if (!initCallDag(root))
652 {
653 return false;
654 }
655
656 if ((compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0 && !checkCallDepth())
657 {
658 return false;
659 }
660
661 // Checks which functions are used and if "main" exists
662 mFunctionMetadata.clear();
663 mFunctionMetadata.resize(mCallDag.size());
664 if (!tagUsedFunctions())
665 {
666 return false;
667 }
668
669 pruneUnusedFunctions(root);
670 if (IsSpecWithFunctionBodyNewScope(mShaderSpec, mShaderVersion))
671 {
672 if (!ReplaceShadowingVariables(this, root, &mSymbolTable))
673 {
674 return false;
675 }
676 }
677
678 if (mShaderVersion >= 310 && !ValidateVaryingLocations(root, &mDiagnostics, mShaderType))
679 {
680 return false;
681 }
682
683 if (mShaderVersion >= 300 && mShaderType == GL_FRAGMENT_SHADER &&
684 !ValidateOutputs(root, getExtensionBehavior(), mResources.MaxDrawBuffers, &mDiagnostics))
685 {
686 return false;
687 }
688
689 // Fail compilation if precision emulation not supported.
690 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision &&
691 !EmulatePrecision::SupportedInLanguage(mOutputType))
692 {
693 mDiagnostics.globalError("Precision emulation not supported for this output type.");
694 return false;
695 }
696
697 if (parseContext.isExtensionEnabled(TExtension::EXT_clip_cull_distance))
698 {
699 if (!ValidateClipCullDistance(root, &mDiagnostics,
700 mResources.MaxCombinedClipAndCullDistances))
701 {
702 return false;
703 }
704 }
705
706 // Clamping uniform array bounds needs to happen after validateLimitations pass.
707 if ((compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS) != 0)
708 {
709 if (!ClampIndirectIndices(this, root, &mSymbolTable))
710 {
711 return false;
712 }
713 }
714
715 if ((compileOptions & SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW) != 0 &&
716 (parseContext.isExtensionEnabled(TExtension::OVR_multiview2) ||
717 parseContext.isExtensionEnabled(TExtension::OVR_multiview)) &&
718 getShaderType() != GL_COMPUTE_SHADER)
719 {
720 if (!DeclareAndInitBuiltinsForInstancedMultiview(
721 this, root, mNumViews, mShaderType, compileOptions, mOutputType, &mSymbolTable))
722 {
723 return false;
724 }
725 }
726
727 // This pass might emit short circuits so keep it before the short circuit unfolding
728 if ((compileOptions & SH_REWRITE_DO_WHILE_LOOPS) != 0)
729 {
730 if (!RewriteDoWhile(this, root, &mSymbolTable))
731 {
732 return false;
733 }
734 }
735
736 if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0)
737 {
738 if (!AddAndTrueToLoopCondition(this, root))
739 {
740 return false;
741 }
742 }
743
744 if ((compileOptions & SH_UNFOLD_SHORT_CIRCUIT) != 0)
745 {
746 if (!UnfoldShortCircuitAST(this, root))
747 {
748 return false;
749 }
750 }
751
752 if ((compileOptions & SH_REGENERATE_STRUCT_NAMES) != 0)
753 {
754 if (!RegenerateStructNames(this, root, &mSymbolTable))
755 {
756 return false;
757 }
758 }
759
760 if (mShaderType == GL_VERTEX_SHADER &&
761 IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw))
762 {
763 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0)
764 {
765 if (!EmulateGLDrawID(this, root, &mSymbolTable, &mUniforms,
766 shouldCollectVariables(compileOptions)))
767 {
768 return false;
769 }
770 }
771 }
772
773 if (mShaderType == GL_VERTEX_SHADER &&
774 IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_base_vertex_base_instance))
775 {
776 if ((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0)
777 {
778 if (!EmulateGLBaseVertexBaseInstance(
779 this, root, &mSymbolTable, &mUniforms, shouldCollectVariables(compileOptions),
780 (compileOptions & SH_ADD_BASE_VERTEX_TO_VERTEX_ID) != 0))
781 {
782 return false;
783 }
784 }
785 }
786
787 if (mShaderType == GL_FRAGMENT_SHADER && mShaderVersion == 100 && mResources.EXT_draw_buffers &&
788 mResources.MaxDrawBuffers > 1 &&
789 IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers))
790 {
791 if (!EmulateGLFragColorBroadcast(this, root, mResources.MaxDrawBuffers, &mOutputVariables,
792 &mSymbolTable, mShaderVersion))
793 {
794 return false;
795 }
796 }
797
798 int simplifyScalarized = (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS) != 0
799 ? IntermNodePatternMatcher::kScalarizedVecOrMatConstructor
800 : 0;
801
802 // Split multi declarations and remove calls to array length().
803 // Note that SimplifyLoopConditions needs to be run before any other AST transformations
804 // that may need to generate new statements from loop conditions or loop expressions.
805 if (!SimplifyLoopConditions(this, root,
806 IntermNodePatternMatcher::kMultiDeclaration |
807 IntermNodePatternMatcher::kArrayLengthMethod |
808 simplifyScalarized,
809 &getSymbolTable()))
810 {
811 return false;
812 }
813
814 // Note that separate declarations need to be run before other AST transformations that
815 // generate new statements from expressions.
