• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 //   Defines the NULL/Stub bindings for the OpenGL back-end.
10 
11 #include "libANGLE/renderer/gl/null_functions.h"
12 
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16 
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18 
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20 
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22 
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24 
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26 
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28 
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31 
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33 
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35 
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39 
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41                                                 GLuint first,
42                                                 GLsizei count,
43                                                 const GLuint *buffers)
44 {}
45 
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47                                                  GLuint first,
48                                                  GLsizei count,
49                                                  const GLuint *buffers,
50                                                  const GLintptr *offsets,
51                                                  const GLsizeiptr *sizes)
52 {}
53 
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55                                                      GLuint color,
56                                                      const GLchar *name)
57 {}
58 
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60                                                             GLuint colorNumber,
61                                                             GLuint index,
62                                                             const GLchar *name)
63 {}
64 
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66 
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68                                                  GLuint texture,
69                                                  GLint level,
70                                                  GLboolean layered,
71                                                  GLint layer,
72                                                  GLenum access,
73                                                  GLenum format)
74 {}
75 
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77                                                   GLsizei count,
78                                                   const GLuint *textures)
79 {}
80 
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82 
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84 
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86 
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88 
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90 
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92 
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94 
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96 
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98 
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100                                                  GLuint buffer,
101                                                  GLintptr offset,
102                                                  GLsizei stride)
103 {}
104 
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106                                                   GLsizei count,
107                                                   const GLuint *buffers,
108                                                   const GLintptr *offsets,
109                                                   const GLsizei *strides)
110 {}
111 
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113 
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116 
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118 
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120 
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123 
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125 
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127 
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129                                                   GLenum dfactorRGB,
130                                                   GLenum sfactorAlpha,
131                                                   GLenum dfactorAlpha)
132 {}
133 
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137 
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139 
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141                                                 GLint srcY0,
142                                                 GLint srcX1,
143                                                 GLint srcY1,
144                                                 GLint dstX0,
145                                                 GLint dstY0,
146                                                 GLint dstX1,
147                                                 GLint dstY1,
148                                                 GLbitfield mask,
149                                                 GLenum filter)
150 {}
151 
glBlitFramebufferEXTNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
153                                                    GLint srcY0,
154                                                    GLint srcX1,
155                                                    GLint srcY1,
156                                                    GLint dstX0,
157                                                    GLint dstY0,
158                                                    GLint dstX1,
159                                                    GLint dstY1,
160                                                    GLbitfield mask,
161                                                    GLenum filter)
162 {}
163 
glBlitFramebufferNVNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)164 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
165                                                   GLint srcY0,
166                                                   GLint srcX1,
167                                                   GLint srcY1,
168                                                   GLint dstX0,
169                                                   GLint dstY0,
170                                                   GLint dstX1,
171                                                   GLint dstY1,
172                                                   GLbitfield mask,
173                                                   GLenum filter)
174 {}
175 
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)176 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
177                                                      GLuint drawFramebuffer,
178                                                      GLint srcX0,
179                                                      GLint srcY0,
180                                                      GLint srcX1,
181                                                      GLint srcY1,
182                                                      GLint dstX0,
183                                                      GLint dstY0,
184                                                      GLint dstX1,
185                                                      GLint dstY1,
186                                                      GLbitfield mask,
187                                                      GLenum filter)
188 {}
189 
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)190 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
191                                            GLsizeiptr size,
192                                            const void *data,
193                                            GLenum usage)
194 {}
195 
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)196 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
197                                               GLsizeiptr size,
198                                               const void *data,
199                                               GLbitfield flags)
200 {}
201 
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)202 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
203                                                     GLsizeiptr size,
204                                                     GLuint memory,
205                                                     GLuint64 offset)
206 {}
207 
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)208 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
209                                               GLintptr offset,
210                                               GLsizeiptr size,
211                                               const void *data)
212 {}
213 
glCheckFramebufferStatusNULL(GLenum target)214 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
215 {
216     return static_cast<GLenum>(0);
217 }
218 
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)219 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
220 {
221     return static_cast<GLenum>(0);
222 }
223 
glClampColorNULL(GLenum target,GLenum clamp)224 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
225 
glClearNULL(GLbitfield mask)226 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
227 
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)228 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
229                                                 GLenum internalformat,
230                                                 GLenum format,
231                                                 GLenum type,
232                                                 const void *data)
233 {}
234 
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)235 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
236                                                    GLenum internalformat,
237                                                    GLintptr offset,
238                                                    GLsizeiptr size,
239                                                    GLenum format,
240                                                    GLenum type,
241                                                    const void *data)
242 {}
243 
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)244 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
245                                               GLint drawbuffer,
246                                               GLfloat depth,
247                                               GLint stencil)
248 {}
249 
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)250 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
251 {}
252 
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)253 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
254 {}
255 
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)256 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
257 {}
258 
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)259 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
260 {}
261 
glClearDepthNULL(GLdouble depth)262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
263 
glClearDepthfNULL(GLfloat d)264 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
265 
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)266 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
267                                                      GLenum internalformat,
268                                                      GLenum format,
269                                                      GLenum type,
270                                                      const void *data)
271 {}
272 
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)273 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
274                                                         GLenum internalformat,
275                                                         GLintptr offset,
276                                                         GLsizeiptr size,
277                                                         GLenum format,
278                                                         GLenum type,
279                                                         const void *data)
280 {}
281 
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)282 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
283                                                         GLenum buffer,
284                                                         GLint drawbuffer,
285                                                         GLfloat depth,
286                                                         GLint stencil)
287 {}
288 
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)289 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
290                                                         GLenum buffer,
291                                                         GLint drawbuffer,
292                                                         const GLfloat *value)
293 {}
294 
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)295 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
296                                                         GLenum buffer,
297                                                         GLint drawbuffer,
298                                                         const GLint *value)
299 {}
300 
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)301 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
302                                                          GLenum buffer,
303                                                          GLint drawbuffer,
304                                                          const GLuint *value)
305 {}
306 
glClearStencilNULL(GLint s)307 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
308 
309 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)310 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
311 {}
312 
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)313 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
314                                                  GLint level,
315                                                  GLint xoffset,
316                                                  GLint yoffset,
317                                                  GLint zoffset,
318                                                  GLsizei width,
319                                                  GLsizei height,
320                                                  GLsizei depth,
321                                                  GLenum format,
322                                                  GLenum type,
323                                                  const void *data)
324 {}
325 
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)326 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
327 {
328     return static_cast<GLenum>(0);
329 }
330 
glClipControlNULL(GLenum origin,GLenum depth)331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
332 
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)333 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
334                                           GLboolean green,
335                                           GLboolean blue,
336                                           GLboolean alpha)
337 {}
338 
339 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)340 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
341 {}
342 
glCompileShaderNULL(GLuint shader)343 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
344 
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)345 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
