1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 // Defines the NULL/Stub bindings for the OpenGL back-end.
10
11 #include "libANGLE/renderer/gl/null_functions.h"
12
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41 GLuint first,
42 GLsizei count,
43 const GLuint *buffers)
44 {}
45
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47 GLuint first,
48 GLsizei count,
49 const GLuint *buffers,
50 const GLintptr *offsets,
51 const GLsizeiptr *sizes)
52 {}
53
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55 GLuint color,
56 const GLchar *name)
57 {}
58
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60 GLuint colorNumber,
61 GLuint index,
62 const GLchar *name)
63 {}
64
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68 GLuint texture,
69 GLint level,
70 GLboolean layered,
71 GLint layer,
72 GLenum access,
73 GLenum format)
74 {}
75
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77 GLsizei count,
78 const GLuint *textures)
79 {}
80
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100 GLuint buffer,
101 GLintptr offset,
102 GLsizei stride)
103 {}
104
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106 GLsizei count,
107 const GLuint *buffers,
108 const GLintptr *offsets,
109 const GLsizei *strides)
110 {}
111
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129 GLenum dfactorRGB,
130 GLenum sfactorAlpha,
131 GLenum dfactorAlpha)
132 {}
133
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141 GLint srcY0,
142 GLint srcX1,
143 GLint srcY1,
144 GLint dstX0,
145 GLint dstY0,
146 GLint dstX1,
147 GLint dstY1,
148 GLbitfield mask,
149 GLenum filter)
150 {}
151
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153 GLint srcY0,
154 GLint srcX1,
155 GLint srcY1,
156 GLint dstX0,
157 GLint dstY0,
158 GLint dstX1,
159 GLint dstY1,
160 GLbitfield mask,
161 GLenum filter)
162 {}
163
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165 GLint srcY0,
166 GLint srcX1,
167 GLint srcY1,
168 GLint dstX0,
169 GLint dstY0,
170 GLint dstX1,
171 GLint dstY1,
172 GLbitfield mask,
173 GLenum filter)
174 {}
175
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177 GLuint drawFramebuffer,
178 GLint srcX0,
179 GLint srcY0,
180 GLint srcX1,
181 GLint srcY1,
182 GLint dstX0,
183 GLint dstY0,
184 GLint dstX1,
185 GLint dstY1,
186 GLbitfield mask,
187 GLenum filter)
188 {}
189
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191 GLsizeiptr size,
192 const void *data,
193 GLenum usage)
194 {}
195
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197 GLsizeiptr size,
198 const void *data,
199 GLbitfield flags)
200 {}
201
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203 GLsizeiptr size,
204 GLuint memory,
205 GLuint64 offset)
206 {}
207
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209 GLintptr offset,
210 GLsizeiptr size,
211 const void *data)
212 {}
213
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216 return static_cast<GLenum>(0);
217 }
218
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221 return static_cast<GLenum>(0);
222 }
223
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229 GLenum internalformat,
230 GLenum format,
231 GLenum type,
232 const void *data)
233 {}
234
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236 GLenum internalformat,
237 GLintptr offset,
238 GLsizeiptr size,
239 GLenum format,
240 GLenum type,
241 const void *data)
242 {}
243
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245 GLint drawbuffer,
246 GLfloat depth,
247 GLint stencil)
248 {}
249
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267 GLenum internalformat,
268 GLenum format,
269 GLenum type,
270 const void *data)
271 {}
272
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274 GLenum internalformat,
275 GLintptr offset,
276 GLsizeiptr size,
277 GLenum format,
278 GLenum type,
279 const void *data)
280 {}
281
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283 GLenum buffer,
284 GLint drawbuffer,
285 GLfloat depth,
286 GLint stencil)
287 {}
288
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290 GLenum buffer,
291 GLint drawbuffer,
292 const GLfloat *value)
293 {}
294
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296 GLenum buffer,
297 GLint drawbuffer,
298 const GLint *value)
299 {}
300
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302 GLenum buffer,
303 GLint drawbuffer,
304 const GLuint *value)
305 {}
306
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314 GLint level,
315 GLint xoffset,
316 GLint yoffset,
317 GLint zoffset,
318 GLsizei width,
319 GLsizei height,
320 GLsizei depth,
321 GLenum format,
322 GLenum type,
323 const void *data)
324 {}
325
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328 return static_cast<GLenum>(0);
329 }
330
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334 GLboolean green,
335 GLboolean blue,
336 GLboolean alpha)
337 {}
338
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346 GLint level,
347 GLenum internalformat,
348 GLsizei width,
349 GLint border,
350 GLsizei imageSize,
351 const void *data)
352 {}
353
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355 GLint level,
356 GLenum internalformat,
357 GLsizei width,
358 GLsizei height,
359 GLint border,
360 GLsizei imageSize,
361 const void *data)
362 {}
363
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365 GLint level,
366 GLenum internalformat,
367 GLsizei width,
368 GLsizei height,
369 GLsizei depth,
370 GLint border,
371 GLsizei imageSize,
372 const void *data)
373 {}
374
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376 GLint level,
377 GLint xoffset,
378 GLsizei width,
379 GLenum format,
380 GLsizei imageSize,
381 const void *data)
382 {}
383
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385 GLint level,
386 GLint xoffset,
387 GLint yoffset,
388 GLsizei width,
389 GLsizei height,
390 GLenum format,
391 GLsizei imageSize,
392 const void *data)
393 {}
394
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396 GLint level,
397 GLint xoffset,
398 GLint yoffset,
399 GLint zoffset,
400 GLsizei width,
401 GLsizei height,
402 GLsizei depth,
403 GLenum format,
404 GLsizei imageSize,
405 const void *data)
406 {}
407
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409 GLint level,
410 GLint xoffset,
411 GLsizei width,
412 GLenum format,
413 GLsizei imageSize,
414 const void *data)
415 {}
416
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418 GLint level,
419 GLint xoffset,
420 GLint yoffset,
421 GLsizei width,
422 GLsizei height,
423 GLenum format,
424 GLsizei imageSize,
425 const void *data)
426 {}
427
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429 GLint level,
430 GLint xoffset,
431 GLint yoffset,
432 GLint zoffset,
433 GLsizei width,
434 GLsizei height,
435 GLsizei depth,
436 GLenum format,
437 GLsizei imageSize,
438 const void *data)
439 {}
440
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442 GLenum writeTarget,
443 GLintptr readOffset,
444 GLintptr writeOffset,
445 GLsizeiptr size)
446 {}
447
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449 GLenum srcTarget,
450 GLint srcLevel,
451 GLint srcX,
452 GLint srcY,
453 GLint srcZ,
454 GLuint dstName,
455 GLenum dstTarget,
456 GLint dstLevel,
457 GLint dstX,
458 GLint dstY,
459 GLint dstZ,
460 GLsizei srcWidth,
461 GLsizei srcHeight,
462 GLsizei srcDepth)
463 {}
464
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466 GLuint writeBuffer,
467 GLintptr readOffset,
468 GLintptr writeOffset,
469 GLsizeiptr size)
470 {}
471
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473 GLint level,
474 GLenum internalformat,
475 GLint x,
476 GLint y,
477 GLsizei width,
478 GLint border)
479 {}
480
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482 GLint level,
483 GLenum internalformat,
484 GLint x,
485 GLint y,
486 GLsizei width,
487 GLsizei height,
488 GLint border)
489 {}
490
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496 GLint level,
497 GLint xoffset,
498 GLint yoffset,
499 GLint x,
500 GLint y,
501 GLsizei width,
502 GLsizei height)
503 {}
504
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506 GLint level,
507 GLint xoffset,
508 GLint yoffset,
509 GLint zoffset,
510 GLint x,
511 GLint y,
512 GLsizei width,
513 GLsizei height)
514 {}
515
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517 GLint level,
518 GLint xoffset,
519 GLint x,
520 GLint y,
521 GLsizei width)
522 {}
523
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525 GLint level,
526 GLint xoffset,
527 GLint yoffset,
528 GLint x,
529 GLint y,
530 GLsizei width,
531 GLsizei height)
532 {}
533
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535 GLint level,
536 GLint xoffset,
537 GLint yoffset,
538 GLint zoffset,
539 GLint x,
540 GLint y,
541 GLsizei width,
542 GLsizei height)
543 {}
544
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555 return static_cast<GLuint>(0);
556 }
557
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568 return static_cast<GLuint>(0);
569 }
570
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572 GLsizei count,
573 const GLchar *const *strings)
574 {
575 return static_cast<GLuint>(0);
576 }
577
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589 GLenum type,
590 GLenum severity,
591 GLsizei count,
592 const GLuint *ids,
593 GLboolean enabled)
594 {}
595
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597 GLenum type,
598 GLuint id,
599 GLenum severity,
600 GLsizei length,
601 const GLchar *buf)
602 {}
603
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657 GLsizei numAttachments,
658 const GLenum *attachments)
659 {}
660
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662 GLuint num_groups_y,
663 GLuint num_groups_z)
664 {}
665
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673 GLint first,
674 GLsizei count,
675 GLsizei instancecount)
676 {}
677
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679 GLint first,
680 GLsizei count,
681 GLsizei instancecount,
682 GLuint baseinstance)
683 {}
684
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690 GLsizei count,
691 GLenum type,
692 const void *indices)
693 {}
694
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696 GLsizei count,
697 GLenum type,
698 const void *indices,
699 GLint basevertex)
700 {}
701
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706 GLsizei count,
707 GLenum type,
708 const void *indices,
709 GLsizei instancecount)
710 {}
711
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713 GLsizei count,
714 GLenum type,
715 const void *indices,
716 GLsizei instancecount,
717 GLuint baseinstance)
718 {}
719
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721 GLsizei count,
722 GLenum type,
723 const void *indices,
724 GLsizei instancecount,
725 GLint basevertex)
726 {}
727
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729 GLsizei count,
730 GLenum type,
731 const void *indices,
732 GLsizei instancecount,
733 GLint basevertex,
734 GLuint baseinstance)
735 {}
736
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738 GLuint start,
739 GLuint end,
740 GLsizei count,
741 GLenum type,
742 const void *indices)
743 {}
744
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746 GLuint start,
747 GLuint end,
748 GLsizei count,
749 GLenum type,
750 const void *indices,
751 GLint basevertex)
752 {}
753
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757 GLuint id,
758 GLsizei instancecount)
759 {}
760
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765 GLuint id,
766 GLuint stream,
767 GLsizei instancecount)
768 {}
769
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771 GLeglImageOES image)
772 {}
773
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794 return static_cast<GLsync>(0);
795 }
796
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804 GLintptr offset,
805 GLsizeiptr length)
806 {}
807
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809 GLintptr offset,
810 GLsizeiptr length)
811 {}
812
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)813 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
814
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)815 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
816 GLenum attachment,
817 GLenum renderbuffertarget,