816 if (!SeparateDeclarations(this, root))
817 {
818 return false;
819 }
820 mValidateASTOptions.validateMultiDeclarations = true;
821
822 if (!SplitSequenceOperator(this, root,
823 IntermNodePatternMatcher::kArrayLengthMethod | simplifyScalarized,
824 &getSymbolTable()))
825 {
826 return false;
827 }
828
829 if (!RemoveArrayLengthMethod(this, root))
830 {
831 return false;
832 }
833
834 if (!RemoveUnreferencedVariables(this, root, &mSymbolTable))
835 {
836 return false;
837 }
838
839 // In case the last case inside a switch statement is a certain type of no-op, GLSL compilers in
840 // drivers may not accept it. In this case we clean up the dead code from the end of switch
841 // statements. This is also required because PruneNoOps or RemoveUnreferencedVariables may have
842 // left switch statements that only contained an empty declaration inside the final case in an
843 // invalid state. Relies on that PruneNoOps and RemoveUnreferencedVariables have already been
844 // run.
845 if (!PruneEmptyCases(this, root))
846 {
847 return false;
848 }
849
850 // Built-in function emulation needs to happen after validateLimitations pass.
851 // TODO(jmadill): Remove global pool allocator.
852 GetGlobalPoolAllocator()->lock();
853 initBuiltInFunctionEmulator(&mBuiltInFunctionEmulator, compileOptions);
854 GetGlobalPoolAllocator()->unlock();
855 mBuiltInFunctionEmulator.markBuiltInFunctionsForEmulation(root);
856
857 if ((compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS) != 0)
858 {
859 if (!ScalarizeVecAndMatConstructorArgs(this, root, mShaderType, highPrecisionSupported,
860 &mSymbolTable))
861 {
862 return false;
863 }
864 }
865
866 if ((compileOptions & SH_FORCE_SHADER_PRECISION_HIGHP_TO_MEDIUMP) != 0)
867 {
868 if (!ForceShaderPrecisionToMediump(root, &mSymbolTable, mShaderType))
869 {
870 return false;
871 }
872 }
873
874 if (shouldCollectVariables(compileOptions))
875 {
876 ASSERT(!mVariablesCollected);
877 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings,
878 &mOutputVaryings, &mSharedVariables, &mUniformBlocks,
879 &mShaderStorageBlocks, mResources.HashFunction, &mSymbolTable, mShaderType,
880 mExtensionBehavior, mResources, mTessControlShaderOutputVertices);
881 collectInterfaceBlocks();
882 mVariablesCollected = true;
883 if ((compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS) != 0)
884 {
885 if (!useAllMembersInUnusedStandardAndSharedBlocks(root))
886 {
887 return false;
888 }
889 }
890 if ((compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS) != 0)
891 {
892 int maxUniformVectors = GetMaxUniformVectorsForShaderType(mShaderType, mResources);
893 // Returns true if, after applying the packing rules in the GLSL ES 1.00.17 spec
894 // Appendix A, section 7, the shader does not use too many uniforms.
895 if (!CheckVariablesInPackingLimits(maxUniformVectors, mUniforms))
896 {
897 mDiagnostics.globalError("too many uniforms");
898 return false;
899 }
900 }
901 bool needInitializeOutputVariables =
902 (compileOptions & SH_INIT_OUTPUT_VARIABLES) != 0 && mShaderType != GL_COMPUTE_SHADER;
903 needInitializeOutputVariables |=
904 (compileOptions & SH_INIT_FRAGMENT_OUTPUT_VARIABLES) != 0 &&
905 mShaderType == GL_FRAGMENT_SHADER;
906 if (needInitializeOutputVariables)
907 {
908 if (!initializeOutputVariables(root))
909 {
910 return false;
911 }
912 }
913 }
914
915 // Removing invariant declarations must be done after collecting variables.
916 // Otherwise, built-in invariant declarations don't apply.
917 if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions))
918 {
919 if (!RemoveInvariantDeclaration(this, root))
920 {
921 return false;
922 }
923 }
924
925 // gl_Position is always written in compatibility output mode.
926 // It may have been already initialized among other output variables, in that case we don't
927 // need to initialize it twice.
928 if (mShaderType == GL_VERTEX_SHADER && !mGLPositionInitialized &&
929 ((compileOptions & SH_INIT_GL_POSITION) != 0 ||
930 mOutputType == SH_GLSL_COMPATIBILITY_OUTPUT))
931 {
932 if (!initializeGLPosition(root))
933 {
934 return false;
935 }
936 mGLPositionInitialized = true;
937 }
938
939 // DeferGlobalInitializers needs to be run before other AST transformations that generate new
940 // statements from expressions. But it's fine to run DeferGlobalInitializers after the above
941 // SplitSequenceOperator and RemoveArrayLengthMethod since they only have an effect on the AST
942 // on ESSL >= 3.00, and the initializers that need to be deferred can only exist in ESSL < 3.00.
