1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <compositionengine/Output.h> 20 #include <compositionengine/impl/planner/CachedSet.h> 21 #include <compositionengine/impl/planner/LayerState.h> 22 23 #include <chrono> 24 #include <numeric> 25 #include <vector> 26 27 namespace android { 28 29 namespace renderengine { 30 class RenderEngine; 31 } // namespace renderengine 32 33 namespace compositionengine::impl::planner { 34 using namespace std::chrono_literals; 35 36 class LayerState; 37 class Predictor; 38 39 class Flattener { 40 public: 41 struct CachedSetRenderSchedulingTunables { 42 // This default assumes that rendering a cached set takes about 3ms. That time is then cut 43 // in half - the next frame using the cached set would have the same workload, meaning that 44 // composition cost is the same. This is best illustrated with the following example: 45 // 46 // Suppose we're at a 120hz cadence so SurfaceFlinger is budgeted 8.3ms per-frame. If 47 // renderCachedSets costs 3ms, then two consecutive frames have timings: 48 // 49 // First frame: Start at 0ms, end at 6.8ms. 50 // renderCachedSets: Start at 6.8ms, end at 9.8ms. 51 // Second frame: Start at 9.8ms, end at 16.6ms. 52 // 53 // Now the second frame won't render a cached set afterwards, but the first frame didn't 54 // really steal time from the second frame. 55 static const constexpr std::chrono::nanoseconds kDefaultCachedSetRenderDuration = 1500us; 56 57 static const constexpr size_t kDefaultMaxDeferRenderAttempts = 240; 58 59 // Duration allocated for rendering a cached set. If we don't have enough time for rendering 60 // a cached set, then rendering is deferred to another frame. 61 const std::chrono::nanoseconds cachedSetRenderDuration; 62 // Maximum of times that we defer rendering a cached set. If we defer rendering a cached set 63 // too many times, then render it anyways so that future frames would benefit from the 64 // flattened cached set. 65 const size_t maxDeferRenderAttempts; 66 }; 67 Flattener(renderengine::RenderEngine& renderEngine, bool enableHolePunch = false, 68 std::optional<CachedSetRenderSchedulingTunables> cachedSetRenderSchedulingTunables = 69 std::nullopt); 70 setDisplaySize(ui::Size size)71 void setDisplaySize(ui::Size size) { 72 mDisplaySize = size; 73 mTexturePool.setDisplaySize(size); 74 } 75 76 NonBufferHash flattenLayers(const std::vector<const LayerState*>& layers, NonBufferHash, 77 std::chrono::steady_clock::time_point now); 78 79 // Renders the newest cached sets with the supplied output composition state 80 void renderCachedSets(const OutputCompositionState& outputState, 81 std::optional<std::chrono::steady_clock::time_point> renderDeadline); 82 83 void dump(std::string& result) const; 84 void dumpLayers(std::string& result) const; 85 getNewCachedSetForTesting()86 const std::optional<CachedSet>& getNewCachedSetForTesting() const { return mNewCachedSet; } 87 88 private: 89 size_t calculateDisplayCost(const std::vector<const LayerState*>& layers) const; 90 91 void resetActivities(NonBufferHash, std::chrono::steady_clock::time_point now); 92 93 NonBufferHash computeLayersHash() const; 94 95 bool mergeWithCachedSets(const std::vector<const LayerState*>& layers, 96 std::chrono::steady_clock::time_point now); 97 98 // A Run is a sequence of CachedSets, which is a candidate for flattening into a single 99 // CachedSet. Because it is wasteful to flatten 1 CachedSet, a Run must contain more than 1 100 // CachedSet 101 class Run { 102 public: 103 // A builder for a Run, to aid in construction 104 class Builder { 105 private: 106 std::vector<CachedSet>::const_iterator mStart; 107 std::vector<size_t> mLengths; 108 const CachedSet* mHolePunchCandidate = nullptr; 109 const CachedSet* mBlurringLayer = nullptr; 110 111 public: 112 // Initializes a Builder a CachedSet to start from. 113 // This start