346                                                      GLint level,
347                                                      GLenum internalformat,
348                                                      GLsizei width,
349                                                      GLint border,
350                                                      GLsizei imageSize,
351                                                      const void *data)
352 {}
353 
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)354 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
355                                                      GLint level,
356                                                      GLenum internalformat,
357                                                      GLsizei width,
358                                                      GLsizei height,
359                                                      GLint border,
360                                                      GLsizei imageSize,
361                                                      const void *data)
362 {}
363 
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)364 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
365                                                      GLint level,
366                                                      GLenum internalformat,
367                                                      GLsizei width,
368                                                      GLsizei height,
369                                                      GLsizei depth,
370                                                      GLint border,
371                                                      GLsizei imageSize,
372                                                      const void *data)
373 {}
374 
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)375 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
376                                                         GLint level,
377                                                         GLint xoffset,
378                                                         GLsizei width,
379                                                         GLenum format,
380                                                         GLsizei imageSize,
381                                                         const void *data)
382 {}
383 
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
385                                                         GLint level,
386                                                         GLint xoffset,
387                                                         GLint yoffset,
388                                                         GLsizei width,
389                                                         GLsizei height,
390                                                         GLenum format,
391                                                         GLsizei imageSize,
392                                                         const void *data)
393 {}
394 
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)395 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
396                                                         GLint level,
397                                                         GLint xoffset,
398                                                         GLint yoffset,
399                                                         GLint zoffset,
400                                                         GLsizei width,
401                                                         GLsizei height,
402                                                         GLsizei depth,
403                                                         GLenum format,
404                                                         GLsizei imageSize,
405                                                         const void *data)
406 {}
407 
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)408 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
409                                                             GLint level,
410                                                             GLint xoffset,
411                                                             GLsizei width,
412                                                             GLenum format,
413                                                             GLsizei imageSize,
414                                                             const void *data)
415 {}
416 
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)417 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
418                                                             GLint level,
419                                                             GLint xoffset,
420                                                             GLint yoffset,
421                                                             GLsizei width,
422                                                             GLsizei height,
423                                                             GLenum format,
424                                                             GLsizei imageSize,
425                                                             const void *data)
426 {}
427 
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)428 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
429                                                             GLint level,
430                                                             GLint xoffset,
431                                                             GLint yoffset,
432                                                             GLint zoffset,
433                                                             GLsizei width,
434                                                             GLsizei height,
435                                                             GLsizei depth,
436                                                             GLenum format,
437                                                             GLsizei imageSize,
438                                                             const void *data)
439 {}
440 
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
442                                                   GLenum writeTarget,
443                                                   GLintptr readOffset,
444                                                   GLintptr writeOffset,
445                                                   GLsizeiptr size)
446 {}
447 
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)448 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
449                                                  GLenum srcTarget,
450                                                  GLint srcLevel,
451                                                  GLint srcX,
452                                                  GLint srcY,
453                                                  GLint srcZ,
454                                                  GLuint dstName,
455                                                  GLenum dstTarget,
456                                                  GLint dstLevel,
457                                                  GLint dstX,
458                                                  GLint dstY,
459                                                  GLint dstZ,
460                                                  GLsizei srcWidth,
461                                                  GLsizei srcHeight,
462                                                  GLsizei srcDepth)
463 {}
464 
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)465 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
466                                                        GLuint writeBuffer,
467                                                        GLintptr readOffset,
468                                                        GLintptr writeOffset,
469                                                        GLsizeiptr size)
470 {}
471 
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)472 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
473                                                GLint level,
474                                                GLenum internalformat,
475                                                GLint x,
476                                                GLint y,
477                                                GLsizei width,
478                                                GLint border)
479 {}
480 
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)481 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
482                                                GLint level,
483                                                GLenum internalformat,
484                                                GLint x,
485                                                GLint y,
486                                                GLsizei width,
487                                                GLsizei height,
488                                                GLint border)
489 {}
490 
491 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
493 {}
494 
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)495 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
496                                                   GLint level,
497                                                   GLint xoffset,
498                                                   GLint yoffset,
499                                                   GLint x,
500                                                   GLint y,
501                                                   GLsizei width,
502                                                   GLsizei height)
503 {}
504 
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)505 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
506                                                   GLint level,
507                                                   GLint xoffset,
508                                                   GLint yoffset,
509                                                   GLint zoffset,
510                                                   GLint x,
511                                                   GLint y,
512                                                   GLsizei width,
513                                                   GLsizei height)
514 {}
515 
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)516 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
517                                                       GLint level,
518                                                       GLint xoffset,
519                                                       GLint x,
520                                                       GLint y,
521                                                       GLsizei width)
522 {}
523 
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)524 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
525                                                       GLint level,
526                                                       GLint xoffset,
527                                                       GLint yoffset,
528                                                       GLint x,
529                                                       GLint y,
530                                                       GLsizei width,
531                                                       GLsizei height)
532 {}
533 
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)534 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
535                                                       GLint level,
536                                                       GLint xoffset,
537                                                       GLint yoffset,
538                                                       GLint zoffset,
539                                                       GLint x,
540                                                       GLint y,
541                                                       GLsizei width,
542                                                       GLsizei height)
543 {}
544 
glCoverageModulationNVNULL(GLenum components)545 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
546 
glCreateBuffersNULL(GLsizei n,GLuint * buffers)547 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
548 
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)549 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
550 
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)551 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
552 
glCreateProgramNULL()553 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
554 {
555     return static_cast<GLuint>(0);
556 }
557 
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)558 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
559 
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)560 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
561 
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)562 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
563 
glCreateSamplersNULL(GLsizei n,GLuint * samplers)564 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
565 
glCreateShaderNULL(GLenum type)566 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
567 {
568     return static_cast<GLuint>(0);
569 }
570 
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)571 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
572                                                        GLsizei count,
573                                                        const GLchar *const *strings)
574 {
575     return static_cast<GLuint>(0);
576 }
577 
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)578 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
579 
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)580 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
581 
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)582 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
583 
glCullFaceNULL(GLenum mode)584 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
585 
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)586 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
587 
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)588 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
589                                                     GLenum type,
590                                                     GLenum severity,
591                                                     GLsizei count,
592                                                     const GLuint *ids,
593                                                     GLboolean enabled)
594 {}
595 
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)596 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
597                                                    GLenum type,
598                                                    GLuint id,
599                                                    GLenum severity,
600                                                    GLsizei length,
601                                                    const GLchar *buf)
602 {}
603 
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)604 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
605 
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)606 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
607 
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)608 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
609 
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)610 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
611 
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613 
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615 