943 // Exception: if EXT_shader_non_constant_global_initializers is enabled, we must generate global
944 // initializers before we generate the DAG, since initializers may call functions which must not
945 // be optimized out
946 if (!enableNonConstantInitializers &&
947 !DeferGlobalInitializers(this, root, initializeLocalsAndGlobals, canUseLoopsToInitialize,
948 highPrecisionSupported, &mSymbolTable))
949 {
950 return false;
951 }
952
953 if (initializeLocalsAndGlobals)
954 {
955 // Initialize uninitialized local variables.
956 // In some cases initializing can generate extra statements in the parent block, such as
957 // when initializing nameless structs or initializing arrays in ESSL 1.00. In that case
958 // we need to first simplify loop conditions. We've already separated declarations
959 // earlier, which is also required. If we don't follow the Appendix A limitations, loop
960 // init statements can declare arrays or nameless structs and have multiple
961 // declarations.
962
963 if (!shouldRunLoopAndIndexingValidation(compileOptions))
964 {
965 if (!SimplifyLoopConditions(this, root,
966 IntermNodePatternMatcher::kArrayDeclaration |
967 IntermNodePatternMatcher::kNamelessStructDeclaration,
968 &getSymbolTable()))
969 {
970 return false;
971 }
972 }
973
974 if (!InitializeUninitializedLocals(this, root, getShaderVersion(), canUseLoopsToInitialize,
975 highPrecisionSupported, &getSymbolTable()))
976 {
977 return false;
978 }
979 }
980
981 if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE) != 0)
982 {
983 if (!ClampPointSize(this, root, mResources.MaxPointSize, &getSymbolTable()))
984 {
985 return false;
986 }
987 }
988
989 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH) != 0)
990 {
991 if (!ClampFragDepth(this, root, &getSymbolTable()))
992 {
993 return false;
994 }
995 }
996
997 if ((compileOptions & SH_REWRITE_REPEATED_ASSIGN_TO_SWIZZLED) != 0)
998 {
999 if (!sh::RewriteRepeatedAssignToSwizzled(this, root))
1000 {
1001 return false;
1002 }
1003 }
1004
1005 if ((compileOptions & SH_REWRITE_VECTOR_SCALAR_ARITHMETIC) != 0)
1006 {
1007 if (!VectorizeVectorScalarArithmetic(this, root, &getSymbolTable()))
1008 {
1009 return false;
1010 }
1011 }
1012
1013 if ((compileOptions & SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR) != 0)
1014 {
1015 if (!sh::RemoveDynamicIndexingOfSwizzledVector(this, root, &getSymbolTable(), nullptr))
1016 {
1017 return false;
1018 }
1019 }
1020
1021 mEarlyFragmentTestsOptimized = false;
1022 if ((compileOptions & SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION) != 0)
1023 {
1024 if (mShaderVersion <= 300 && mShaderType == GL_FRAGMENT_SHADER &&
1025 !isEarlyFragmentTestsSpecified())
1026 {
1027 mEarlyFragmentTestsOptimized = CheckEarlyFragmentTestsFeasible(this, root);
1028 }
1029 }
1030
1031 return true;
1032 }
1033
compile(const char * const shaderStrings[],size_t numStrings,ShCompileOptions compileOptionsIn)1034 bool TCompiler::compile(const char *const shaderStrings[],
1035 size_t numStrings,
1036 ShCompileOptions compileOptionsIn)
1037 {
1038 #if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
1039 DumpFuzzerCase(shaderStrings, numStrings, mShaderType, mShaderSpec, mOutputType,
1040 compileOptionsIn);
1041 #endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
1042
1043 if (numStrings == 0)
1044 return true;
1045
1046 ShCompileOptions compileOptions = compileOptionsIn;
1047
1048 // Apply key workarounds.
1049 if (shouldFlattenPragmaStdglInvariantAll())
1050 {
1051 // This should be harmless to do in all cases, but for the moment, do it only conditionally.
1052 compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
1053 }
1054
1055 TScopedPoolAllocator scopedAlloc(&allocator);
1056 TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
1057
1058 if (root)
1059 {
1060 if ((compileOptions & SH_INTERMEDIATE_TREE) != 0)
1061 {
1062 OutputTree(root, mInfoSink.info);
1063 }
1064
1065 if ((compileOptions & SH_OBJECT_CODE) != 0)
1066 {
1067 PerformanceDiagnostics perfDiagnostics(&mDiagnostics);
1068 if (!translate(root, compileOptions, &perfDiagnostics))
1069 {
1070 return false;
1071 }
1072 }
1073
1074 if (mShaderType == GL_VERTEX_SHADER)
1075 {
1076 bool lookForDrawID =
1077 IsExtensionEnabled(mExtensionBehavior, TExtension::ANGLE_multi_draw) &&
1078 (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0;
1079 bool lookForBaseVertexBaseInstance =
1080 IsExtensionEnabled(mExtensionBehavior,
1081 TExtension::ANGLE_base_vertex_base_instance) &&
1082 (compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0;
1083
1084 if (lookForDrawID || lookForBaseVertexBaseInstance)
1085 {
1086 for (auto &uniform : mUniforms)
1087 {
1088 if (lookForDrawID && uniform.name == "angle_DrawID" &&
1089 uniform.mappedName == "angle_DrawID")
1090 {
1091 uniform.name = "gl_DrawID";
1092 }
1093 else if (lookForBaseVertexBaseInstance && uniform.name == "angle_BaseVertex" &&
1094 uniform.mappedName == "angle_BaseVertex")
1095 {
1096 uniform.name = "gl_BaseVertex";
1097 }
1098 else if (lookForBaseVertexBaseInstance &&
1099 uniform.name == "angle_BaseInstance" &&
1100 uniform.mappedName == "angle_BaseInstance")
1101 {
1102 uniform.name = "gl_BaseInstance";
1103 }
1104 }
1105 }
1106 }
1107
1108 // The IntermNode tree doesn't need to be deleted here, since the
1109 // memory will be freed in a big chunk by the PoolAllocator.
