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Searched defs:glExecutable (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link() local
124 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()
145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms() local
257 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in setAllDefaultUniformsDirty() local
DProgramVk.cpp328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() local
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() local
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() local
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() local
592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv() local
701 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()
724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() local
813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty() local
DProgramExecutableVk.cpp388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() local
824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline() local
871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline() local
938 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout() local