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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // RendererGL.cpp: Implements the class methods for RendererGL.
8 
9 #include "libANGLE/renderer/gl/RendererGL.h"
10 
11 #include <EGL/eglext.h>
12 
13 #include "common/debug.h"
14 #include "libANGLE/AttributeMap.h"
15 #include "libANGLE/Context.h"
16 #include "libANGLE/Display.h"
17 #include "libANGLE/State.h"
18 #include "libANGLE/Surface.h"
19 #include "libANGLE/renderer/gl/BlitGL.h"
20 #include "libANGLE/renderer/gl/BufferGL.h"
21 #include "libANGLE/renderer/gl/ClearMultiviewGL.h"
22 #include "libANGLE/renderer/gl/CompilerGL.h"
23 #include "libANGLE/renderer/gl/ContextGL.h"
24 #include "libANGLE/renderer/gl/DisplayGL.h"
25 #include "libANGLE/renderer/gl/FenceNVGL.h"
26 #include "libANGLE/renderer/gl/FramebufferGL.h"
27 #include "libANGLE/renderer/gl/FunctionsGL.h"
28 #include "libANGLE/renderer/gl/ProgramGL.h"
29 #include "libANGLE/renderer/gl/QueryGL.h"
30 #include "libANGLE/renderer/gl/RenderbufferGL.h"
31 #include "libANGLE/renderer/gl/SamplerGL.h"
32 #include "libANGLE/renderer/gl/ShaderGL.h"
33 #include "libANGLE/renderer/gl/StateManagerGL.h"
34 #include "libANGLE/renderer/gl/SurfaceGL.h"
35 #include "libANGLE/renderer/gl/SyncGL.h"
36 #include "libANGLE/renderer/gl/TextureGL.h"
37 #include "libANGLE/renderer/gl/TransformFeedbackGL.h"
38 #include "libANGLE/renderer/gl/VertexArrayGL.h"
39 #include "libANGLE/renderer/gl/renderergl_utils.h"
40 #include "libANGLE/renderer/renderer_utils.h"
41 
42 namespace
43 {
44 
SetMaxShaderCompilerThreads(const rx::FunctionsGL * functions,GLuint count)45 void SetMaxShaderCompilerThreads(const rx::FunctionsGL *functions, GLuint count)
46 {
47     if (functions->maxShaderCompilerThreadsKHR != nullptr)
48     {
49         functions->maxShaderCompilerThreadsKHR(count);
50     }
51     else
52     {
53         ASSERT(functions->maxShaderCompilerThreadsARB != nullptr);
54         functions->maxShaderCompilerThreadsARB(count);
55     }
56 }
57 
58 #if defined(ANGLE_PLATFORM_ANDROID)
59 const char *kIgnoredErrors[] = {
60     // Wrong error message on Android Q Pixel 2. http://anglebug.com/3491
61     "FreeAllocationOnTimestamp - Reference to buffer created from "
62     "different context without a share list. Application failed to pass "
63     "share_context to eglCreateContext. Results are undefined.",
64 };
65 #endif  // defined(ANGLE_PLATFORM_ANDROID)
66 
67 const char *kIgnoredWarnings[] = {
68     // We always request GL_ARB_gpu_shader5 and GL_EXT_gpu_shader5 when compiling shaders but some
69     // drivers warn when it is not present. This ends up spamming the console on every shader
70     // compile.
71     "extension `GL_ARB_gpu_shader5' unsupported in",
72     "extension `GL_EXT_gpu_shader5' unsupported in",
73 };
74 
75 }  // namespace
76 
LogGLDebugMessage(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * message,const void * userParam)77 static void INTERNAL_GL_APIENTRY LogGLDebugMessage(GLenum source,
78                                                    GLenum type,
79                                                    GLuint id,
80                                                    GLenum severity,
81                                                    GLsizei length,
82                                                    const GLchar *message,
83                                                    const void *userParam)
84 {
85     std::string sourceText   = gl::GetDebugMessageSourceString(source);
86     std::string typeText     = gl::GetDebugMessageTypeString(type);
87     std::string severityText = gl::GetDebugMessageSeverityString(severity);
88 
89 #if defined(ANGLE_PLATFORM_ANDROID)
90     if (type == GL_DEBUG_TYPE_ERROR)
91     {
92         for (const char *&err : kIgnoredErrors)
93         {
94             if (strncmp(err, message, length) == 0)
95             {
96                 // There is only one ignored message right now and it is quite spammy, around 3MB
97                 // for a complete end2end tests run, so don't print it even as a warning.