1110 return true;
1111 }
1112 return false;
1113 }
1114
initBuiltInSymbolTable(const ShBuiltInResources & resources)1115 bool TCompiler::initBuiltInSymbolTable(const ShBuiltInResources &resources)
1116 {
1117 if (resources.MaxDrawBuffers < 1)
1118 {
1119 return false;
1120 }
1121 if (resources.EXT_blend_func_extended && resources.MaxDualSourceDrawBuffers < 1)
1122 {
1123 return false;
1124 }
1125
1126 mSymbolTable.initializeBuiltIns(mShaderType, mShaderSpec, resources);
1127
1128 return true;
1129 }
1130
setResourceString()1131 void TCompiler::setResourceString()
1132 {
1133 std::ostringstream strstream = sh::InitializeStream<std::ostringstream>();
1134
1135 // clang-format off
1136 strstream << ":MaxVertexAttribs:" << mResources.MaxVertexAttribs
1137 << ":MaxVertexUniformVectors:" << mResources.MaxVertexUniformVectors
1138 << ":MaxVaryingVectors:" << mResources.MaxVaryingVectors
1139 << ":MaxVertexTextureImageUnits:" << mResources.MaxVertexTextureImageUnits
1140 << ":MaxCombinedTextureImageUnits:" << mResources.MaxCombinedTextureImageUnits
1141 << ":MaxTextureImageUnits:" << mResources.MaxTextureImageUnits
1142 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors
1143 << ":MaxDrawBuffers:" << mResources.MaxDrawBuffers
1144 << ":OES_standard_derivatives:" << mResources.OES_standard_derivatives
1145 << ":OES_EGL_image_external:" << mResources.OES_EGL_image_external
1146 << ":OES_EGL_image_external_essl3:" << mResources.OES_EGL_image_external_essl3
1147 << ":NV_EGL_stream_consumer_external:" << mResources.NV_EGL_stream_consumer_external
1148 << ":ARB_texture_rectangle:" << mResources.ARB_texture_rectangle
1149 << ":EXT_draw_buffers:" << mResources.EXT_draw_buffers
1150 << ":FragmentPrecisionHigh:" << mResources.FragmentPrecisionHigh
1151 << ":MaxExpressionComplexity:" << mResources.MaxExpressionComplexity
1152 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth
1153 << ":MaxFunctionParameters:" << mResources.MaxFunctionParameters
1154 << ":EXT_blend_func_extended:" << mResources.EXT_blend_func_extended
1155 << ":EXT_frag_depth:" << mResources.EXT_frag_depth
1156 << ":EXT_shader_texture_lod:" << mResources.EXT_shader_texture_lod
1157 << ":EXT_shader_framebuffer_fetch:" << mResources.EXT_shader_framebuffer_fetch
1158 << ":EXT_shader_framebuffer_fetch_non_coherent:" << mResources.EXT_shader_framebuffer_fetch_non_coherent
1159 << ":NV_shader_framebuffer_fetch:" << mResources.NV_shader_framebuffer_fetch
1160 << ":ARM_shader_framebuffer_fetch:" << mResources.ARM_shader_framebuffer_fetch
1161 << ":OVR_multiview2:" << mResources.OVR_multiview2
1162 << ":OVR_multiview:" << mResources.OVR_multiview
1163 << ":EXT_YUV_target:" << mResources.EXT_YUV_target
1164 << ":EXT_geometry_shader:" << mResources.EXT_geometry_shader
1165 << ":OES_geometry_shader:" << mResources.OES_geometry_shader
1166 << ":OES_shader_io_blocks:" << mResources.OES_shader_io_blocks
1167 << ":EXT_shader_io_blocks:" << mResources.EXT_shader_io_blocks
1168 << ":EXT_gpu_shader5:" << mResources.EXT_gpu_shader5
1169 << ":OES_texture_3D:" << mResources.OES_texture_3D
1170 << ":MaxVertexOutputVectors:" << mResources.MaxVertexOutputVectors
1171 << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors
1172 << ":MinProgramTexelOffset:" << mResources.MinProgramTexelOffset
1173 << ":MaxProgramTexelOffset:" << mResources.MaxProgramTexelOffset
1174 << ":MaxDualSourceDrawBuffers:" << mResources.MaxDualSourceDrawBuffers
1175 << ":MaxViewsOVR:" << mResources.MaxViewsOVR
1176 << ":NV_draw_buffers:" << mResources.NV_draw_buffers
1177 << ":WEBGL_debug_shader_precision:" << mResources.WEBGL_debug_shader_precision
1178 << ":ANGLE_multi_draw:" << mResources.ANGLE_multi_draw
1179 << ":ANGLE_base_vertex_base_instance:" << mResources.ANGLE_base_vertex_base_instance
1180 << ":APPLE_clip_distance:" << mResources.APPLE_clip_distance
1181 << ":OES_texture_cube_map_array:" << mResources.OES_texture_cube_map_array
1182 << ":EXT_texture_cube_map_array:" << mResources.EXT_texture_cube_map_array
1183 << ":EXT_shadow_samplers:" << mResources.EXT_shadow_samplers