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617 
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619 
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621 
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623 
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625 
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627 
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629 
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631 
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633 
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635 
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637 
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639 
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641 
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643 
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645 
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647 
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649 
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651 
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653 
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655 
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657                                                       GLsizei numAttachments,
658                                                       const GLenum *attachments)
659 {}
660 
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662                                                 GLuint num_groups_y,
663                                                 GLuint num_groups_z)
664 {}
665 
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667 
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669 
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671 
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673                                                     GLint first,
674                                                     GLsizei count,
675                                                     GLsizei instancecount)
676 {}
677 
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679                                                                 GLint first,
680                                                                 GLsizei count,
681                                                                 GLsizei instancecount,
682                                                                 GLuint baseinstance)
683 {}
684 
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686 
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688 
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690                                              GLsizei count,
691                                              GLenum type,
692                                              const void *indices)
693 {}
694 
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696                                                        GLsizei count,
697                                                        GLenum type,
698                                                        const void *indices,
699                                                        GLint basevertex)
700 {}
701 
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704 
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706                                                       GLsizei count,
707                                                       GLenum type,
708                                                       const void *indices,
709                                                       GLsizei instancecount)
710 {}
711 
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713                                                                   GLsizei count,
714                                                                   GLenum type,
715                                                                   const void *indices,
716                                                                   GLsizei instancecount,
717                                                                   GLuint baseinstance)
718 {}
719 
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721                                                                 GLsizei count,
722                                                                 GLenum type,
723                                                                 const void *indices,
724                                                                 GLsizei instancecount,
725                                                                 GLint basevertex)
726 {}
727 
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729                                                                             GLsizei count,
730                                                                             GLenum type,
731                                                                             const void *indices,
732                                                                             GLsizei instancecount,
733                                                                             GLint basevertex,
734                                                                             GLuint baseinstance)
735 {}
736 
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738                                                   GLuint start,
739                                                   GLuint end,
740                                                   GLsizei count,
741                                                   GLenum type,
742                                                   const void *indices)
743 {}
744 
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746                                                             GLuint start,
747                                                             GLuint end,
748                                                             GLsizei count,
749                                                             GLenum type,
750                                                             const void *indices,
751                                                             GLint basevertex)
752 {}
753 
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755 
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757                                                                GLuint id,
758                                                                GLsizei instancecount)
759 {}
760 
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763 
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765                                                                      GLuint id,
766                                                                      GLuint stream,
767                                                                      GLsizei instancecount)
768 {}
769 
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771                                                                      GLeglImageOES image)
772 {}
773 
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775 
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777 
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779 
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781 
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783 
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785 
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787 
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789 
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791 
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794     return static_cast<GLsync>(0);
795 }
796 
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798 
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800 
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802 
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804                                                        GLintptr offset,
805                                                        GLsizeiptr length)
806 {}
807 
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809                                                             GLintptr offset,
810                                                             GLsizeiptr length)
811 {}
812 
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)813 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
814 
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)815 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
816                                                         GLenum attachment,
817                                                         GLenum renderbuffertarget,
818                                                         GLuint renderbuffer)
819 {}
820 
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)821 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
822                                                    GLenum attachment,
823                                                    GLuint texture,
824                                                    GLint level)
825 {}
826 
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)827 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
828                                                      GLenum attachment,
829                                                      GLenum textarget,
830                                                      GLuint texture,
831                                                      GLint level)
832 {}
833 
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
835                                                      GLenum attachment,
836                                                      GLenum textarget,
837                                                      GLuint texture,
838                                                      GLint level)
839 {}
840 
glFramebufferTexture2DMultisampleEXTNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)841 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
842                                                                    GLenum attachment,
843                                                                    GLenum textarget,
844                                                                    GLuint texture,
845                                                                    GLint level,
846                                                                    GLsizei samples)
847 {}
848 
glFramebufferTexture2DMultisampleIMGNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)849 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
850                                                                    GLenum attachment,
851                                                                    GLenum textarget,
852                                                                    GLuint texture,
853                                                                    GLint level,
854                                                                    GLsizei samples)
855 {}
856 
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)857 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
858                                                      GLenum attachment,
859                                                      GLenum textarget,
860                                                      GLuint texture,
861                                                      GLint level,
862                                                      GLint zoffset)
863 {}
864 
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)865 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
866                                                         GLenum attachment,
867                                                         GLuint texture,
868                                                         GLint level,
869                                                         GLint layer)
870 {}
871 
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)872 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
873                                                                GLenum attachment,
874                                                                GLuint texture,
875                                                                GLint level,
876                                                                GLint baseViewIndex,
877                                                                GLsizei numViews)
878 {}
879 
glFrontFaceNULL(GLenum mode)880 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
881 
glGenBuffersNULL(GLsizei n,GLuint * buffers)882 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
883 
glGenFencesNVNULL(GLsizei n,GLuint * fences)884 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
885 
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)886 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
887 
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)888 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
889 
glGenQueriesNULL(GLsizei n,GLuint * ids)890 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
891 
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)892 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
893 
glGenSamplersNULL(GLsizei count,GLuint * samplers)894 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
895 
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)896 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
897 
glGenTexturesNULL(GLsizei n,GLuint * textures)898 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
899 
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)900 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
901 
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)902 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
903 
glGenerateMipmapNULL(GLenum target)904 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
905 
glGenerateTextureMipmapNULL(GLuint texture)906 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
907 
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)908 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
909                                                                GLuint bufferIndex,
910                                                                GLenum pname,
911                                                                GLint *params)
912 {}
913 
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)914 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
915                                                 GLuint index,
916                                                 GLsizei bufSize,
917                                                 GLsizei *length,
918                                                 GLint *size,
919                                                 GLenum *type,
920                                                 GLchar *name)
921 {}
922 
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)923 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
924                                                         GLenum shadertype,
925                                                         GLuint index,
926                                                         GLsizei bufsize,
927                                                         GLsizei *length,
928                                                         GLchar *name)
929 {}
930 
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)931 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
932                                                                GLenum shadertype,
933                                                                GLuint index,
934                                                                GLsizei bufsize,
935                                                                GLsizei *length,