98                 return;
99             }
100         }
101     }
102 #endif  // defined(ANGLE_PLATFORM_ANDROID)
103 
104     if (type == GL_DEBUG_TYPE_ERROR)
105     {
106         ERR() << std::endl
107               << "\tSource: " << sourceText << std::endl
108               << "\tType: " << typeText << std::endl
109               << "\tID: " << gl::FmtHex(id) << std::endl
110               << "\tSeverity: " << severityText << std::endl
111               << "\tMessage: " << message;
112     }
113     else if (type != GL_DEBUG_TYPE_PERFORMANCE)
114     {
115         // Don't print performance warnings. They tend to be very spammy in the dEQP test suite and
116         // there is very little we can do about them.
117 
118         for (const char *&warn : kIgnoredWarnings)
119         {
120             if (strstr(message, warn) != nullptr)
121             {
122                 return;
123             }
124         }
125 
126         // TODO(ynovikov): filter into WARN and INFO if INFO is ever implemented
127         WARN() << std::endl
128                << "\tSource: " << sourceText << std::endl
129                << "\tType: " << typeText << std::endl
130                << "\tID: " << gl::FmtHex(id) << std::endl
131                << "\tSeverity: " << severityText << std::endl
132                << "\tMessage: " << message;
133     }
134 }
135 
136 namespace rx
137 {
138 
RendererGL(std::unique_ptr<FunctionsGL> functions,const egl::AttributeMap & attribMap,DisplayGL * display)139 RendererGL::RendererGL(std::unique_ptr<FunctionsGL> functions,
140                        const egl::AttributeMap &attribMap,
141                        DisplayGL *display)
142     : mMaxSupportedESVersion(0, 0),
143       mFunctions(std::move(functions)),
144       mStateManager(nullptr),
145       mBlitter(nullptr),
146       mMultiviewClearer(nullptr),
147       mUseDebugOutput(false),
148       mCapsInitialized(false),
149       mMultiviewImplementationType(MultiviewImplementationTypeGL::UNSPECIFIED),
150       mNativeParallelCompileEnabled(false),
151       mNeedsFlushBeforeDeleteTextures(false)
152 {
153     ASSERT(mFunctions);
154     if (!display->getState().featuresAllDisabled)
155     {
156         nativegl_gl::InitializeFeatures(mFunctions.get(), &mFeatures);
157     }
158     ApplyFeatureOverrides(&mFeatures, display->getState());
159     mStateManager =
160         new StateManagerGL(mFunctions.get(), getNativeCaps(), getNativeExtensions(), mFeatures);
161     mBlitter          = new BlitGL(mFunctions.get(), mFeatures, mStateManager);
162     mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager);
163 
164     bool hasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) ||
165                           mFunctions->hasGLExtension("GL_KHR_debug") ||
166                           mFunctions->isAtLeastGLES(gl::Version(3, 2)) ||
167                           mFunctions->hasGLESExtension("GL_KHR_debug");
168 
169     mUseDebugOutput = hasDebugOutput && ShouldUseDebugLayers(attribMap);
170 
171     if (mUseDebugOutput)
172     {
173         mFunctions->enable(GL_DEBUG_OUTPUT);
174         mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
175         mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0,
176                                         nullptr, GL_TRUE);
177         mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0,
178                                         nullptr, GL_TRUE);
179         mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0,
180                                         nullptr, GL_FALSE);
181         mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION,
182                                         0, nullptr, GL_FALSE);
183         mFunctions->debugMessageCallback(&LogGLDebugMessage, nullptr);
184     }
185 
186     if (mFeatures.initializeCurrentVertexAttributes.enabled)
187     {
188         GLint maxVertexAttribs = 0;
189         mFunctions->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
190 
191         for (GLint i = 0; i < maxVertexAttribs; ++i)
192         {
193             mFunctions->vertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 1.0f);
194         }
195     }
196 
197     if (hasNativeParallelCompile() && !mNativeParallelCompileEnabled)
198     {
199         SetMaxShaderCompilerThreads(mFunctions.get(), 0xffffffff);
200         mNativeParallelCompileEnabled = true;
201     }
202 }
203 
~RendererGL()204 RendererGL::~RendererGL()
205 {
206     SafeDelete(mBlitter);
207     SafeDelete(mMultiviewClearer);
208     SafeDelete(mStateManager);
209 
210     std::lock_guard<std::mutex> lock(mWorkerMutex);
211 
212     ASSERT(mCurrentWorkerContexts.empty());