1184 << ":OES_shader_multisample_interpolation:" << mResources.OES_shader_multisample_interpolation
1185 << ":OES_shader_image_atomic:" << mResources.OES_shader_image_atomic
1186 << ":EXT_tessellation_shader:" << mResources.EXT_tessellation_shader
1187 << ":OES_texture_buffer:" << mResources.OES_texture_buffer
1188 << ":EXT_texture_buffer:" << mResources.EXT_texture_buffer
1189 << ":OES_sample_variables:" << mResources.OES_sample_variables
1190 << ":EXT_clip_cull_distance:" << mResources.EXT_clip_cull_distance
1191 << ":MinProgramTextureGatherOffset:" << mResources.MinProgramTextureGatherOffset
1192 << ":MaxProgramTextureGatherOffset:" << mResources.MaxProgramTextureGatherOffset
1193 << ":MaxImageUnits:" << mResources.MaxImageUnits
1194 << ":MaxSamples:" << mResources.MaxSamples
1195 << ":MaxVertexImageUniforms:" << mResources.MaxVertexImageUniforms
1196 << ":MaxFragmentImageUniforms:" << mResources.MaxFragmentImageUniforms
1197 << ":MaxComputeImageUniforms:" << mResources.MaxComputeImageUniforms
1198 << ":MaxCombinedImageUniforms:" << mResources.MaxCombinedImageUniforms
1199 << ":MaxCombinedShaderOutputResources:" << mResources.MaxCombinedShaderOutputResources
1200 << ":MaxComputeWorkGroupCountX:" << mResources.MaxComputeWorkGroupCount[0]
1201 << ":MaxComputeWorkGroupCountY:" << mResources.MaxComputeWorkGroupCount[1]
1202 << ":MaxComputeWorkGroupCountZ:" << mResources.MaxComputeWorkGroupCount[2]
1203 << ":MaxComputeWorkGroupSizeX:" << mResources.MaxComputeWorkGroupSize[0]
1204 << ":MaxComputeWorkGroupSizeY:" << mResources.MaxComputeWorkGroupSize[1]
1205 << ":MaxComputeWorkGroupSizeZ:" << mResources.MaxComputeWorkGroupSize[2]
1206 << ":MaxComputeUniformComponents:" << mResources.MaxComputeUniformComponents
1207 << ":MaxComputeTextureImageUnits:" << mResources.MaxComputeTextureImageUnits
1208 << ":MaxComputeAtomicCounters:" << mResources.MaxComputeAtomicCounters
1209 << ":MaxComputeAtomicCounterBuffers:" << mResources.MaxComputeAtomicCounterBuffers
1210 << ":MaxVertexAtomicCounters:" << mResources.MaxVertexAtomicCounters
1211 << ":MaxFragmentAtomicCounters:" << mResources.MaxFragmentAtomicCounters
1212 << ":MaxCombinedAtomicCounters:" << mResources.MaxCombinedAtomicCounters
1213 << ":MaxAtomicCounterBindings:" << mResources.MaxAtomicCounterBindings
1214 << ":MaxVertexAtomicCounterBuffers:" << mResources.MaxVertexAtomicCounterBuffers
1215 << ":MaxFragmentAtomicCounterBuffers:" << mResources.MaxFragmentAtomicCounterBuffers
1216 << ":MaxCombinedAtomicCounterBuffers:" << mResources.MaxCombinedAtomicCounterBuffers
1217 << ":MaxAtomicCounterBufferSize:" << mResources.MaxAtomicCounterBufferSize
1218 << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents
1219 << ":MaxGeometryUniformBlocks:" << mResources.MaxGeometryUniformBlocks
1220 << ":MaxGeometryInputComponents:" << mResources.MaxGeometryInputComponents
1221 << ":MaxGeometryOutputComponents:" << mResources.MaxGeometryOutputComponents
1222 << ":MaxGeometryOutputVertices:" << mResources.MaxGeometryOutputVertices
1223 << ":MaxGeometryTotalOutputComponents:" << mResources.MaxGeometryTotalOutputComponents
1224 << ":MaxGeometryTextureImageUnits:" << mResources.MaxGeometryTextureImageUnits
1225 << ":MaxGeometryAtomicCounterBuffers:" << mResources.MaxGeometryAtomicCounterBuffers
1226 << ":MaxGeometryAtomicCounters:" << mResources.MaxGeometryAtomicCounters
1227 << ":MaxGeometryShaderStorageBlocks:" << mResources.MaxGeometryShaderStorageBlocks
1228 << ":MaxGeometryShaderInvocations:" << mResources.MaxGeometryShaderInvocations
1229 << ":MaxGeometryImageUniforms:" << mResources.MaxGeometryImageUniforms
1230 << ":MaxClipDistances" << mResources.MaxClipDistances
1231 << ":MaxCullDistances" << mResources.MaxCullDistances
1232 << ":MaxCombinedClipAndCullDistances" << mResources.MaxCombinedClipAndCullDistances
1233 << ":MaxTessControlInputComponents:" << mResources.MaxTessControlInputComponents
1234 << ":MaxTessControlOutputComponents:" << mResources.MaxTessControlOutputComponents
1235 << ":MaxTessControlTextureImageUnits:" << mResources.MaxTessControlTextureImageUnits