936                                                                GLchar *name)
937 {}
938 
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)939 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
940                                                              GLenum shadertype,
941                                                              GLuint index,
942                                                              GLenum pname,
943                                                              GLint *values)
944 {}
945 
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)946 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
947                                                  GLuint index,
948                                                  GLsizei bufSize,
949                                                  GLsizei *length,
950                                                  GLint *size,
951                                                  GLenum *type,
952                                                  GLchar *name)
953 {}
954 
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)955 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
956                                                           GLuint uniformBlockIndex,
957                                                           GLsizei bufSize,
958                                                           GLsizei *length,
959                                                           GLchar *uniformBlockName)
960 {}
961 
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)962 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
963                                                         GLuint uniformBlockIndex,
964                                                         GLenum pname,
965                                                         GLint *params)
966 {}
967 
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)968 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
969                                                      GLuint uniformIndex,
970                                                      GLsizei bufSize,
971                                                      GLsizei *length,
972                                                      GLchar *uniformName)
973 {}
974 
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)975 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
976                                                     GLsizei uniformCount,
977                                                     const GLuint *uniformIndices,
978                                                     GLenum pname,
979                                                     GLint *params)
980 {}
981 
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)982 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
983                                                    GLsizei maxCount,
984                                                    GLsizei *count,
985                                                    GLuint *shaders)
986 {}
987 
glGetAttribLocationNULL(GLuint program,const GLchar * name)988 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
989 {
990     return static_cast<GLint>(0);
991 }
992 
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)993 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
994 
glGetBooleanvNULL(GLenum pname,GLboolean * data)995 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
996 
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)997 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
998 {}
999 
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1000 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1001 
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)1002 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
1003 
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)1004 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
1005                                                  GLintptr offset,
1006                                                  GLsizeiptr size,
1007                                                  void *data)
1008 {}
1009 
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)1010 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1011 
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1012 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1013                                                           GLint level,
1014                                                           GLsizei bufSize,
1015                                                           void *pixels)
1016 {}
1017 
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1018 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1019                                                              GLint level,
1020                                                              GLint xoffset,
1021                                                              GLint yoffset,
1022                                                              GLint zoffset,
1023                                                              GLsizei width,
1024                                                              GLsizei height,
1025                                                              GLsizei depth,
1026                                                              GLsizei bufSize,
1027                                                              void *pixels)
1028 {}
1029 
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1030 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1031                                                      GLsizei bufSize,
1032                                                      GLenum *sources,
1033                                                      GLenum *types,
1034                                                      GLuint *ids,
1035                                                      GLenum *severities,
1036                                                      GLsizei *lengths,
1037                                                      GLchar *messageLog)
1038 {
1039     return static_cast<GLuint>(0);
1040 }
1041 
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1042 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1043 
glGetDoublevNULL(GLenum pname,GLdouble * data)1044 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1045 
glGetErrorNULL()1046 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1047 {
1048     return static_cast<GLenum>(0);
1049 }
1050 
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1051 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1052 
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1053 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1054 
glGetFloatvNULL(GLenum pname,GLfloat * data)1055 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1056 
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1057 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1058 {
1059     return static_cast<GLint>(0);
1060 }
1061 
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1062 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1063 {
1064     return static_cast<GLint>(0);
1065 }
1066 
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1067 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1068                                                                     GLenum attachment,
1069                                                                     GLenum pname,
1070                                                                     GLint *params)
1071 {}
1072 
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1073 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1074                                                           GLenum pname,
1075                                                           GLint *params)
1076 {}
1077 
glGetGraphicsResetStatusNULL()1078 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1079 {
1080     return static_cast<GLenum>(0);
1081 }
1082 
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1083 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1084 
glGetInteger64vNULL(GLenum pname,GLint64 * data)1085 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1086 
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1087 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1088 
glGetIntegervNULL(GLenum pname,GLint * data)1089 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1090 
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1091 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1092                                                             GLenum internalformat,
1093                                                             GLsizei samples,
1094                                                             GLenum pname,
1095                                                             GLsizei bufSize,
1096                                                             GLint *params)
1097 {}
1098 
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1099 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1100                                                       GLenum internalformat,
1101                                                       GLenum pname,
1102                                                       GLsizei bufSize,
1103                                                       GLint64 *params)
1104 {}
1105 
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1106 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1107                                                     GLenum internalformat,
1108                                                     GLenum pname,
1109                                                     GLsizei bufSize,
1110                                                     GLint *params)
1111 {}
1112 
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1113 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1114                                                               GLenum pname,
1115                                                               GLint *params)
1116 {}
1117 
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1118 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1119 
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1120 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1121                                                             GLenum pname,
1122                                                             GLint64 *params)
1123 {}
1124 
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1125 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1126                                                           GLenum pname,
1127                                                           GLint *params)
1128 {}
1129 
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1130 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1131 {}
1132 
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1133 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1134                                                       GLintptr offset,
1135                                                       GLsizeiptr size,
1136                                                       void *data)
1137 {}
1138 
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1139 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1140                                                                          GLenum attachment,
1141                                                                          GLenum pname,
1142                                                                          GLint *params)
1143 {}
1144 
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1145 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1146                                                                GLenum pname,
1147                                                                GLint *param)
1148 {}
1149 
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1150 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1151                                                                 GLenum pname,
1152                                                                 GLint *params)
1153 {}
1154 
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1155 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1156                                                GLuint name,
1157                                                GLsizei bufSize,
1158                                                GLsizei *length,
1159                                                GLchar *label)
1160 {}
1161 
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1162 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1163                                                   GLsizei bufSize,
1164                                                   GLsizei *length,
1165                                                   GLchar *label)
1166 {}
1167 
glGetPointervNULL(GLenum pname,void ** params)1168 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1169 
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1170 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1171                                                  GLsizei bufSize,
1172                                                  GLsizei *length,
1173                                                  GLenum *binaryFormat,
1174                                                  void *binary)
1175 {}
1176 
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1177 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1178                                                   GLsizei bufSize,
1179                                                   GLsizei *length,
1180                                                   GLchar *infoLog)
1181 {}
1182 
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1183 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1184                                                       GLenum programInterface,
1185                                                       GLenum pname,
1186                                                       GLint *params)
1187 {}
1188 
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1189 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1190                                                           GLsizei bufSize,
1191                                                           GLsizei *length,
1192                                                           GLchar *infoLog)
1193 {}
1194 
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1195 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1196 {}
1197 
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1198 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1199                                                           GLenum programInterface,
1200                                                           const GLchar *name)
1201 {
1202     return static_cast<GLuint>(0);
1203 }
1204 
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1206                                                             GLenum programInterface,
1207                                                             const GLchar *name)
1208 {
1209     return static_cast<GLint>(0);
1210 }
1211 
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1212 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1213                                                                  GLenum programInterface,
1214                                                                  const GLchar *name)
1215 {
1216     return static_cast<GLint>(0);
1217 }
1218 
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1219 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1220                                                        GLenum programInterface,