213     mWorkerContextPool.clear();
214 }
215 
flush()216 angle::Result RendererGL::flush()
217 {
218     if (!mWorkDoneSinceLastFlush && !mNeedsFlushBeforeDeleteTextures)
219     {
220         return angle::Result::Continue;
221     }
222 
223     mFunctions->flush();
224     mNeedsFlushBeforeDeleteTextures = false;
225     mWorkDoneSinceLastFlush         = false;
226     return angle::Result::Continue;
227 }
228 
finish()229 angle::Result RendererGL::finish()
230 {
231     if (mFeatures.finishDoesNotCauseQueriesToBeAvailable.enabled && mUseDebugOutput)
232     {
233         mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
234     }
235 
236     mFunctions->finish();
237     mNeedsFlushBeforeDeleteTextures = false;
238     mWorkDoneSinceLastFlush         = false;
239 
240     if (mFeatures.finishDoesNotCauseQueriesToBeAvailable.enabled && mUseDebugOutput)
241     {
242         mFunctions->disable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
243     }
244 
245     return angle::Result::Continue;
246 }
247 
getResetStatus()248 gl::GraphicsResetStatus RendererGL::getResetStatus()
249 {
250     return gl::FromGLenum<gl::GraphicsResetStatus>(mFunctions->getGraphicsResetStatus());
251 }
252 
insertEventMarker(GLsizei length,const char * marker)253 void RendererGL::insertEventMarker(GLsizei length, const char *marker) {}
254 
pushGroupMarker(GLsizei length,const char * marker)255 void RendererGL::pushGroupMarker(GLsizei length, const char *marker) {}
256 
popGroupMarker()257 void RendererGL::popGroupMarker() {}
258 
pushDebugGroup(GLenum source,GLuint id,const std::string & message)259 void RendererGL::pushDebugGroup(GLenum source, GLuint id, const std::string &message) {}
260 
popDebugGroup()261 void RendererGL::popDebugGroup() {}
262 
getMaxSupportedESVersion() const263 const gl::Version &RendererGL::getMaxSupportedESVersion() const
264 {
265     // Force generation of caps
266     getNativeCaps();
267 
268     return mMaxSupportedESVersion;
269 }
270 
generateCaps(gl::Caps * outCaps,gl::TextureCapsMap * outTextureCaps,gl::Extensions * outExtensions,gl::Limitations * outLimitations) const271 void RendererGL::generateCaps(gl::Caps *outCaps,
272                               gl::TextureCapsMap *outTextureCaps,
273                               gl::Extensions *outExtensions,
274                               gl::Limitations *outLimitations) const
275 {
276     nativegl_gl::GenerateCaps(mFunctions.get(), mFeatures, outCaps, outTextureCaps, outExtensions,
277                               outLimitations, &mMaxSupportedESVersion,
278                               &mMultiviewImplementationType);
279 }
280 
getGPUDisjoint()281 GLint RendererGL::getGPUDisjoint()
282 {
283     // TODO(ewell): On GLES backends we should find a way to reliably query disjoint events
284     return 0;
285 }
286 
getTimestamp()287 GLint64 RendererGL::getTimestamp()
288 {
289     GLint64 result = 0;
290     mFunctions->getInteger64v(GL_TIMESTAMP, &result);
291     return result;
292 }
293 
ensureCapsInitialized() const294 void RendererGL::ensureCapsInitialized() const
295 {
296     if (!mCapsInitialized)
297     {
298         generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
299         mCapsInitialized = true;
300     }
301 }
302 
getNativeCaps() const303 const gl::Caps &RendererGL::getNativeCaps() const
304 {
305     ensureCapsInitialized();
306     return mNativeCaps;
307 }
308 
getNativeTextureCaps() const309 const gl::TextureCapsMap &RendererGL::getNativeTextureCaps() const
310 {
311     ensureCapsInitialized();
312     return mNativeTextureCaps;
313 }
314 
getNativeExtensions() const315 const gl::Extensions &RendererGL::getNativeExtensions() const
316 {
317     ensureCapsInitialized();
318     return mNativeExtensions;
319 }
320 
getNativeLimitations() const321 const gl::Limitations &RendererGL::getNativeLimitations() const
322 {
323     ensureCapsInitialized();
324     return mNativeLimitations;
325 }
326 
getMultiviewImplementationType() const327 MultiviewImplementationTypeGL RendererGL::getMultiviewImplementationType() const
328 {
329     ensureCapsInitialized();
330     return mMultiviewImplementationType;
331 }
332 
initializeFrontendFeatures(angle::FrontendFeatures * features) const333 void RendererGL::initializeFrontendFeatures(angle::FrontendFeatures *features) const
334 {
335     ensureCapsInitialized();
336     nativegl_gl::InitializeFrontendFeatures(mFunctions.get(), features);
337 }
338 
dispatchCompute(const gl::Context * context,GLuint numGroupsX,GLuint numGroupsY,GLuint numGroupsZ)339 angle::Result RendererGL::dispatchCompute(const gl::Context *context,