818 GLuint renderbuffer)
819 {}
820
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)821 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
822 GLenum attachment,
823 GLuint texture,
824 GLint level)
825 {}
826
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)827 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
828 GLenum attachment,
829 GLenum textarget,
830 GLuint texture,
831 GLint level)
832 {}
833
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
835 GLenum attachment,
836 GLenum textarget,
837 GLuint texture,
838 GLint level)
839 {}
840
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)841 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
842 GLenum attachment,
843 GLenum textarget,
844 GLuint texture,
845 GLint level,
846 GLsizei samples)
847 {}
848
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)849 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
850 GLenum attachment,
851 GLenum textarget,
852 GLuint texture,
853 GLint level,
854 GLsizei samples)
855 {}
856
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)857 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
858 GLenum attachment,
859 GLenum textarget,
860 GLuint texture,
861 GLint level,
862 GLint zoffset)
863 {}
864
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)865 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
866 GLenum attachment,
867 GLuint texture,
868 GLint level,
869 GLint layer)
870 {}
871
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)872 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
873 GLenum attachment,
874 GLuint texture,
875 GLint level,
876 GLint baseViewIndex,
877 GLsizei numViews)
878 {}
879
glFrontFaceNULL(GLenum mode)880 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
881
glGenBuffersNULL(GLsizei n,GLuint * buffers)882 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
883
glGenFencesNVNULL(GLsizei n,GLuint * fences)884 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
885
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)886 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
887
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)888 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
889
glGenQueriesNULL(GLsizei n,GLuint * ids)890 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
891
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)892 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
893
glGenSamplersNULL(GLsizei count,GLuint * samplers)894 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
895
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)896 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
897
glGenTexturesNULL(GLsizei n,GLuint * textures)898 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
899
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)900 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
901
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)902 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
903
glGenerateMipmapNULL(GLenum target)904 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
905
glGenerateTextureMipmapNULL(GLuint texture)906 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
907
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)908 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
909 GLuint bufferIndex,
910 GLenum pname,
911 GLint *params)
912 {}
913
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)914 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
915 GLuint index,
916 GLsizei bufSize,
917 GLsizei *length,
918 GLint *size,
919 GLenum *type,
920 GLchar *name)
921 {}
922
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)923 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
924 GLenum shadertype,
925 GLuint index,
926 GLsizei bufsize,
927 GLsizei *length,
928 GLchar *name)
929 {}
930
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)931 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
932 GLenum shadertype,
933 GLuint index,
934 GLsizei bufsize,
935 GLsizei *length,
936 GLchar *name)
937 {}
938
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)939 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
940 GLenum shadertype,
941 GLuint index,
942 GLenum pname,
943 GLint *values)
944 {}
945
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)946 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
947 GLuint index,
948 GLsizei bufSize,
949 GLsizei *length,
950 GLint *size,
951 GLenum *type,
952 GLchar *name)
953 {}
954
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)955 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
956 GLuint uniformBlockIndex,
957 GLsizei bufSize,
958 GLsizei *length,
959 GLchar *uniformBlockName)
960 {}
961
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)962 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
963 GLuint uniformBlockIndex,
964 GLenum pname,
965 GLint *params)
966 {}
967
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)968 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
969 GLuint uniformIndex,
970 GLsizei bufSize,
971 GLsizei *length,
972 GLchar *uniformName)
973 {}
974
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)975 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
976 GLsizei uniformCount,
977 const GLuint *uniformIndices,
978 GLenum pname,
979 GLint *params)
980 {}
981
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)982 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
983 GLsizei maxCount,
984 GLsizei *count,
985 GLuint *shaders)
986 {}
987
glGetAttribLocationNULL(GLuint program,const GLchar * name)988 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
989 {
990 return static_cast<GLint>(0);
991 }
992
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)993 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
994
glGetBooleanvNULL(GLenum pname,GLboolean * data)995 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
996
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)997 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
998 {}
999
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1000 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1001
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1002 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1003
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1004 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1005 GLintptr offset,
1006 GLsizeiptr size,
1007 void *data)
1008 {}
1009
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1010 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1011
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1012 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1013 GLint level,
1014 GLsizei bufSize,
1015 void *pixels)
1016 {}
1017
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1018 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1019 GLint level,
1020 GLint xoffset,
1021 GLint yoffset,
1022 GLint zoffset,
1023 GLsizei width,
1024 GLsizei height,
1025 GLsizei depth,
1026 GLsizei bufSize,
1027 void *pixels)
1028 {}
1029
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1030 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1031 GLsizei bufSize,
1032 GLenum *sources,
1033 GLenum *types,
1034 GLuint *ids,
1035 GLenum *severities,
1036 GLsizei *lengths,
1037 GLchar *messageLog)
1038 {
1039 return static_cast<GLuint>(0);
1040 }
1041
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1042 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1043
glGetDoublevNULL(GLenum pname,GLdouble * data)1044 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1045
glGetErrorNULL()1046 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1047 {
1048 return static_cast<GLenum>(0);
1049 }
1050
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1051 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1052
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1053 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1054
glGetFloatvNULL(GLenum pname,GLfloat * data)1055 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1056
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1057 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1058 {
1059 return static_cast<GLint>(0);
1060 }
1061
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1062 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1063 {
1064 return static_cast<GLint>(0);
1065 }
1066
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1067 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1068 GLenum attachment,
1069 GLenum pname,
1070 GLint *params)
1071 {}
1072
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1073 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1074 GLenum pname,
1075 GLint *params)
1076 {}
1077
glGetGraphicsResetStatusNULL()1078 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1079 {
1080 return static_cast<GLenum>(0);
1081 }
1082
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1083 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1084
glGetInteger64vNULL(GLenum pname,GLint64 * data)1085 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1086
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1087 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1088
glGetIntegervNULL(GLenum pname,GLint * data)1089 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1090
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1091 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1092 GLenum internalformat,
1093 GLsizei samples,
1094 GLenum pname,
1095 GLsizei bufSize,
1096 GLint *params)
1097 {}
1098
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1099 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1100 GLenum internalformat,
1101 GLenum pname,
1102 GLsizei bufSize,
1103 GLint64 *params)
1104 {}
1105
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1106 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1107 GLenum internalformat,
1108 GLenum pname,
1109 GLsizei bufSize,
1110 GLint *params)
1111 {}
1112
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1113 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1114 GLenum pname,
1115 GLint *params)
1116 {}
1117
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1118 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1119
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1120 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1121 GLenum pname,
1122 GLint64 *params)
1123 {}
1124
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1125 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1126 GLenum pname,
1127 GLint *params)
1128 {}
1129
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1130 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1131 {}
1132
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1133 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1134 GLintptr offset,
1135 GLsizeiptr size,
1136 void *data)
1137 {}
1138
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1139 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1140 GLenum attachment,
1141 GLenum pname,
1142 GLint *params)
1143 {}
1144
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1145 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1146 GLenum pname,
1147 GLint *param)
1148 {}
1149
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1150 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1151 GLenum pname,
1152 GLint *params)
1153 {}
1154
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1155 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1156 GLuint name,
1157 GLsizei bufSize,
1158 GLsizei *length,
1159 GLchar *label)
1160 {}
1161
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1162 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1163 GLsizei bufSize,
1164 GLsizei *length,
1165 GLchar *label)
1166 {}
1167
glGetPointervNULL(GLenum pname,void ** params)1168 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1169
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1170 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1171 GLsizei bufSize,
1172 GLsizei *length,
1173 GLenum *binaryFormat,
1174 void *binary)
1175 {}
1176