1221                                                        GLuint index,
1222                                                        GLsizei bufSize,
1223                                                        GLsizei *length,
1224                                                        GLchar *name)
1225 {}
1226 
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1227 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1228                                                      GLenum programInterface,
1229                                                      GLuint index,
1230                                                      GLsizei propCount,
1231                                                      const GLenum *props,
1232                                                      GLsizei bufSize,
1233                                                      GLsizei *length,
1234                                                      GLint *params)
1235 {}
1236 
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1237 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1238                                                   GLenum shadertype,
1239                                                   GLenum pname,
1240                                                   GLint *values)
1241 {}
1242 
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1243 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1244 
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1245 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1246                                                          GLuint buffer,
1247                                                          GLenum pname,
1248                                                          GLintptr offset)
1249 {}
1250 
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1251 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1252                                                        GLuint buffer,
1253                                                        GLenum pname,
1254                                                        GLintptr offset)
1255 {}
1256 
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1257 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1258                                                           GLuint buffer,
1259                                                           GLenum pname,
1260                                                           GLintptr offset)
1261 {}
1262 
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1263 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1264                                                         GLuint buffer,
1265                                                         GLenum pname,
1266                                                         GLintptr offset)
1267 {}
1268 
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1269 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1270                                                   GLuint index,
1271                                                   GLenum pname,
1272                                                   GLint *params)
1273 {}
1274 
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1275 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1276 
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1277 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1278 
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1279 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1280 
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1281 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1282 
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1283 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1284 
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1285 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1286                                                            GLenum pname,
1287                                                            GLint *params)
1288 {}
1289 
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1290 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1291 {}
1292 
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1293 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1294                                                         GLenum pname,
1295                                                         GLuint *params)
1296 {}
1297 
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1298 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1299 {}
1300 
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1301 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1302 {}
1303 
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1304 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1305                                                               GLenum pname,
1306                                                               GLuint64 *params)
1307 {}
1308 
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1309 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1310                                                  GLsizei bufSize,
1311                                                  GLsizei *length,
1312                                                  GLchar *infoLog)
1313 {}
1314 
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1316                                                          GLenum precisiontype,
1317                                                          GLint *range,
1318                                                          GLint *precision)
1319 {}
1320 
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1321 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1322                                                 GLsizei bufSize,
1323                                                 GLsizei *length,
1324                                                 GLchar *source)
1325 {}
1326 
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1327 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1328 
glGetStringNULL(GLenum name)1329 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1330 {
1331     return static_cast<const GLubyte *>(0);
1332 }
1333 
glGetStringiNULL(GLenum name,GLuint index)1334 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1335 {
1336     return static_cast<const GLubyte *>(0);
1337 }
1338 
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1339 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1340                                                      GLenum shadertype,
1341                                                      const GLchar *name)
1342 {
1343     return static_cast<GLuint>(0);
1344 }
1345 
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1346 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1347                                                               GLenum shadertype,
1348                                                               const GLchar *name)
1349 {
1350     return static_cast<GLint>(0);
1351 }
1352 
1353 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1354 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1355 {}
1356 
1357 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1358 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1359 {}
1360 
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1361 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1362                                                        GLint level,
1363                                                        GLenum pname,
1364                                                        GLfloat *params)
1365 {}
1366 
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1367 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1368                                                        GLint level,
1369                                                        GLenum pname,
1370                                                        GLint *params)
1371 {}
1372 
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1373 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1374 
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1375 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1376 
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1377 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1378 
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1379 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1380 
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1381 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1382                                                 GLint level,
1383                                                 GLenum format,
1384                                                 GLenum type,
1385                                                 GLsizei bufSize,
1386                                                 void *pixels)
1387 {}
1388 
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1389 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1390                                                            GLint level,
1391                                                            GLenum pname,
1392                                                            GLfloat *params)
1393 {}
1394 
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1395 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1396                                                            GLint level,
1397                                                            GLenum pname,
1398                                                            GLint *params)
1399 {}
1400 
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1401 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1402 {}
1403 
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1404 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1405                                                         GLenum pname,
1406                                                         GLuint *params)
1407 {}
1408 
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1409 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1410 {}
1411 
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1412 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1413 {}
1414 
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1415 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1416                                                    GLint level,
1417                                                    GLint xoffset,
1418                                                    GLint yoffset,
1419                                                    GLint zoffset,
1420                                                    GLsizei width,
1421                                                    GLsizei height,
1422                                                    GLsizei depth,
1423                                                    GLenum format,
1424                                                    GLenum type,
1425                                                    GLsizei bufSize,
1426                                                    void *pixels)
1427 {}
1428 
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1429 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1430                                                             GLuint index,
1431                                                             GLsizei bufSize,
1432                                                             GLsizei *length,
1433                                                             GLsizei *size,
1434                                                             GLenum *type,
1435                                                             GLchar *name)
1436 {}
1437 
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1438 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1439                                                           GLenum pname,
1440                                                           GLuint index,
1441                                                           GLint64 *param)
1442 {}
1443 
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1444 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1445                                                         GLenum pname,
1446                                                         GLuint index,
1447                                                         GLint *param)
1448 {}
1449 
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1450 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1451 
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1452 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1453                                                        const GLchar *uniformBlockName)
1454 {
1455     return static_cast<GLuint>(0);
1456 }
1457 
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1458 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1459                                                   GLsizei uniformCount,
1460                                                   const GLchar *const *uniformNames,
1461                                                   GLuint *uniformIndices)
1462 {}
1463 
glGetUniformLocationNULL(GLuint program,const GLchar * name)1464 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1465 {
1466     return static_cast<GLint>(0);
1467 }
1468 
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1470                                                         GLint location,
1471                                                         GLuint *params)
1472 {}
1473 
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1474 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1475 
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1476 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1477 
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1478 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1479 
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1480 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1481 
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1482 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1483 
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1484 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1485 
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1486 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1487                                                           GLuint index,
1488                                                           GLenum pname,
1489                                                           GLint64 *param)
1490 {}
1491 
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1492 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1493                                                         GLuint index,
1494                                                         GLenum pname,
1495                                                         GLint *param)
1496 {}
1497 
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1498 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1499 
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1500 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1501 
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1502 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1503 
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1504 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1505 
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1506 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1507 {}
1508 
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1509 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1510 
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1511 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1512 