1236 << ":MaxTessControlUniformComponents:" << mResources.MaxTessControlUniformComponents
1237 << ":MaxTessControlTotalOutputComponents:" << mResources.MaxTessControlTotalOutputComponents
1238 << ":MaxTessControlImageUniforms:" << mResources.MaxTessControlImageUniforms
1239 << ":MaxTessControlAtomicCounters:" << mResources.MaxTessControlAtomicCounters
1240 << ":MaxTessControlAtomicCounterBuffers:" << mResources.MaxTessControlAtomicCounterBuffers
1241 << ":MaxTessPatchComponents:" << mResources.MaxTessPatchComponents
1242 << ":MaxPatchVertices:" << mResources.MaxPatchVertices
1243 << ":MaxTessGenLevel:" << mResources.MaxTessGenLevel
1244 << ":MaxTessEvaluationInputComponents:" << mResources.MaxTessEvaluationInputComponents
1245 << ":MaxTessEvaluationOutputComponents:" << mResources.MaxTessEvaluationOutputComponents
1246 << ":MaxTessEvaluationTextureImageUnits:" << mResources.MaxTessEvaluationTextureImageUnits
1247 << ":MaxTessEvaluationUniformComponents:" << mResources.MaxTessEvaluationUniformComponents
1248 << ":MaxTessEvaluationImageUniforms:" << mResources.MaxTessEvaluationImageUniforms
1249 << ":MaxTessEvaluationAtomicCounters:" << mResources.MaxTessEvaluationAtomicCounters
1250 << ":MaxTessEvaluationAtomicCounterBuffers:" << mResources.MaxTessEvaluationAtomicCounterBuffers;
1251 // clang-format on
1252
1253 mBuiltInResourcesString = strstream.str();
1254 }
1255
collectInterfaceBlocks()1256 void TCompiler::collectInterfaceBlocks()
1257 {
1258 ASSERT(mInterfaceBlocks.empty());
1259 mInterfaceBlocks.reserve(mUniformBlocks.size() + mShaderStorageBlocks.size());
1260 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mUniformBlocks.begin(), mUniformBlocks.end());
1261 mInterfaceBlocks.insert(mInterfaceBlocks.end(), mShaderStorageBlocks.begin(),
1262 mShaderStorageBlocks.end());
1263 }
1264
emulatePrecisionIfNeeded(TIntermBlock * root,TInfoSinkBase & sink,bool * isNeeded,const ShShaderOutput outputLanguage)1265 bool TCompiler::emulatePrecisionIfNeeded(TIntermBlock *root,
1266 TInfoSinkBase &sink,
1267 bool *isNeeded,
1268 const ShShaderOutput outputLanguage)
1269 {
1270 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
1271
1272 if (*isNeeded)
1273 {
1274 EmulatePrecision emulatePrecision(&getSymbolTable());
1275 root->traverse(&emulatePrecision);
1276 if (!emulatePrecision.updateTree(this, root))
1277 {
1278 return false;
1279 }
1280 emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), outputLanguage);
1281 }
1282 return true;
1283 }
1284
clearResults()1285 void TCompiler::clearResults()
1286 {
1287 mInfoSink.info.erase();
1288 mInfoSink.obj.erase();
1289 mInfoSink.debug.erase();
1290 mDiagnostics.resetErrorCount();
1291
1292 mAttributes.clear();
1293 mOutputVariables.clear();
1294 mUniforms.clear();
1295 mInputVaryings.clear();
1296 mOutputVaryings.clear();
1297 mSharedVariables.clear();
1298 mInterfaceBlocks.clear();
1299 mUniformBlocks.clear();
1300 mShaderStorageBlocks.clear();
1301 mVariablesCollected = false;
1302 mGLPositionInitialized = false;
1303
1304 mNumViews = -1;
1305
1306 mGeometryShaderInputPrimitiveType = EptUndefined;
1307 mGeometryShaderOutputPrimitiveType = EptUndefined;
1308 mGeometryShaderInvocations = 0;
1309 mGeometryShaderMaxVertices = -1;
1310
1311 mTessControlShaderOutputVertices = 0;
1312 mTessEvaluationShaderInputPrimitiveType = EtetUndefined;
1313 mTessEvaluationShaderInputVertexSpacingType = EtetUndefined;
1314 mTessEvaluationShaderInputOrderingType = EtetUndefined;
1315 mTessEvaluationShaderInputPointType = EtetUndefined;
1316
1317 mBuiltInFunctionEmulator.cleanup();
1318
1319 mNameMap.clear();
1320
1321 mSourcePath = nullptr;
1322
1323 mSymbolTable.clearCompilationResults();
1324 }
1325
initCallDag(TIntermNode * root)1326 bool TCompiler::initCallDag(TIntermNode *root)
1327 {
1328 mCallDag.clear();
1329
1330 switch (mCallDag.init(root, &mDiagnostics))
1331 {
1332 case CallDAG::INITDAG_SUCCESS:
1333 return true;
1334 case CallDAG::INITDAG_RECURSION:
1335 case CallDAG::INITDAG_UNDEFINED:
1336 // Error message has already been written out.
