Searched defs:glGetShaderiv (Results 1 – 13 of 13) sorted by relevance
| /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
| D | ShadowGLES20.java | 45 protected static void glGetShaderiv(int shader, int pname, int[] params, int offset) { in glGetShaderiv() method in ShadowGLES20
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| /external/autotest/client/site_tests/graphics_SanAngeles/src/ |
| D | importgl.h | 132 #define glGetShaderiv FNPTR(glGetShaderiv) macro
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| /external/deqp/framework/platform/null/ |
| D | tcuNullRenderContext.cpp | 513 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
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| /external/angle/util/ |
| D | gles_loader_autogen.h | 173 #define glGetShaderiv l_glGetShaderiv macro
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| /external/angle/src/tests/restricted_traces/ |
| D | trace_gles_loader_autogen.h | 173 #define glGetShaderiv t_glGetShaderiv macro
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| /external/deqp/framework/opengl/wrapper/ |
| D | glwApi.inl | 352 #define glGetShaderiv glwGetShaderiv macro
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| /external/swiftshader/src/OpenGL/libGLESv2/ |
| D | entry_points.cpp | 505 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
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| /external/angle/scripts/ |
| D | entry_point_packed_gl_enums.json | 757 "glGetShaderiv": { object
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| /external/angle/src/libGLESv2/ |
| D | libGLESv2_autogen.cpp | 442 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) in glGetShaderiv() function
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| /external/angle/src/libGL/ |
| D | libGL_autogen.cpp | 2597 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) in glGetShaderiv() function
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| /external/deqp/framework/opengl/ |
| D | gluCallLogWrapper.inl | 2562 void CallLogWrapper::glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params) function in CallLogWrapper
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| /external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
| D | glew.h | 1926 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) macro
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| /external/libepoxy/prebuilt-intermediates/include/epoxy/ |
| D | gl_generated.h | 17835 #define glGetShaderiv epoxy_glGetShaderiv macro
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