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1513 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1514 
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1515 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1516                                                        GLint lod,
1517                                                        GLsizei bufSize,
1518                                                        void *pixels)
1519 {}
1520 
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1521 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1522                                              GLint level,
1523                                              GLenum format,
1524                                              GLenum type,
1525                                              GLsizei bufSize,
1526                                              void *pixels)
1527 {}
1528 
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1529 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1530                                               GLint location,
1531                                               GLsizei bufSize,
1532                                               GLdouble *params)
1533 {}
1534 
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1535 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1536                                               GLint location,
1537                                               GLsizei bufSize,
1538                                               GLfloat *params)
1539 {}
1540 
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1541 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1542                                               GLint location,
1543                                               GLsizei bufSize,
1544                                               GLint *params)
1545 {}
1546 
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1547 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1548                                                GLint location,
1549                                                GLsizei bufSize,
1550                                                GLuint *params)
1551 {}
1552 
glHintNULL(GLenum target,GLenum mode)1553 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1554 
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1555 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1556                                                   GLuint64 size,
1557                                                   GLenum handleType,
1558                                                   GLint fd)
1559 {}
1560 
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1561 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1562                                                            GLuint64 size,
1563                                                            GLenum handleType,
1564                                                            void *handle)
1565 {}
1566 
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1567 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1568                                                          GLuint64 size,
1569                                                          GLenum handleType,
1570                                                          const void *name)
1571 {}
1572 
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1573 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1574 {}
1575 
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1576 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1577                                                               GLenum handleType,
1578                                                               void *handle)
1579 {}
1580 
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1581 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1582                                                             GLenum handleType,
1583                                                             const void *name)
1584 {}
1585 
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1586 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1587 
glInvalidateBufferDataNULL(GLuint buffer)1588 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1589 
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1590 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1591                                                         GLintptr offset,
1592                                                         GLsizeiptr length)
1593 {}
1594 
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1595 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1596                                                       GLsizei numAttachments,
1597                                                       const GLenum *attachments)
1598 {}
1599 
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1600 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1601                                                                GLsizei numAttachments,
1602                                                                const GLenum *attachments)
1603 {}
1604 
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1605 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1606                                                                   GLsizei numAttachments,
1607                                                                   const GLenum *attachments,
1608                                                                   GLint x,
1609                                                                   GLint y,
1610                                                                   GLsizei width,
1611                                                                   GLsizei height)
1612 {}
1613 
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1614 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1615                                                          GLsizei numAttachments,
1616                                                          const GLenum *attachments,
1617                                                          GLint x,
1618                                                          GLint y,
1619                                                          GLsizei width,
1620                                                          GLsizei height)
1621 {}
1622 
glInvalidateTexImageNULL(GLuint texture,GLint level)1623 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1624 
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1625 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1626                                                       GLint level,
1627                                                       GLint xoffset,
1628                                                       GLint yoffset,
1629                                                       GLint zoffset,
1630                                                       GLsizei width,
1631                                                       GLsizei height,
1632                                                       GLsizei depth)
1633 {}
1634 
glIsBufferNULL(GLuint buffer)1635 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1636 {
1637     return static_cast<GLboolean>(0);
1638 }
1639 
glIsEnabledNULL(GLenum cap)1640 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1641 {
1642     return static_cast<GLboolean>(0);
1643 }
1644 
glIsEnablediNULL(GLenum target,GLuint index)1645 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1646 {
1647     return static_cast<GLboolean>(0);
1648 }
1649 
glIsFenceNVNULL(GLuint fence)1650 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1651 {
1652     return static_cast<GLboolean>(0);
1653 }
1654 
glIsFramebufferNULL(GLuint framebuffer)1655 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1656 {
1657     return static_cast<GLboolean>(0);
1658 }
1659 
glIsMemoryObjectEXTNULL(GLuint memoryObject)1660 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1661 {
1662     return static_cast<GLboolean>(0);
1663 }
1664 
glIsProgramNULL(GLuint program)1665 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1666 {
1667     return static_cast<GLboolean>(0);
1668 }
1669 
glIsProgramPipelineNULL(GLuint pipeline)1670 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1671 {
1672     return static_cast<GLboolean>(0);
1673 }
1674 
glIsQueryNULL(GLuint id)1675 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1676 {
1677     return static_cast<GLboolean>(0);
1678 }
1679 
glIsRenderbufferNULL(GLuint renderbuffer)1680 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1681 {
1682     return static_cast<GLboolean>(0);
1683 }
1684 
glIsSamplerNULL(GLuint sampler)1685 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1686 {
1687     return static_cast<GLboolean>(0);
1688 }
1689 
glIsSemaphoreEXTNULL(GLuint semaphore)1690 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1691 {
1692     return static_cast<GLboolean>(0);
1693 }
1694 
glIsShaderNULL(GLuint shader)1695 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1696 {
1697     return static_cast<GLboolean>(0);
1698 }
1699 
glIsSyncNULL(GLsync sync)1700 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1701 {
1702     return static_cast<GLboolean>(0);
1703 }
1704 
glIsTextureNULL(GLuint texture)1705 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1706 {
1707     return static_cast<GLboolean>(0);
1708 }
1709 
glIsTransformFeedbackNULL(GLuint id)1710 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1711 {
1712     return static_cast<GLboolean>(0);
1713 }
1714 
glIsVertexArrayNULL(GLuint array)1715 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1716 {
1717     return static_cast<GLboolean>(0);
1718 }
1719 
glLineWidthNULL(GLfloat width)1720 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1721 
glLinkProgramNULL(GLuint program)1722 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1723 
glLogicOpNULL(GLenum opcode)1724 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1725 
glMapBufferNULL(GLenum target,GLenum access)1726 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1727 {
1728     return static_cast<void *>(0);
1729 }
1730 
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1731 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1732                                                 GLintptr offset,
1733                                                 GLsizeiptr length,
1734                                                 GLbitfield access)
1735 {
1736     return static_cast<void *>(0);
1737 }
1738 
glMapNamedBufferNULL(GLuint buffer,GLenum access)1739 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1740 {
1741     return static_cast<void *>(0);
1742 }
1743 
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1744 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1745                                                      GLintptr offset,
1746                                                      GLsizeiptr length,
1747                                                      GLbitfield access)
1748 {
1749     return static_cast<void *>(0);
1750 }
1751 
glMaxShaderCompilerThreadsARBNULL(GLuint count)1752 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1753 
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1754 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1755 
glMemoryBarrierNULL(GLbitfield barriers)1756 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1757 
glMemoryBarrierByRegionNULL(GLbitfield barriers)1758 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1759 
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1760 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1761                                                            GLenum pname,
1762                                                            const GLint *params)
1763 {}
1764 
glMinSampleShadingNULL(GLfloat value)1765 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1766 
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1767 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1768                                                 const GLint *first,
1769                                                 const GLsizei *count,
1770                                                 GLsizei drawcount)
1771 {}
1772 
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1773 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1774                                                         const void *indirect,
1775                                                         GLsizei drawcount,
1776                                                         GLsizei stride)
1777 {}
1778 
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1779 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1780                                                   const GLsizei *count,
1781                                                   GLenum type,
1782                                                   const void *const *indices,
1783                                                   GLsizei drawcount)
1784 {}
1785 
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1787                                                             const GLsizei *count,
1788                                                             GLenum type,
1789                                                             const void *const *indices,
1790                                                             GLsizei drawcount,
1791                                                             const GLint *basevertex)
1792 {}
1793 
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1794 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1795                                                           GLenum type,
1796                                                           const void *indirect,
1797                                                           GLsizei drawcount,
1798                                                           GLsizei stride)
1799 {}
1800 
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1801 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1802                                                 GLsizeiptr size,
1803                                                 const void *data,
1804                                                 GLenum usage)
1805 {}
1806 
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1807 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1808                                                    GLsizeiptr size,
1809                                                    const void *data,
1810                                                    GLbitfield flags)
1811 {}
1812 
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1813 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1814                                                          GLsizeiptr size,
1815                                                          GLuint memory,
1816                                                          GLuint64 offset)
1817 {}
1818 
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1819 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1820                                                    GLintptr offset,
1821                                                    GLsizeiptr size,
1822                                                    const void *data)
1823 {}
1824 
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1825 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1826 
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1827 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1828                                                             GLsizei n,
1829                                                             const GLenum *bufs)
