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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrPrimitiveProcessor.h"
9 
10 #include "GrCoordTransform.h"
11 
12 /**
13  * We specialize the vertex code for each of these matrix types.
14  */
15 enum MatrixType {
16     kNoPersp_MatrixType  = 0,
17     kGeneral_MatrixType  = 1,
18 };
19 
GrPrimitiveProcessor(ClassID classID)20 GrPrimitiveProcessor::GrPrimitiveProcessor(ClassID classID) : GrProcessor(classID) {}
21 
textureSampler(int i) const22 const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::textureSampler(int i) const {
23     SkASSERT(i >= 0 && i < this->numTextureSamplers());
24     return this->onTextureSampler(i);
25 }
26 
27 uint32_t
getTransformKey(const SkTArray<const GrCoordTransform *,true> & coords,int numCoords) const28 GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
29                                       int numCoords) const {
30     uint32_t totalKey = 0;
31     for (int t = 0; t < numCoords; ++t) {
32         uint32_t key = 0;
33         const GrCoordTransform* coordTransform = coords[t];
34         if (coordTransform->getMatrix().hasPerspective()) {
35             key |= kGeneral_MatrixType;
36         } else {
37             key |= kNoPersp_MatrixType;
38         }
39         key <<= t;
40         SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap
41         totalKey |= key;
42     }
43     return totalKey;
44 }
45 
46 ///////////////////////////////////////////////////////////////////////////////////////////////////
47 
clamp_filter(GrTextureType type,GrSamplerState::Filter requestedFilter)48 static inline GrSamplerState::Filter clamp_filter(GrTextureType type,
49                                                   GrSamplerState::Filter requestedFilter) {
50     if (GrTextureTypeHasRestrictedSampling(type)) {
51         return SkTMin(requestedFilter, GrSamplerState::Filter::kBilerp);
52     }
53     return requestedFilter;
54 }
55 
TextureSampler(GrTextureType textureType,GrPixelConfig config,const GrSamplerState & samplerState,uint32_t extraSamplerKey)56 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
57                                                      GrPixelConfig config,
58                                                      const GrSamplerState& samplerState,
59                                                      uint32_t extraSamplerKey) {
60     this->reset(textureType, config, samplerState, extraSamplerKey);
61 }
62 
TextureSampler(GrTextureType textureType,GrPixelConfig config,GrSamplerState::Filter filterMode,GrSamplerState::WrapMode wrapXAndY)63 GrPrimitiveProcessor::TextureSampler::TextureSampler(GrTextureType textureType,
64                                                      GrPixelConfig config,
65                                                      GrSamplerState::Filter filterMode,
66                                                      GrSamplerState::WrapMode wrapXAndY) {
67     this->reset(textureType, config, filterMode, wrapXAndY);
68 }
69 
reset(GrTextureType textureType,GrPixelConfig config,const GrSamplerState & samplerState,uint32_t extraSamplerKey)70 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
71                                                  GrPixelConfig config,
72                                                  const GrSamplerState& samplerState,
73                                                  uint32_t extraSamplerKey) {
74     SkASSERT(kUnknown_GrPixelConfig != config);
75     fSamplerState = samplerState;
76     fSamplerState.setFilterMode(clamp_filter(textureType, samplerState.filter()));
77     fTextureType = textureType;
78     fConfig = config;
79     fExtraSamplerKey = extraSamplerKey;
80     SkASSERT(!fExtraSamplerKey || textureType == GrTextureType::kExternal);
81 }
82 
reset(GrTextureType textureType,GrPixelConfig config,GrSamplerState::Filter filterMode,GrSamplerState::WrapMode wrapXAndY)83 void GrPrimitiveProcessor::TextureSampler::reset(GrTextureType textureType,
84                                                  GrPixelConfig config,
85                                                  GrSamplerState::Filter filterMode,
86                                                  GrSamplerState::WrapMode wrapXAndY) {
87     SkASSERT(kUnknown_GrPixelConfig != config);
88     filterMode = clamp_filter(textureType, filterMode);
89     fSamplerState = GrSamplerState(wrapXAndY, filterMode);
90     fTextureType = textureType;
91     fConfig = config;
92 }
93