340                                           GLuint numGroupsX,
341                                           GLuint numGroupsY,
342                                           GLuint numGroupsZ)
343 {
344     mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
345     mWorkDoneSinceLastFlush = true;
346     return angle::Result::Continue;
347 }
348 
dispatchComputeIndirect(const gl::Context * context,GLintptr indirect)349 angle::Result RendererGL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
350 {
351     mFunctions->dispatchComputeIndirect(indirect);
352     mWorkDoneSinceLastFlush = true;
353     return angle::Result::Continue;
354 }
355 
memoryBarrier(GLbitfield barriers)356 angle::Result RendererGL::memoryBarrier(GLbitfield barriers)
357 {
358     mFunctions->memoryBarrier(barriers);
359     mWorkDoneSinceLastFlush = true;
360     return angle::Result::Continue;
361 }
memoryBarrierByRegion(GLbitfield barriers)362 angle::Result RendererGL::memoryBarrierByRegion(GLbitfield barriers)
363 {
364     mFunctions->memoryBarrierByRegion(barriers);
365     mWorkDoneSinceLastFlush = true;
366     return angle::Result::Continue;
367 }
368 
bindWorkerContext(std::string * infoLog)369 bool RendererGL::bindWorkerContext(std::string *infoLog)
370 {
371     if (mFeatures.disableWorkerContexts.enabled)
372     {
373         return false;
374     }
375 
376     std::thread::id threadID = std::this_thread::get_id();
377     std::lock_guard<std::mutex> lock(mWorkerMutex);
378     std::unique_ptr<WorkerContext> workerContext;
379     if (!mWorkerContextPool.empty())
380     {
381         auto it       = mWorkerContextPool.begin();
382         workerContext = std::move(*it);
383         mWorkerContextPool.erase(it);
384     }
385     else
386     {
387         WorkerContext *newContext = createWorkerContext(infoLog);
388         if (newContext == nullptr)
389         {
390             return false;
391         }
392         workerContext.reset(newContext);
393     }
394 
395     if (!workerContext->makeCurrent())
396     {
397         mWorkerContextPool.push_back(std::move(workerContext));
398         return false;
399     }
400     mCurrentWorkerContexts[threadID] = std::move(workerContext);
401     return true;
402 }
403 
unbindWorkerContext()404 void RendererGL::unbindWorkerContext()
405 {
406     std::thread::id threadID = std::this_thread::get_id();
407     std::lock_guard<std::mutex> lock(mWorkerMutex);
408 
409     auto it = mCurrentWorkerContexts.find(threadID);
410     ASSERT(it != mCurrentWorkerContexts.end());
411     (*it).second->unmakeCurrent();
412     mWorkerContextPool.push_back(std::move((*it).second));
413     mCurrentWorkerContexts.erase(it);
414 }
415 
getMaxWorkerContexts()416 unsigned int RendererGL::getMaxWorkerContexts()
417 {
418     // No more than 16 worker contexts.
419     return std::min(16u, std::thread::hardware_concurrency());
420 }
421 
hasNativeParallelCompile()422 bool RendererGL::hasNativeParallelCompile()
423 {
424     if (mFeatures.disableNativeParallelCompile.enabled)
425     {
426         return false;
427     }
428     return mFunctions->maxShaderCompilerThreadsKHR != nullptr ||
429            mFunctions->maxShaderCompilerThreadsARB != nullptr;
430 }
431 
setMaxShaderCompilerThreads(GLuint count)432 void RendererGL::setMaxShaderCompilerThreads(GLuint count)
433 {
434     if (hasNativeParallelCompile())
435     {
436         SetMaxShaderCompilerThreads(mFunctions.get(), count);
437     }
438 }
439 
setNeedsFlushBeforeDeleteTextures()440 void RendererGL::setNeedsFlushBeforeDeleteTextures()
441 {
442     mNeedsFlushBeforeDeleteTextures = true;
443 }
444 
markWorkSubmitted()445 void RendererGL::markWorkSubmitted()
446 {
447     mWorkDoneSinceLastFlush = true;
448 }
449 
flushIfNecessaryBeforeDeleteTextures()450 void RendererGL::flushIfNecessaryBeforeDeleteTextures()
451 {
452     if (mNeedsFlushBeforeDeleteTextures)
453     {
454         (void)flush();
455     }
456 }
457 
ScopedWorkerContextGL(RendererGL * renderer,std::string * infoLog)458 ScopedWorkerContextGL::ScopedWorkerContextGL(RendererGL *renderer, std::string *infoLog)
459     : mRenderer(renderer)
460 {
461     mValid = mRenderer->bindWorkerContext(infoLog);
462 }
463 
~ScopedWorkerContextGL()464 ScopedWorkerContextGL::~ScopedWorkerContextGL()
465 {
466     if (mValid)
467     {
468         mRenderer->unbindWorkerContext();
469     }
470 }
471 
operator ()() const472 bool ScopedWorkerContextGL::operator()() const
473 {
474     return mValid;
475 }
476 
handleGPUSwitch()477 void RendererGL::handleGPUSwitch()
478 {
479     nativegl_gl::ReInitializeFeaturesAtGPUSwitch(mFunctions.get(), &mFeatures);
480 }
481 
482 }  // namespace rx
483