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1177 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1178 GLsizei bufSize,
1179 GLsizei *length,
1180 GLchar *infoLog)
1181 {}
1182
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1183 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1184 GLenum programInterface,
1185 GLenum pname,
1186 GLint *params)
1187 {}
1188
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1189 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1190 GLsizei bufSize,
1191 GLsizei *length,
1192 GLchar *infoLog)
1193 {}
1194
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1195 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1196 {}
1197
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1198 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1199 GLenum programInterface,
1200 const GLchar *name)
1201 {
1202 return static_cast<GLuint>(0);
1203 }
1204
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1206 GLenum programInterface,
1207 const GLchar *name)
1208 {
1209 return static_cast<GLint>(0);
1210 }
1211
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1212 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1213 GLenum programInterface,
1214 const GLchar *name)
1215 {
1216 return static_cast<GLint>(0);
1217 }
1218
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1219 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1220 GLenum programInterface,
1221 GLuint index,
1222 GLsizei bufSize,
1223 GLsizei *length,
1224 GLchar *name)
1225 {}
1226
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1227 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1228 GLenum programInterface,
1229 GLuint index,
1230 GLsizei propCount,
1231 const GLenum *props,
1232 GLsizei bufSize,
1233 GLsizei *length,
1234 GLint *params)
1235 {}
1236
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1237 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1238 GLenum shadertype,
1239 GLenum pname,
1240 GLint *values)
1241 {}
1242
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1243 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1244
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1245 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1246 GLuint buffer,
1247 GLenum pname,
1248 GLintptr offset)
1249 {}
1250
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1251 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1252 GLuint buffer,
1253 GLenum pname,
1254 GLintptr offset)
1255 {}
1256
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1257 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1258 GLuint buffer,
1259 GLenum pname,
1260 GLintptr offset)
1261 {}
1262
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1263 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1264 GLuint buffer,
1265 GLenum pname,
1266 GLintptr offset)
1267 {}
1268
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1269 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1270 GLuint index,
1271 GLenum pname,
1272 GLint *params)
1273 {}
1274
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1275 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1276
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1277 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1278
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1279 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1280
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1281 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1282
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1283 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1284
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1285 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1286 GLenum pname,
1287 GLint *params)
1288 {}
1289
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1291 {}
1292
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1293 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1294 GLenum pname,
1295 GLuint *params)
1296 {}
1297
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1298 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1299 {}
1300
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1301 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1302 {}
1303
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1304 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1305 GLenum pname,
1306 GLuint64 *params)
1307 {}
1308
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1309 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1310 GLsizei bufSize,
1311 GLsizei *length,
1312 GLchar *infoLog)
1313 {}
1314
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1316 GLenum precisiontype,
1317 GLint *range,
1318 GLint *precision)
1319 {}
1320
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1321 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1322 GLsizei bufSize,
1323 GLsizei *length,
1324 GLchar *source)
1325 {}
1326
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1327 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1328
glGetStringNULL(GLenum name)1329 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1330 {
1331 return static_cast<const GLubyte *>(0);
1332 }
1333
glGetStringiNULL(GLenum name,GLuint index)1334 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1335 {
1336 return static_cast<const GLubyte *>(0);
1337 }
1338
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1339 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1340 GLenum shadertype,
1341 const GLchar *name)
1342 {
1343 return static_cast<GLuint>(0);
1344 }
1345
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1346 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1347 GLenum shadertype,
1348 const GLchar *name)
1349 {
1350 return static_cast<GLint>(0);
1351 }
1352
1353 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1354 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1355 {}
1356
1357 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1358 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1359 {}
1360
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1361 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1362 GLint level,
1363 GLenum pname,
1364 GLfloat *params)
1365 {}
1366
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1367 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1368 GLint level,
1369 GLenum pname,
1370 GLint *params)
1371 {}
1372
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1373 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1374
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1375 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1376
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1377 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1378
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1379 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1380
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1381 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1382 GLint level,
1383 GLenum format,
1384 GLenum type,
1385 GLsizei bufSize,
1386 void *pixels)
1387 {}
1388
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1389 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1390 GLint level,
1391 GLenum pname,
1392 GLfloat *params)
1393 {}
1394
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1395 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1396 GLint level,
1397 GLenum pname,
1398 GLint *params)
1399 {}
1400
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1401 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1402 {}
1403
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1404 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1405 GLenum pname,
1406 GLuint *params)
1407 {}
1408
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1409 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1410 {}
1411
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1412 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1413 {}
1414
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1415 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1416 GLint level,
1417 GLint xoffset,
1418 GLint yoffset,
1419 GLint zoffset,
1420 GLsizei width,
1421 GLsizei height,
1422 GLsizei depth,
1423 GLenum format,
1424 GLenum type,
1425 GLsizei bufSize,
1426 void *pixels)
1427 {}
1428
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1429 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1430 GLuint index,
1431 GLsizei bufSize,
1432 GLsizei *length,
1433 GLsizei *size,
1434 GLenum *type,
1435 GLchar *name)
1436 {}
1437
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1438 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1439 GLenum pname,
1440 GLuint index,
1441 GLint64 *param)
1442 {}
1443
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1444 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1445 GLenum pname,
1446 GLuint index,
1447 GLint *param)
1448 {}
1449
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1450 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1451
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1452 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1453 const GLchar *uniformBlockName)
1454 {
1455 return static_cast<GLuint>(0);
1456 }
1457
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1458 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1459 GLsizei uniformCount,
1460 const GLchar *const *uniformNames,
1461 GLuint *uniformIndices)
1462 {}
1463
glGetUniformLocationNULL(GLuint program,const GLchar * name)1464 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1465 {
1466 return static_cast<GLint>(0);
1467 }
1468
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1470 GLint location,
1471 GLuint *params)
1472 {}
1473
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1474 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1475
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1476 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1477
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1478 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1479
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1480 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1481
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1482 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1483
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1484 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1485
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1486 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1487 GLuint index,
1488 GLenum pname,
1489 GLint64 *param)
1490 {}
1491
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1492 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1493 GLuint index,
1494 GLenum pname,
1495 GLint *param)
1496 {}
1497
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1498 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1499
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1500 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1501
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1502 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1503
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1504 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1505
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1506 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1507 {}
1508
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1510
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1512
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1513 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1514
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1515 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1516 GLint lod,
1517 GLsizei bufSize,
1518 void *pixels)
1519 {}
1520
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1521 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1522 GLint level,
1523 GLenum format,
1524 GLenum type,
1525 GLsizei bufSize,
1526 void *pixels)
1527 {}
1528
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1529 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1530 GLint location,