1830 {}
1831 
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1833                                                            GLenum pname,
1834                                                            GLint param)
1835 {}
1836 
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1838 
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1840                                                              GLenum attachment,
1841                                                              GLenum renderbuffertarget,
1842                                                              GLuint renderbuffer)
1843 {}
1844 
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1845 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1846                                                         GLenum attachment,
1847                                                         GLuint texture,
1848                                                         GLint level)
1849 {}
1850 
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1851 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1852                                                              GLenum attachment,
1853                                                              GLuint texture,
1854                                                              GLint level,
1855                                                              GLint layer)
1856 {}
1857 
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1858 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1859                                                          GLenum internalformat,
1860                                                          GLsizei width,
1861                                                          GLsizei height)
1862 {}
1863 
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1864 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1865                                                                     GLsizei samples,
1866                                                                     GLenum internalformat,
1867                                                                     GLsizei width,
1868                                                                     GLsizei height)
1869 {}
1870 
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1871 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1872                                             GLuint name,
1873                                             GLsizei length,
1874                                             const GLchar *label)
1875 {}
1876 
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1877 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1878 {}
1879 
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1880 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1881 
glPatchParameteriNULL(GLenum pname,GLint value)1882 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1883 
glPauseTransformFeedbackNULL()1884 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1885 
glPixelStorefNULL(GLenum pname,GLfloat param)1886 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1887 
glPixelStoreiNULL(GLenum pname,GLint param)1888 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1889 
glPointParameterfNULL(GLenum pname,GLfloat param)1890 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1891 
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1892 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1893 
glPointParameteriNULL(GLenum pname,GLint param)1894 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1895 
glPointParameterivNULL(GLenum pname,const GLint * params)1896 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1897 
glPointSizeNULL(GLfloat size)1898 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1899 
glPolygonModeNULL(GLenum face,GLenum mode)1900 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1901 
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1902 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1903 
glPopDebugGroupNULL()1904 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1905 
glPopGroupMarkerEXTNULL()1906 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1907 
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1908 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1909                                                      GLfloat minY,
1910                                                      GLfloat minZ,
1911                                                      GLfloat minW,
1912                                                      GLfloat maxX,
1913                                                      GLfloat maxY,
1914                                                      GLfloat maxZ,
1915                                                      GLfloat maxW)
1916 {}
1917 
glPrimitiveRestartIndexNULL(GLuint index)1918 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1919 
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1920 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1921                                               GLenum binaryFormat,
1922                                               const void *binary,
1923                                               GLsizei length)
1924 {}
1925 
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1926 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1927 
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1928 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1929 
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1930 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1931                                                   GLint location,
1932                                                   GLsizei count,
1933                                                   const GLdouble *value)
1934 {}
1935 
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1936 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1937 
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1938 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1939                                                   GLint location,
1940                                                   GLsizei count,
1941                                                   const GLfloat *value)
1942 {}
1943 
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1944 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1945 
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1946 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1947                                                   GLint location,
1948                                                   GLsizei count,
1949                                                   const GLint *value)
1950 {}
1951 
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1952 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1953 
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1954 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1955                                                    GLint location,
1956                                                    GLsizei count,
1957                                                    const GLuint *value)
1958 {}
1959 
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1960 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1961                                                  GLint location,
1962                                                  GLdouble v0,
1963                                                  GLdouble v1)
1964 {}
1965 
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1966 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1967                                                   GLint location,
1968                                                   GLsizei count,
1969                                                   const GLdouble *value)
1970 {}
1971 
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1972 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1973                                                  GLint location,
1974                                                  GLfloat v0,
1975                                                  GLfloat v1)
1976 {}
1977 
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1978 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1979                                                   GLint location,
1980                                                   GLsizei count,
1981                                                   const GLfloat *value)
1982 {}
1983 
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1984 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1985 {}
1986 
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1987 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1988                                                   GLint location,
1989                                                   GLsizei count,
1990                                                   const GLint *value)
1991 {}
1992 
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)1993 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1994                                                   GLint location,
1995                                                   GLuint v0,
1996                                                   GLuint v1)
1997 {}
1998 
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2000                                                    GLint location,
2001                                                    GLsizei count,
2002                                                    const GLuint *value)
2003 {}
2004 
2005 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2006 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2007 {}
2008 
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2009 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2010                                                   GLint location,
2011                                                   GLsizei count,
2012                                                   const GLdouble *value)
2013 {}
2014 
2015 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2016 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2017 {}
2018 
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2019 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2020                                                   GLint location,
2021                                                   GLsizei count,
2022                                                   const GLfloat *value)
2023 {}
2024 
2025 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2026 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2027 {}
2028 
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2029 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2030                                                   GLint location,
2031                                                   GLsizei count,
2032                                                   const GLint *value)
2033 {}
2034 
2035 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2036 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2037 {}
2038 
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2039 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2040                                                    GLint location,
2041                                                    GLsizei count,
2042                                                    const GLuint *value)
2043 {}
2044 
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2045 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2046                                                  GLint location,
2047                                                  GLdouble v0,
2048                                                  GLdouble v1,
2049                                                  GLdouble v2,
2050                                                  GLdouble v3)
2051 {}
2052 
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2053 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2054                                                   GLint location,
2055                                                   GLsizei count,
2056                                                   const GLdouble *value)
2057 {}
2058 
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2059 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2060                                                  GLint location,
2061                                                  GLfloat v0,
2062                                                  GLfloat v1,
2063                                                  GLfloat v2,
2064                                                  GLfloat v3)
2065 {}
2066 
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2067 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2068                                                   GLint location,
2069                                                   GLsizei count,
2070                                                   const GLfloat *value)
2071 {}
2072 
2073 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2074 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2075 {}
2076 
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2077 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2078                                                   GLint location,
2079                                                   GLsizei count,
2080                                                   const GLint *value)
2081 {}
2082 
2083 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2084 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2085 {}
2086 
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2087 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2088                                                    GLint location,
2089                                                    GLsizei count,
2090                                                    const GLuint *value)
2091 {}
2092 
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2093 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2094                                                         GLint location,
2095                                                         GLsizei count,
2096                                                         GLboolean transpose,
2097                                                         const GLdouble *value)
2098 {}
2099 
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2100 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2101                                                         GLint location,
2102                                                         GLsizei count,
2103                                                         GLboolean transpose,
2104                                                         const GLfloat *value)
2105 {}
2106 
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2107 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2108                                                           GLint location,
2109                                                           GLsizei count,
2110                                                           GLboolean transpose,
2111                                                           const GLdouble *value)
2112 {}
2113 
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2114 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2115                                                           GLint location,
2116                                                           GLsizei count,
2117                                                           GLboolean transpose,
2118                                                           const GLfloat *value)
2119 {}
2120 
