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Searched defs:glBuffer (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp203 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local
205 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local
DGrGLGpu.cpp876 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer.get()); in onTransferPixelsTo() local
929 auto* glBuffer = static_cast<GrGLBuffer*>(transferBuffer.get()); in onTransferPixelsFrom() local
1922 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local
/external/skqp/src/gpu/gl/
DGrGLVertexArray.cpp186 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local
DGrGLGpu.cpp872 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); in onTransferPixels() local
2127 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local
/external/angle/src/libANGLE/renderer/d3d/
DIndexDataManager.cpp139 gl::Buffer *glBuffer, in prepareIndexData()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp4477 gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect() local