1531 GLsizei bufSize,
1532 GLdouble *params)
1533 {}
1534
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1535 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1536 GLint location,
1537 GLsizei bufSize,
1538 GLfloat *params)
1539 {}
1540
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1541 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1542 GLint location,
1543 GLsizei bufSize,
1544 GLint *params)
1545 {}
1546
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1547 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1548 GLint location,
1549 GLsizei bufSize,
1550 GLuint *params)
1551 {}
1552
glHintNULL(GLenum target,GLenum mode)1553 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1554
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1555 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1556 GLuint64 size,
1557 GLenum handleType,
1558 GLint fd)
1559 {}
1560
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1561 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1562 GLuint64 size,
1563 GLenum handleType,
1564 void *handle)
1565 {}
1566
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1567 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1568 GLuint64 size,
1569 GLenum handleType,
1570 const void *name)
1571 {}
1572
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1573 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1574 {}
1575
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1576 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1577 GLenum handleType,
1578 void *handle)
1579 {}
1580
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1581 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1582 GLenum handleType,
1583 const void *name)
1584 {}
1585
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1586 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1587
glInvalidateBufferDataNULL(GLuint buffer)1588 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1589
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1590 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1591 GLintptr offset,
1592 GLsizeiptr length)
1593 {}
1594
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1595 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1596 GLsizei numAttachments,
1597 const GLenum *attachments)
1598 {}
1599
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1600 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1601 GLsizei numAttachments,
1602 const GLenum *attachments)
1603 {}
1604
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1605 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1606 GLsizei numAttachments,
1607 const GLenum *attachments,
1608 GLint x,
1609 GLint y,
1610 GLsizei width,
1611 GLsizei height)
1612 {}
1613
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1614 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1615 GLsizei numAttachments,
1616 const GLenum *attachments,
1617 GLint x,
1618 GLint y,
1619 GLsizei width,
1620 GLsizei height)
1621 {}
1622
glInvalidateTexImageNULL(GLuint texture,GLint level)1623 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1624
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1625 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1626 GLint level,
1627 GLint xoffset,
1628 GLint yoffset,
1629 GLint zoffset,
1630 GLsizei width,
1631 GLsizei height,
1632 GLsizei depth)
1633 {}
1634
glIsBufferNULL(GLuint buffer)1635 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1636 {
1637 return static_cast<GLboolean>(0);
1638 }
1639
glIsEnabledNULL(GLenum cap)1640 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1641 {
1642 return static_cast<GLboolean>(0);
1643 }
1644
glIsEnablediNULL(GLenum target,GLuint index)1645 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1646 {
1647 return static_cast<GLboolean>(0);
1648 }
1649
glIsFenceNVNULL(GLuint fence)1650 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1651 {
1652 return static_cast<GLboolean>(0);
1653 }
1654
glIsFramebufferNULL(GLuint framebuffer)1655 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1656 {
1657 return static_cast<GLboolean>(0);
1658 }
1659
glIsMemoryObjectEXTNULL(GLuint memoryObject)1660 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1661 {
1662 return static_cast<GLboolean>(0);
1663 }
1664
glIsProgramNULL(GLuint program)1665 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1666 {
1667 return static_cast<GLboolean>(0);
1668 }
1669
glIsProgramPipelineNULL(GLuint pipeline)1670 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1671 {
1672 return static_cast<GLboolean>(0);
1673 }
1674
glIsQueryNULL(GLuint id)1675 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1676 {
1677 return static_cast<GLboolean>(0);
1678 }
1679
glIsRenderbufferNULL(GLuint renderbuffer)1680 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1681 {
1682 return static_cast<GLboolean>(0);
1683 }
1684
glIsSamplerNULL(GLuint sampler)1685 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1686 {
1687 return static_cast<GLboolean>(0);
1688 }
1689
glIsSemaphoreEXTNULL(GLuint semaphore)1690 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1691 {
1692 return static_cast<GLboolean>(0);
1693 }
1694
glIsShaderNULL(GLuint shader)1695 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1696 {
1697 return static_cast<GLboolean>(0);
1698 }
1699
glIsSyncNULL(GLsync sync)1700 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1701 {
1702 return static_cast<GLboolean>(0);
1703 }
1704
glIsTextureNULL(GLuint texture)1705 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1706 {
1707 return static_cast<GLboolean>(0);
1708 }
1709
glIsTransformFeedbackNULL(GLuint id)1710 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1711 {
1712 return static_cast<GLboolean>(0);
1713 }
1714
glIsVertexArrayNULL(GLuint array)1715 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1716 {
1717 return static_cast<GLboolean>(0);
1718 }
1719
glLineWidthNULL(GLfloat width)1720 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1721
glLinkProgramNULL(GLuint program)1722 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1723
glLogicOpNULL(GLenum opcode)1724 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1725
glMapBufferNULL(GLenum target,GLenum access)1726 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1727 {
1728 return static_cast<void *>(0);
1729 }
1730
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1731 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1732 GLintptr offset,
1733 GLsizeiptr length,
1734 GLbitfield access)
1735 {
1736 return static_cast<void *>(0);
1737 }
1738
glMapNamedBufferNULL(GLuint buffer,GLenum access)1739 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1740 {
1741 return static_cast<void *>(0);
1742 }
1743
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1744 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1745 GLintptr offset,
1746 GLsizeiptr length,
1747 GLbitfield access)
1748 {
1749 return static_cast<void *>(0);
1750 }
1751
glMaxShaderCompilerThreadsARBNULL(GLuint count)1752 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1753
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1754 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1755
glMemoryBarrierNULL(GLbitfield barriers)1756 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1757
glMemoryBarrierByRegionNULL(GLbitfield barriers)1758 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1759
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1760 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1761 GLenum pname,
1762 const GLint *params)
1763 {}
1764
glMinSampleShadingNULL(GLfloat value)1765 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1766
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1767 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1768 const GLint *first,
1769 const GLsizei *count,
1770 GLsizei drawcount)
1771 {}
1772
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1773 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1774 const void *indirect,
1775 GLsizei drawcount,
1776 GLsizei stride)
1777 {}
1778
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1779 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1780 const GLsizei *count,
1781 GLenum type,
1782 const void *const *indices,
1783 GLsizei drawcount)
1784 {}
1785
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1787 const GLsizei *count,
1788 GLenum type,
1789 const void *const *indices,
1790 GLsizei drawcount,
1791 const GLint *basevertex)
1792 {}
1793
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1794 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1795 GLenum type,
1796 const void *indirect,
1797 GLsizei drawcount,
1798 GLsizei stride)
1799 {}
1800
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1801 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1802 GLsizeiptr size,
1803 const void *data,
1804 GLenum usage)
1805 {}
1806
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1807 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1808 GLsizeiptr size,
1809 const void *data,
1810 GLbitfield flags)
1811 {}
1812
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1813 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1814 GLsizeiptr size,
1815 GLuint memory,
1816 GLuint64 offset)
1817 {}
1818
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1819 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1820 GLintptr offset,
1821 GLsizeiptr size,
1822 const void *data)
1823 {}
1824
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1825 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1826
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1827 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1828 GLsizei n,
1829 const GLenum *bufs)
1830 {}
1831
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1833 GLenum pname,
1834 GLint param)
1835 {}
1836
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1838
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1840 GLenum attachment,
1841 GLenum renderbuffertarget,
1842 GLuint renderbuffer)
1843 {}
1844
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1845 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1846 GLenum attachment,
1847 GLuint texture,
1848 GLint level)
1849 {}
1850
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1851 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1852 GLenum attachment,
1853 GLuint texture,
1854 GLint level,
1855 GLint layer)
1856 {}
1857
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1858 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1859 GLenum internalformat,
1860 GLsizei width,
1861 GLsizei height)
1862 {}
1863
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1864 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1865 GLsizei samples,
1866 GLenum internalformat,
1867 GLsizei width,
1868 GLsizei height)
1869 {}
1870
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1871 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1872 GLuint name,
1873 GLsizei length,
1874 const GLchar *label)
1875 {}
1876
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1877 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1878 {}
1879
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1880 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1881
glPatchParameteriNULL(GLenum pname,GLint value)1882 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1883
glPauseTransformFeedbackNULL()1884 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1885
glPixelStorefNULL(GLenum pname,GLfloat param)1886 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1887
glPixelStoreiNULL(GLenum pname,GLint param)1888 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1889
glPointParameterfNULL(GLenum pname,GLfloat param)1890 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1891
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1892 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1893
glPointParameteriNULL(GLenum pname,GLint param)1894 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1895
glPointParameterivNULL(GLenum pname,const GLint * params)1896 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1897