1337 ASSERT(mDiagnostics.numErrors() > 0);
1338 return false;
1339 }
1340
1341 UNREACHABLE();
1342 return true;
1343 }
1344
checkCallDepth()1345 bool TCompiler::checkCallDepth()
1346 {
1347 std::vector<int> depths(mCallDag.size());
1348
1349 for (size_t i = 0; i < mCallDag.size(); i++)
1350 {
1351 int depth = 0;
1352 const CallDAG::Record &record = mCallDag.getRecordFromIndex(i);
1353
1354 for (int calleeIndex : record.callees)
1355 {
1356 depth = std::max(depth, depths[calleeIndex] + 1);
1357 }
1358
1359 depths[i] = depth;
1360
1361 if (depth >= mResources.MaxCallStackDepth)
1362 {
1363 // Trace back the function chain to have a meaningful info log.
1364 std::stringstream errorStream = sh::InitializeStream<std::stringstream>();
1365 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth
1366 << ") with the following call chain: "
1367 << record.node->getFunction()->name();
1368
1369 int currentFunction = static_cast<int>(i);
1370 int currentDepth = depth;
1371
1372 while (currentFunction != -1)
1373 {
1374 errorStream
1375 << " -> "
1376 << mCallDag.getRecordFromIndex(currentFunction).node->getFunction()->name();
1377
1378 int nextFunction = -1;
1379 for (const int &calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
1380 {
1381 if (depths[calleeIndex] == currentDepth - 1)
1382 {
1383 currentDepth--;
1384 nextFunction = calleeIndex;
1385 }
1386 }
1387
1388 currentFunction = nextFunction;
1389 }
1390
1391 std::string errorStr = errorStream.str();
1392 mDiagnostics.globalError(errorStr.c_str());
1393
1394 return false;
1395 }
1396 }
1397
1398 return true;
1399 }
1400
tagUsedFunctions()1401 bool TCompiler::tagUsedFunctions()
1402 {
1403 // Search from main, starting from the end of the DAG as it usually is the root.
1404 for (size_t i = mCallDag.size(); i-- > 0;)
1405 {
1406 if (mCallDag.getRecordFromIndex(i).node->getFunction()->isMain())
1407 {
1408 internalTagUsedFunction(i);
1409 return true;
1410 }
1411 }
1412
1413 mDiagnostics.globalError("Missing main()");
1414 return false;
1415 }
1416
internalTagUsedFunction(size_t index)1417 void TCompiler::internalTagUsedFunction(size_t index)
1418 {
1419 if (mFunctionMetadata[index].used)
1420 {
1421 return;
1422 }
1423
1424 mFunctionMetadata[index].used = true;
1425
1426 for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees)
1427 {
1428 internalTagUsedFunction(calleeIndex);
1429 }
1430 }
1431
1432 // A predicate for the stl that returns if a top-level node is unused
1433 class TCompiler::UnusedPredicate
1434 {
1435 public:
UnusedPredicate(const CallDAG * callDag,const std::vector<FunctionMetadata> * metadatas)1436 UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
1437 : mCallDag(callDag), mMetadatas(metadatas)
1438 {}
1439
operator ()(TIntermNode * node)1440 bool operator()(TIntermNode *node)
1441 {
1442 const TIntermFunctionPrototype *asFunctionPrototype = node->getAsFunctionPrototypeNode();
1443 const TIntermFunctionDefinition *asFunctionDefinition = node->getAsFunctionDefinition();
1444
1445 const TFunction *func = nullptr;
1446
1447 if (asFunctionDefinition)
1448 {
1449 func = asFunctionDefinition->getFunction();
1450 }
1451 else if (asFunctionPrototype)
1452 {
1453 func = asFunctionPrototype->getFunction();
1454 }
1455 if (func == nullptr)
1456 {
1457 return false;
1458 }
1459
1460 size_t callDagIndex = mCallDag->findIndex(func->uniqueId());
1461 if (callDagIndex == CallDAG::InvalidIndex)
1462 {
1463 // This happens only for unimplemented prototypes which are thus unused
1464 ASSERT(asFunctionPrototype);
1465 return true;
1466 }
1467
1468 ASSERT(callDagIndex < mMetadatas->size());
1469 return !(*mMetadatas)[callDagIndex].used;
1470 }
1471
1472 private:
1473 const CallDAG *mCallDag;
1474 const std::vector<FunctionMetadata> *mMetadatas;
1475 };
1476
pruneUnusedFunctions(TIntermBlock * root)1477 void TCompiler::pruneUnusedFunctions(TIntermBlock *root)