iterator must be an iterator for mLayers init(const std::vector<CachedSet>::const_iterator & start)114 void init(const std::vector<CachedSet>::const_iterator& start) { 115 mStart = start; 116 mLengths.push_back(start->getLayerCount()); 117 } 118 119 // Appends a new CachedSet to the end of the run 120 // The provided length must be the size of the next sequential CachedSet in layers append(size_t length)121 void append(size_t length) { mLengths.push_back(length); } 122 123 // Sets the hole punch candidate for the Run. setHolePunchCandidate(const CachedSet * holePunchCandidate)124 void setHolePunchCandidate(const CachedSet* holePunchCandidate) { 125 mHolePunchCandidate = holePunchCandidate; 126 } 127 setBlurringLayer(const CachedSet * blurringLayer)128 void setBlurringLayer(const CachedSet* blurringLayer) { 129 mBlurringLayer = blurringLayer; 130 } 131 132 // Builds a Run instance, if a valid Run may be built. validateAndBuild()133 std::optional<Run> validateAndBuild() { 134 if (mLengths.size() <= 1) { 135 return std::nullopt; 136 } 137 138 return Run(mStart, 139 std::reduce(mLengths.cbegin(), mLengths.cend(), 0u, 140 [](size_t left, size_t right) { return left + right; }), 141 mHolePunchCandidate, mBlurringLayer); 142 } 143 reset()144 void reset() { *this = {}; } 145 }; 146 147 // Gets the starting CachedSet of this run. 148 // This is an iterator into mLayers getStart()149 const std::vector<CachedSet>::const_iterator& getStart() const { return mStart; } 150 // Gets the total number of layers encompassing this Run. getLayerLength()151 size_t getLayerLength() const { return mLength; } 152 // Gets the hole punch candidate for this Run. getHolePunchCandidate()153 const CachedSet* getHolePunchCandidate() const { return mHolePunchCandidate; } getBlurringLayer()154 const CachedSet* getBlurringLayer() const { return mBlurringLayer; } 155 156 private: Run(std::vector<CachedSet>::const_iterator start,size_t length,const CachedSet * holePunchCandidate,const CachedSet * blurringLayer)157 Run(std::vector<CachedSet>::const_iterator start, size_t length, 158 const CachedSet* holePunchCandidate, const CachedSet* blurringLayer) 159 : mStart(start), 160 mLength(length), 161 mHolePunchCandidate(holePunchCandidate), 162 mBlurringLayer(blurringLayer) {} 163 const std::vector<CachedSet>::const_iterator mStart; 164 const size_t mLength; 165 const CachedSet* const mHolePunchCandidate; 166 const CachedSet* const mBlurringLayer; 167 168 friend class Builder; 169 }; 170 171 std::vector<Run> findCandidateRuns(std::chrono::steady_clock::time_point now) const; 172 173 std::optional<Run> findBestRun(std::vector<Run>& runs) const; 174 175 void buildCachedSets(std::chrono::steady_clock::time_point now); 176 177 renderengine::RenderEngine& mRenderEngine; 178 const bool mEnableHolePunch; 179 const std::optional<CachedSetRenderSchedulingTunables> mCachedSetRenderSchedulingTunables; 180 181 TexturePool mTexturePool; 182 183 protected: 184 // mNewCachedSet must be destroyed before mTexturePool is. 185 std::optional<CachedSet> mNewCachedSet; 186 187 private: 188 ui::Size mDisplaySize; 189 190 NonBufferHash mCurrentGeometry; 191 std::chrono::steady_clock::time_point mLastGeometryUpdate; 192 193 std::vector<CachedSet> mLayers; 194 195 // Statistics 196 size_t mUnflattenedDisplayCost = 0; 197 size_t mFlattenedDisplayCost = 0; 198 std::unordered_map<size_t, size_t> mInitialLayerCounts; 199 std::unordered_map<size_t, size_t> mFinalLayerCounts; 200 size_t mCachedSetCreationCount = 0; 201 size_t mCachedSetCreationCost = 0; 202 std::unordered_map<size_t, size_t> mInvalidatedCachedSetAges; 203 std::chrono::nanoseconds mActiveLayerTimeout = kActiveLayerTimeout; 204 205 static constexpr auto kActiveLayerTimeout = std::chrono::nanoseconds(150ms); 206 }; 207 208 } // namespace compositionengine::impl::planner 209 } // namespace android 210