glPointSizeNULL(GLfloat size)1898 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1899
glPolygonModeNULL(GLenum face,GLenum mode)1900 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1901
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1902 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1903
glPopDebugGroupNULL()1904 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1905
glPopGroupMarkerEXTNULL()1906 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1907
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1908 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1909 GLfloat minY,
1910 GLfloat minZ,
1911 GLfloat minW,
1912 GLfloat maxX,
1913 GLfloat maxY,
1914 GLfloat maxZ,
1915 GLfloat maxW)
1916 {}
1917
glPrimitiveRestartIndexNULL(GLuint index)1918 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1919
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1920 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1921 GLenum binaryFormat,
1922 const void *binary,
1923 GLsizei length)
1924 {}
1925
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1926 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1927
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1928 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1929
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1930 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1931 GLint location,
1932 GLsizei count,
1933 const GLdouble *value)
1934 {}
1935
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1936 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1937
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1938 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1939 GLint location,
1940 GLsizei count,
1941 const GLfloat *value)
1942 {}
1943
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1944 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1945
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1946 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1947 GLint location,
1948 GLsizei count,
1949 const GLint *value)
1950 {}
1951
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1952 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1953
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1954 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1955 GLint location,
1956 GLsizei count,
1957 const GLuint *value)
1958 {}
1959
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1960 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1961 GLint location,
1962 GLdouble v0,
1963 GLdouble v1)
1964 {}
1965
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1966 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1967 GLint location,
1968 GLsizei count,
1969 const GLdouble *value)
1970 {}
1971
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1972 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1973 GLint location,
1974 GLfloat v0,
1975 GLfloat v1)
1976 {}
1977
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1978 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1979 GLint location,
1980 GLsizei count,
1981 const GLfloat *value)
1982 {}
1983
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1984 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1985 {}
1986
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1987 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1988 GLint location,
1989 GLsizei count,
1990 const GLint *value)
1991 {}
1992
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)1993 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1994 GLint location,
1995 GLuint v0,
1996 GLuint v1)
1997 {}
1998
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2000 GLint location,
2001 GLsizei count,
2002 const GLuint *value)
2003 {}
2004
2005 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2006 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2007 {}
2008
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2009 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2010 GLint location,
2011 GLsizei count,
2012 const GLdouble *value)
2013 {}
2014
2015 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2016 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2017 {}
2018
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2019 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2020 GLint location,
2021 GLsizei count,
2022 const GLfloat *value)
2023 {}
2024
2025 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2026 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2027 {}
2028
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2029 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2030 GLint location,
2031 GLsizei count,
2032 const GLint *value)
2033 {}
2034
2035 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2036 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2037 {}
2038
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2039 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2040 GLint location,
2041 GLsizei count,
2042 const GLuint *value)
2043 {}
2044
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2045 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2046 GLint location,
2047 GLdouble v0,
2048 GLdouble v1,
2049 GLdouble v2,
2050 GLdouble v3)
2051 {}
2052
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2053 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2054 GLint location,
2055 GLsizei count,
2056 const GLdouble *value)
2057 {}
2058
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2059 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2060 GLint location,
2061 GLfloat v0,
2062 GLfloat v1,
2063 GLfloat v2,
2064 GLfloat v3)
2065 {}
2066
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2067 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2068 GLint location,
2069 GLsizei count,
2070 const GLfloat *value)
2071 {}
2072
2073 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2074 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2075 {}
2076
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2077 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2078 GLint location,
2079 GLsizei count,
2080 const GLint *value)
2081 {}
2082
2083 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2084 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2085 {}
2086
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2087 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2088 GLint location,
2089 GLsizei count,
2090 const GLuint *value)
2091 {}
2092
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2093 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2094 GLint location,
2095 GLsizei count,
2096 GLboolean transpose,
2097 const GLdouble *value)
2098 {}
2099
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2100 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2101 GLint location,
2102 GLsizei count,
2103 GLboolean transpose,
2104 const GLfloat *value)
2105 {}
2106
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2107 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2108 GLint location,
2109 GLsizei count,
2110 GLboolean transpose,
2111 const GLdouble *value)
2112 {}
2113
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2114 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2115 GLint location,
2116 GLsizei count,
2117 GLboolean transpose,
2118 const GLfloat *value)
2119 {}
2120
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2121 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2122 GLint location,
2123 GLsizei count,
2124 GLboolean transpose,
2125 const GLdouble *value)
2126 {}
2127
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2128 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2129 GLint location,
2130 GLsizei count,
2131 GLboolean transpose,
2132 const GLfloat *value)
2133 {}
2134
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2135 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2136 GLint location,
2137 GLsizei count,
2138 GLboolean transpose,
2139 const GLdouble *value)
2140 {}
2141
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2142 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2143 GLint location,
2144 GLsizei count,
2145 GLboolean transpose,
2146 const GLfloat *value)
2147 {}
2148
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2149 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2150 GLint location,
2151 GLsizei count,
2152 GLboolean transpose,
2153 const GLdouble *value)
2154 {}
2155
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2156 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2157 GLint location,
2158 GLsizei count,
2159 GLboolean transpose,
2160 const GLfloat *value)
2161 {}
2162
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2163 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2164 GLint location,
2165 GLsizei count,
2166 GLboolean transpose,
2167 const GLdouble *value)
2168 {}
2169
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2170 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2171 GLint location,
2172 GLsizei count,
2173 GLboolean transpose,
2174 const GLfloat *value)
2175 {}
2176
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2177 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2178 GLint location,
2179 GLsizei count,
2180 GLboolean transpose,
2181 const GLdouble *value)
2182 {}
2183
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2184 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2185 GLint location,
2186 GLsizei count,
2187 GLboolean transpose,
2188 const GLfloat *value)
2189 {}
2190
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2191 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2192 GLint location,
2193 GLsizei count,
2194 GLboolean transpose,
2195 const GLdouble *value)
2196 {}
2197
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2198 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2199 GLint location,
2200 GLsizei count,
2201 GLboolean transpose,
2202 const GLfloat *value)
2203 {}
2204
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2205 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2206 GLint location,
2207 GLsizei count,
2208 GLboolean transpose,
2209 const GLdouble *value)
2210 {}
2211
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2212 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2213 GLint location,
2214 GLsizei count,
2215 GLboolean transpose,
2216 const GLfloat *value)
2217 {}
2218
glProvokingVertexNULL(GLenum mode)2219 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2220
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2221 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2222 GLuint id,
2223 GLsizei length,
2224 const GLchar *message)
2225 {}
2226
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2227 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2228
glQueryCounterNULL(GLuint id,GLenum target)2229 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2230
glReadBufferNULL(GLenum src)2231 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2232
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2233 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2234 GLint y,
2235 GLsizei width,
2236 GLsizei height,
2237 GLenum format,
2238 GLenum type,
2239 void *pixels)
2240 {}
2241
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2242 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2243 GLint y,
2244 GLsizei width,
2245 GLsizei height,
2246 GLenum format,
2247 GLenum type,
2248 GLsizei bufSize,
2249 void *data)
2250 {}
2251
glReleaseShaderCompilerNULL()2252 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2253
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2254 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2255 GLenum internalformat,
2256 GLsizei width,
2257 GLsizei height)
2258 {}
2259
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2260 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2261 GLsizei samples,
2262 GLenum internalformat,
2263 GLsizei width,
2264 GLsizei height)
2265 {}
2266
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2267 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2268 GLsizei samples,