1478 {
1479 UnusedPredicate isUnused(&mCallDag, &mFunctionMetadata);
1480 TIntermSequence *sequence = root->getSequence();
1481
1482 if (!sequence->empty())
1483 {
1484 sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused),
1485 sequence->end());
1486 }
1487 }
1488
limitExpressionComplexity(TIntermBlock * root)1489 bool TCompiler::limitExpressionComplexity(TIntermBlock *root)
1490 {
1491 if (!IsASTDepthBelowLimit(root, mResources.MaxExpressionComplexity))
1492 {
1493 mDiagnostics.globalError("Expression too complex.");
1494 return false;
1495 }
1496
1497 if (!ValidateMaxParameters(root, mResources.MaxFunctionParameters))
1498 {
1499 mDiagnostics.globalError("Function has too many parameters.");
1500 return false;
1501 }
1502
1503 return true;
1504 }
1505
shouldCollectVariables(ShCompileOptions compileOptions)1506 bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
1507 {
1508 return (compileOptions & SH_VARIABLES) != 0;
1509 }
1510
wereVariablesCollected() const1511 bool TCompiler::wereVariablesCollected() const
1512 {
1513 return mVariablesCollected;
1514 }
1515
initializeGLPosition(TIntermBlock * root)1516 bool TCompiler::initializeGLPosition(TIntermBlock *root)
1517 {
1518 sh::ShaderVariable var(GL_FLOAT_VEC4);
1519 var.name = "gl_Position";
1520 return InitializeVariables(this, root, {var}, &mSymbolTable, mShaderVersion, mExtensionBehavior,
1521 false, false);
1522 }
1523
useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock * root)1524 bool TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root)
1525 {
1526 sh::InterfaceBlockList list;
1527
1528 for (const sh::InterfaceBlock &block : mUniformBlocks)
1529 {
1530 if (!block.staticUse &&
1531 (block.layout == sh::BLOCKLAYOUT_STD140 || block.layout == sh::BLOCKLAYOUT_SHARED))
1532 {
1533 list.push_back(block);
1534 }
1535 }
1536
1537 return sh::UseInterfaceBlockFields(this, root, list, mSymbolTable);
1538 }
1539
initializeOutputVariables(TIntermBlock * root)1540 bool TCompiler::initializeOutputVariables(TIntermBlock *root)
1541 {
1542 InitVariableList list;
1543 list.reserve(mOutputVaryings.size());
1544 if (mShaderType == GL_VERTEX_SHADER || mShaderType == GL_GEOMETRY_SHADER_EXT)
1545 {
1546 for (const sh::ShaderVariable &var : mOutputVaryings)
1547 {
1548 list.push_back(var);
1549 if (var.name == "gl_Position")
1550 {
1551 ASSERT(!mGLPositionInitialized);
1552 mGLPositionInitialized = true;
1553 }
1554 }
1555 }
1556 else
1557 {
1558 ASSERT(mShaderType == GL_FRAGMENT_SHADER);
1559 for (const sh::ShaderVariable &var : mOutputVariables)
1560 {
1561 list.push_back(var);
1562 }
1563 }
1564 return InitializeVariables(this, root, list, &mSymbolTable, mShaderVersion, mExtensionBehavior,
1565 false, false);
1566 }
1567
getExtensionBehavior() const1568 const TExtensionBehavior &TCompiler::getExtensionBehavior() const
1569 {
1570 return mExtensionBehavior;
1571 }
1572
getSourcePath() const1573 const char *TCompiler::getSourcePath() const
1574 {
1575 return mSourcePath;
1576 }
1577
getResources() const1578 const ShBuiltInResources &TCompiler::getResources() const
1579 {
1580 return mResources;
1581 }
1582
getBuiltInFunctionEmulator() const1583 const BuiltInFunctionEmulator &TCompiler::getBuiltInFunctionEmulator() const
1584 {
1585 return mBuiltInFunctionEmulator;
1586 }
1587
isVaryingDefined(const char * varyingName)1588 bool TCompiler::isVaryingDefined(const char *varyingName)
1589 {
1590 ASSERT(mVariablesCollected);
1591 for (size_t ii = 0; ii < mInputVaryings.size(); ++ii)
1592 {
1593 if (mInputVaryings[ii].name == varyingName)
1594 {
1595 return true;
1596 }
1597 }
1598 for (size_t ii = 0; ii < mOutputVaryings.size(); ++ii)
1599 {
1600 if (mOutputVaryings[ii].name == varyingName)
1601 {
1602 return true;
1603 }
1604 }
1605
1606 return false;
1607 }
1608
1609 } // namespace sh
1610