2269 GLenum internalformat,
2270 GLsizei width,
2271 GLsizei height)
2272 {}
2273
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2274 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2275 GLsizei samples,
2276 GLenum internalformat,
2277 GLsizei width,
2278 GLsizei height)
2279 {}
2280
glResumeTransformFeedbackNULL()2281 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2282
glSampleCoverageNULL(GLfloat value,GLboolean invert)2283 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2284
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2285 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2286
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2287 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2288 GLenum pname,
2289 const GLint *param)
2290 {}
2291
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2292 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2293 GLenum pname,
2294 const GLuint *param)
2295 {}
2296
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2297 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2298
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2300 GLenum pname,
2301 const GLfloat *param)
2302 {}
2303
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2304 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2305
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2306 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2307 {}
2308
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2309 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2310
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2311 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2312
2313 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2314 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2315 {}
2316
glScissorIndexedvNULL(GLuint index,const GLint * v)2317 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2318
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2319 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2320 GLenum pname,
2321 const GLuint64 *params)
2322 {}
2323
glSetFenceNVNULL(GLuint fence,GLenum condition)2324 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2325
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2326 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2327 const GLuint *shaders,
2328 GLenum binaryformat,
2329 const void *binary,
2330 GLsizei length)
2331 {}
2332
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2333 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2334 GLsizei count,
2335 const GLchar *const *string,
2336 const GLint *length)
2337 {}
2338
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2339 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2340 GLuint storageBlockIndex,
2341 GLuint storageBlockBinding)
2342 {}
2343
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2344 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2345 GLuint numBufferBarriers,
2346 const GLuint *buffers,
2347 GLuint numTextureBarriers,
2348 const GLuint *textures,
2349 const GLenum *dstLayouts)
2350 {}
2351
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2352 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2353
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2354 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2355 GLenum func,
2356 GLint ref,
2357 GLuint mask)
2358 {}
2359
glStencilMaskNULL(GLuint mask)2360 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2361
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2362 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2363
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2364 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2365
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2366 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2367 GLenum sfail,
2368 GLenum dpfail,
2369 GLenum dppass)
2370 {}
2371
glTestFenceNVNULL(GLuint fence)2372 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2373 {
2374 return static_cast<GLboolean>(0);
2375 }
2376
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2377 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2378
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2379 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2380
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2381 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2382
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2383 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2384 GLenum internalformat,
2385 GLuint buffer,
2386 GLintptr offset,
2387 GLsizeiptr size)
2388 {}
2389
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2390 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2391 GLenum internalformat,
2392 GLuint buffer,
2393 GLintptr offset,
2394 GLsizeiptr size)
2395 {}
2396
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2397 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2398 GLenum internalformat,
2399 GLuint buffer,
2400 GLintptr offset,
2401 GLsizeiptr size)
2402 {}
2403
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2404 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2405 GLint level,
2406 GLint internalformat,
2407 GLsizei width,
2408 GLint border,
2409 GLenum format,
2410 GLenum type,
2411 const void *pixels)
2412 {}
2413
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2414 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2415 GLint level,
2416 GLint internalformat,
2417 GLsizei width,
2418 GLsizei height,
2419 GLint border,
2420 GLenum format,
2421 GLenum type,
2422 const void *pixels)
2423 {}
2424
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2425 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2426 GLsizei samples,
2427 GLenum internalformat,
2428 GLsizei width,
2429 GLsizei height,
2430 GLboolean fixedsamplelocations)
2431 {}
2432
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2433 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2434 GLint level,
2435 GLint internalformat,
2436 GLsizei width,
2437 GLsizei height,
2438 GLsizei depth,
2439 GLint border,
2440 GLenum format,
2441 GLenum type,
2442 const void *pixels)
2443 {}
2444
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2445 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2446 GLsizei samples,
2447 GLenum internalformat,
2448 GLsizei width,
2449 GLsizei height,
2450 GLsizei depth,
2451 GLboolean fixedsamplelocations)
2452 {}
2453
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2454 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2455
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2456 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2457 {}
2458
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2459 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2460
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2461 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2462 {}
2463
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2464 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2465
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2466 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2467
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2468 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2469 GLsizei levels,
2470 GLenum internalformat,
2471 GLsizei width)
2472 {}
2473
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2474 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2475 GLsizei levels,
2476 GLenum internalformat,
2477 GLsizei width,
2478 GLsizei height)
2479 {}
2480
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2481 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2482 GLsizei samples,
2483 GLenum internalformat,
2484 GLsizei width,
2485 GLsizei height,
2486 GLboolean fixedsamplelocations)
2487 {}
2488
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2489 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2490 GLsizei levels,
2491 GLenum internalformat,
2492 GLsizei width,
2493 GLsizei height,
2494 GLsizei depth)
2495 {}
2496
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2497 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2498 GLsizei samples,
2499 GLenum internalformat,
2500 GLsizei width,
2501 GLsizei height,
2502 GLsizei depth,
2503 GLboolean fixedsamplelocations)
2504 {}
2505
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2506 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2507 GLsizei levels,
2508 GLenum internalFormat,
2509 GLsizei width,
2510 GLsizei height,
2511 GLuint memory,
2512 GLuint64 offset)
2513 {}
2514
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2515 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2516 GLsizei samples,
2517 GLenum internalFormat,
2518 GLsizei width,
2519 GLsizei height,
2520 GLboolean fixedSampleLocations,
2521 GLuint memory,
2522 GLuint64 offset)
2523 {}
2524
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2525 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2526 GLsizei levels,
2527 GLenum internalFormat,
2528 GLsizei width,
2529 GLsizei height,
2530 GLsizei depth,
2531 GLuint memory,
2532 GLuint64 offset)
2533 {}
2534
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2535 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2536 GLsizei samples,
2537 GLenum internalFormat,
2538 GLsizei width,
2539 GLsizei height,
2540 GLsizei depth,
2541 GLboolean fixedSampleLocations,
2542 GLuint memory,
2543 GLuint64 offset)
2544 {}
2545
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2546 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2547 GLint level,
2548 GLint xoffset,
2549 GLsizei width,
2550 GLenum format,
2551 GLenum type,
2552 const void *pixels)
2553 {}
2554
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2555 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2556 GLint level,
2557 GLint xoffset,
2558 GLint yoffset,
2559 GLsizei width,
2560 GLsizei height,
2561 GLenum format,
2562 GLenum type,
2563 const void *pixels)
2564 {}
2565
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2566 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2567 GLint level,
2568 GLint xoffset,
2569 GLint yoffset,
2570 GLint zoffset,
2571 GLsizei width,
2572 GLsizei height,
2573 GLsizei depth,
2574 GLenum format,
2575 GLenum type,
2576 const void *pixels)
2577 {}
2578
glTextureBarrierNULL()2579 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2580
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2581 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2582 {}
2583
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2584 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2585 GLenum internalformat,
2586 GLuint buffer,
2587 GLintptr offset,
2588 GLsizeiptr size)
2589 {}
2590
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2591 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2592 GLenum pname,
2593 const GLint *params)
2594 {}
2595
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2596 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2597 GLenum pname,
2598 const GLuint *params)
2599 {}
2600
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2601 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2602
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2603 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2604 GLenum pname,
2605 const GLfloat *param)
2606 {}
2607
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2608 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2609
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2610 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2611 {}
2612
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2613 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2614 GLsizei levels,
2615 GLenum internalformat,
2616 GLsizei width)
2617 {}
2618
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2619 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2620 GLsizei levels,
2621 GLenum internalformat,
2622 GLsizei width,
2623 GLsizei height)
2624 {}
2625
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2626 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2627 GLsizei samples,
2628 GLenum internalformat,
2629 GLsizei width,
2630 GLsizei height,
2631 GLboolean fixedsamplelocations)
2632 {}
2633
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2634 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2635 GLsizei levels,
2636 GLenum internalformat,
2637 GLsizei width,
2638 GLsizei height,
2639 GLsizei depth)
2640 {}
2641
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2642 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2643 GLsizei samples,
2644 GLenum internalformat,
2645 GLsizei width,
2646 GLsizei height,
2647 GLsizei depth,
2648 GLboolean fixedsamplelocations)
2649 {}
2650
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2651 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2652 GLsizei levels,
2653 GLenum internalFormat,
2654 GLsizei width,
2655 GLsizei height,
2656 GLuint memory,
2657 GLuint64 offset)
2658 {}
2659
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2660 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2661 GLsizei samples,
2662 GLenum internalFormat,
2663 GLsizei width,
2664 GLsizei height,
2665 GLboolean fixedSampleLocations,
2666 GLuint memory,
2667 GLuint64 offset)
2668 {}
2669
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2670 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2671 GLsizei levels,
2672 GLenum internalFormat,
2673 GLsizei width,
2674 GLsizei height,
2675 GLsizei depth,
2676 GLuint memory,
2677 GLuint64 offset)
2678 {}
2679
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2680 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2681 GLsizei samples,
2682 GLenum internalFormat,
2683 GLsizei width,
2684 GLsizei height,
2685 GLsizei depth,
2686 GLboolean fixedSampleLocations,
2687 GLuint memory,
2688 GLuint64 offset)
2689 {}
2690
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2691 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2692 GLint level,
2693 GLint xoffset,
2694 GLsizei width,
2695 GLenum format,
2696 GLenum type,
2697 const void *pixels)
2698 {}
2699
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2700 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2701 GLint level,
2702 GLint xoffset,
2703 GLint yoffset,
2704 GLsizei width,
2705 GLsizei height,
2706 GLenum format,
2707 GLenum type,
2708 const void *pixels)
2709 {}
2710
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2711 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2712 GLint level,
2713 GLint xoffset,
2714 GLint yoffset,
2715 GLint zoffset,
2716 GLsizei width,
2717 GLsizei height,
2718 GLsizei depth,
2719 GLenum format,
2720 GLenum type,
2721 const void *pixels)
2722 {}
2723
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2724 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2725 GLenum target,
2726 GLuint origtexture,
2727 GLenum internalformat,
2728 GLuint minlevel,
2729 GLuint numlevels,
2730 GLuint minlayer,
2731 GLuint numlayers)
2732 {}
2733
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2734 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2735 {}
2736
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2737 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2738 GLuint index,
2739 GLuint buffer,
2740 GLintptr offset,
2741 GLsizeiptr size)
2742 {}
2743
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2744 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2745 GLsizei count,
2746 const GLchar *const *varyings,
2747 GLenum bufferMode)
2748 {}
2749
glUniform1dNULL(GLint location,GLdouble x)2750 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2751
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2752 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2753
glUniform1fNULL(GLint location,GLfloat v0)2754 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2755
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2756 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2757
glUniform1iNULL(GLint location,GLint v0)2758 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2759
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2760 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2761
glUniform1uiNULL(GLint location,GLuint v0)2762 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2763
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2764 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2765
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2766 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2767
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2768 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2769
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2770 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2771
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2772 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2773
glUniform2iNULL(GLint location,GLint v0,GLint v1)2774 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2775
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2776 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2777
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2778 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2779
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2780 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2781
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2782 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2783
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2784 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2785
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2786 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2787
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2788 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2789
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2790 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2791
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2792 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2793
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2794 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2795
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2796 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2797
2798 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2799 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2800 {}
2801
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2802 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2803
2804 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2805 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2806 {}
2807
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2808 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2809
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2810 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2811
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2812 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2813
2814 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2815 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2816 {}
2817
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2818 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2819
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2820 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2821 GLuint uniformBlockIndex,
2822 GLuint uniformBlockBinding)
2823 {}
2824
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2825 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2826 GLsizei count,
2827 GLboolean transpose,
2828 const GLdouble *value)
2829 {}
2830
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2831 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2832 GLsizei count,
2833 GLboolean transpose,
2834 const GLfloat *value)
2835 {}
2836
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2837 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2838 GLsizei count,
2839 GLboolean transpose,
2840 const GLdouble *value)
2841 {}
2842
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2843 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2844 GLsizei count,
2845 GLboolean transpose,
2846 const GLfloat *value)
2847 {}
2848
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2849 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2850 GLsizei count,
2851 GLboolean transpose,
2852 const GLdouble *value)
2853 {}
2854
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2855 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2856 GLsizei count,
2857 GLboolean transpose,
2858 const GLfloat *value)
2859 {}
2860
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2861 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2862 GLsizei count,
2863 GLboolean transpose,
2864 const GLdouble *value)
2865 {}
2866
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2867 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2868 GLsizei count,
2869 GLboolean transpose,
2870 const GLfloat *value)
2871 {}
2872
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2873 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2874 GLsizei count,
2875 GLboolean transpose,
2876 const GLdouble *value)
2877 {}
2878
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2879 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2880 GLsizei count,
2881 GLboolean transpose,
2882 const GLfloat *value)
2883 {}
2884
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2885 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2886 GLsizei count,
2887 GLboolean transpose,
2888 const GLdouble *value)
2889 {}
2890
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2891 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2892 GLsizei count,
2893 GLboolean transpose,
2894 const GLfloat *value)
2895 {}
2896
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2897 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2898 GLsizei count,
2899 GLboolean transpose,
2900 const GLdouble *value)
2901 {}
2902
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2903 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2904 GLsizei count,
2905 GLboolean transpose,
2906 const GLfloat *value)
2907 {}
2908
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2909 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2910 GLsizei count,
2911 GLboolean transpose,
2912 const GLdouble *value)
2913 {}
2914
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2915 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2916 GLsizei count,
2917 GLboolean transpose,
2918 const GLfloat *value)
2919 {}
2920
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2921 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2922 GLsizei count,
2923 GLboolean transpose,
2924 const GLdouble *value)
2925 {}
2926
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2927 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2928 GLsizei count,
2929 GLboolean transpose,
2930 const GLfloat *value)
2931 {}
2932
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2934 GLsizei count,
2935 const GLuint *indices)
2936 {}
2937
glUnmapBufferNULL(GLenum target)2938 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2939 {
2940 return static_cast<GLboolean>(0);
2941 }
2942
glUnmapNamedBufferNULL(GLuint buffer)2943 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2944 {
2945 return static_cast<GLboolean>(0);
2946 }
2947
glUseProgramNULL(GLuint program)2948 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2949
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2950 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2951 {}
2952
glValidateProgramNULL(GLuint program)2953 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2954
glValidateProgramPipelineNULL(GLuint pipeline)2955 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2956
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2957 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2958 GLuint attribindex,
2959 GLuint bindingindex)
2960 {}
2961
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2962 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2963 GLuint attribindex,
2964 GLint size,
2965 GLenum type,
2966 GLboolean normalized,
2967 GLuint relativeoffset)
2968 {}
2969
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2970 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2971 GLuint attribindex,
2972 GLint size,
2973 GLenum type,
2974 GLuint relativeoffset)
2975 {}
2976
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2977 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2978 GLuint attribindex,
2979 GLint size,
2980 GLenum type,
2981 GLuint relativeoffset)
2982 {}
2983
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2984 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2985 GLuint bindingindex,
2986 GLuint divisor)
2987 {}
2988
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2989 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
2990
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)2991 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
2992 GLuint bindingindex,
2993 GLuint buffer,
2994 GLintptr offset,
2995 GLsizei stride)
2996 {}
2997
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)2998 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
2999 GLuint first,
3000 GLsizei count,
3001 const GLuint *buffers,
3002 const GLintptr *offsets,
3003 const GLsizei *strides)
3004 {}
3005
glVertexAttrib1dNULL(GLuint index,GLdouble x)3006 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3007
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3008 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3009
glVertexAttrib1fNULL(GLuint index,GLfloat x)3010 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3011
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3012 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3013
glVertexAttrib1sNULL(GLuint index,GLshort x)3014 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3015
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3016 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3017
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3018 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3019
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3020 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3021
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3022 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3023
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3024 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3025
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3026 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3027
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3028 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3029
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3030 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3031
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3032 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3033
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3034 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3035
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3036 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3037
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3038 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3039
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3040 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3041
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3042 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3043
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3044 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3045
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3046 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3047
3048 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3049 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3050 {}
3051
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3053
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3054 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3055
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3057
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3058 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3059
3060 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3061 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3062 {}
3063
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3065
3066 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3067 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3068 {}
3069
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3070 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3071
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3073
3074 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3075 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3076 {}
3077
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3078 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3079
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3081
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3082 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3083
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3084 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3085
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3086 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3087
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3088 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3089
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3090 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3091 GLint size,
3092 GLenum type,
3093 GLboolean normalized,
3094 GLuint relativeoffset)
3095 {}
3096
glVertexAttribI1iNULL(GLuint index,GLint x)3097 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3098
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3099 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3100
glVertexAttribI1uiNULL(GLuint index,GLuint x)3101 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3102
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3103 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3104
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3105 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3106
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3107 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3108
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3109 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3110
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3111 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3112
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3113 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3114
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3115 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3116
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3117 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3118
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3119 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3120
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3121 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3122
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3123 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3124
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3125 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3126
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3127 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3128
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3129 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3130
3131 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3132 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3133 {}
3134
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3136
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3138
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3139 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3140 GLint size,
3141 GLenum type,
3142 GLuint relativeoffset)
3143 {}
3144
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3145 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3146 GLint size,
3147 GLenum type,
3148 GLsizei stride,
3149 const void *pointer)
3150 {}
3151
glVertexAttribL1dNULL(GLuint index,GLdouble x)3152 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3153
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3154 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3155
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3156 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3157
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3158 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3159
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3160 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3161
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3162 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3163
3164 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3165 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3166 {}
3167
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3168 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3169
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3170 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3171 GLint size,
3172 GLenum type,
3173 GLuint relativeoffset)
3174 {}
3175
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3176 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3177 GLint size,
3178 GLenum type,
3179 GLsizei stride,
3180 const void *pointer)
3181 {}
3182
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3183 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3184 GLenum type,
3185 GLboolean normalized,
3186 GLuint value)
3187 {}
3188
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3189 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3190 GLenum type,
3191 GLboolean normalized,
3192 const GLuint *value)
3193 {}
3194
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3195 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3196 GLenum type,
3197 GLboolean normalized,
3198 GLuint value)
3199 {}
3200
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3201 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3202 GLenum type,
3203 GLboolean normalized,
3204 const GLuint *value)
3205 {}
3206
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3207 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3208 GLenum type,
3209 GLboolean normalized,
3210 GLuint value)
3211 {}
3212
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3213 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3214 GLenum type,
3215 GLboolean normalized,
3216 const GLuint *value)
3217 {}
3218
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3219 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3220 GLenum type,
3221 GLboolean normalized,
3222 GLuint value)
3223 {}
3224
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3225 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3226 GLenum type,
3227 GLboolean normalized,
3228 const GLuint *value)
3229 {}
3230
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3231 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3232 GLint size,
3233 GLenum type,
3234 GLboolean normalized,
3235 GLsizei stride,
3236 const void *pointer)
3237 {}
3238
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3239 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3240
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3241 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3242
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3243 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3244
3245 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3246 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3247 {}
3248
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3249 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3250
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3251 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3252 GLuint numBufferBarriers,
3253 const GLuint *buffers,
3254 GLuint numTextureBarriers,
3255 const GLuint *textures,
3256 const GLenum *srcLayouts)
3257 {}
3258
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3259 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3260 } // namespace rx
3261