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2121 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2122                                                           GLint location,
2123                                                           GLsizei count,
2124                                                           GLboolean transpose,
2125                                                           const GLdouble *value)
2126 {}
2127 
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2128 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2129                                                           GLint location,
2130                                                           GLsizei count,
2131                                                           GLboolean transpose,
2132                                                           const GLfloat *value)
2133 {}
2134 
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2135 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2136                                                         GLint location,
2137                                                         GLsizei count,
2138                                                         GLboolean transpose,
2139                                                         const GLdouble *value)
2140 {}
2141 
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2142 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2143                                                         GLint location,
2144                                                         GLsizei count,
2145                                                         GLboolean transpose,
2146                                                         const GLfloat *value)
2147 {}
2148 
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2149 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2150                                                           GLint location,
2151                                                           GLsizei count,
2152                                                           GLboolean transpose,
2153                                                           const GLdouble *value)
2154 {}
2155 
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2156 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2157                                                           GLint location,
2158                                                           GLsizei count,
2159                                                           GLboolean transpose,
2160                                                           const GLfloat *value)
2161 {}
2162 
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2163 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2164                                                           GLint location,
2165                                                           GLsizei count,
2166                                                           GLboolean transpose,
2167                                                           const GLdouble *value)
2168 {}
2169 
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2170 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2171                                                           GLint location,
2172                                                           GLsizei count,
2173                                                           GLboolean transpose,
2174                                                           const GLfloat *value)
2175 {}
2176 
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2177 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2178                                                         GLint location,
2179                                                         GLsizei count,
2180                                                         GLboolean transpose,
2181                                                         const GLdouble *value)
2182 {}
2183 
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2184 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2185                                                         GLint location,
2186                                                         GLsizei count,
2187                                                         GLboolean transpose,
2188                                                         const GLfloat *value)
2189 {}
2190 
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2191 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2192                                                           GLint location,
2193                                                           GLsizei count,
2194                                                           GLboolean transpose,
2195                                                           const GLdouble *value)
2196 {}
2197 
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2198 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2199                                                           GLint location,
2200                                                           GLsizei count,
2201                                                           GLboolean transpose,
2202                                                           const GLfloat *value)
2203 {}
2204 
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2205 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2206                                                           GLint location,
2207                                                           GLsizei count,
2208                                                           GLboolean transpose,
2209                                                           const GLdouble *value)
2210 {}
2211 
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2212 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2213                                                           GLint location,
2214                                                           GLsizei count,
2215                                                           GLboolean transpose,
2216                                                           const GLfloat *value)
2217 {}
2218 
glProvokingVertexNULL(GLenum mode)2219 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2220 
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2221 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2222                                                GLuint id,
2223                                                GLsizei length,
2224                                                const GLchar *message)
2225 {}
2226 
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2227 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2228 
glQueryCounterNULL(GLuint id,GLenum target)2229 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2230 
glReadBufferNULL(GLenum src)2231 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2232 
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2233 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2234                                            GLint y,
2235                                            GLsizei width,
2236                                            GLsizei height,
2237                                            GLenum format,
2238                                            GLenum type,
2239                                            void *pixels)
2240 {}
2241 
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2242 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2243                                             GLint y,
2244                                             GLsizei width,
2245                                             GLsizei height,
2246                                             GLenum format,
2247                                             GLenum type,
2248                                             GLsizei bufSize,
2249                                             void *data)
2250 {}
2251 
glReleaseShaderCompilerNULL()2252 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2253 
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2254 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2255                                                     GLenum internalformat,
2256                                                     GLsizei width,
2257                                                     GLsizei height)
2258 {}
2259 
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2260 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2261                                                                GLsizei samples,
2262                                                                GLenum internalformat,
2263                                                                GLsizei width,
2264                                                                GLsizei height)
2265 {}
2266 
glRenderbufferStorageMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2267 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
2268                                                                   GLsizei samples,
2269                                                                   GLenum internalformat,
2270                                                                   GLsizei width,
2271                                                                   GLsizei height)
2272 {}
2273 
glRenderbufferStorageMultisampleIMGNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2274 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
2275                                                                   GLsizei samples,
2276                                                                   GLenum internalformat,
2277                                                                   GLsizei width,
2278                                                                   GLsizei height)
2279 {}
2280 
glResumeTransformFeedbackNULL()2281 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2282 
glSampleCoverageNULL(GLfloat value,GLboolean invert)2283 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2284 
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2285 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2286 
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2287 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2288                                                     GLenum pname,
2289                                                     const GLint *param)
2290 {}
2291 
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2292 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2293                                                      GLenum pname,
2294                                                      const GLuint *param)
2295 {}
2296 
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2297 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2298 
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2300                                                    GLenum pname,
2301                                                    const GLfloat *param)
2302 {}
2303 
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2304 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2305 
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2306 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2307 {}
2308 
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2309 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2310 
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2311 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2312 
2313 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2314 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2315 {}
2316 
glScissorIndexedvNULL(GLuint index,const GLint * v)2317 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2318 
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2319 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2320                                                            GLenum pname,
2321                                                            const GLuint64 *params)
2322 {}
2323 
glSetFenceNVNULL(GLuint fence,GLenum condition)2324 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2325 
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2326 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2327                                              const GLuint *shaders,
2328                                              GLenum binaryformat,
2329                                              const void *binary,
2330                                              GLsizei length)
2331 {}
2332 
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2333 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2334                                              GLsizei count,
2335                                              const GLchar *const *string,
2336                                              const GLint *length)
2337 {}
2338 
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2339 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2340                                                           GLuint storageBlockIndex,
2341                                                           GLuint storageBlockBinding)
2342 {}
2343 
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2344 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2345                                                    GLuint numBufferBarriers,
2346                                                    const GLuint *buffers,
2347                                                    GLuint numTextureBarriers,
2348                                                    const GLuint *textures,
2349                                                    const GLenum *dstLayouts)
2350 {}
2351 
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2352 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2353 
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2354 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2355                                                     GLenum func,
2356                                                     GLint ref,
2357                                                     GLuint mask)
2358 {}
2359 
glStencilMaskNULL(GLuint mask)2360 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2361 
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2362 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2363 
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2364 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2365 
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2366 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2367                                                   GLenum sfail,
2368                                                   GLenum dpfail,
2369                                                   GLenum dppass)
2370 {}
2371 
glTestFenceNVNULL(GLuint fence)2372 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2373 {
2374     return static_cast<GLboolean>(0);
2375 }
2376 
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2377 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2378 
glTexBufferEXTNULL(GLenum target,GLenum internalformat,GLuint buffer)2379 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2380 
glTexBufferOESNULL(GLenum target,GLenum internalformat,GLuint buffer)2381 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2382 
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2383 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2384                                                GLenum internalformat,
2385                                                GLuint buffer,
2386                                                GLintptr offset,
2387                                                GLsizeiptr size)
2388 {}
2389 
glTexBufferRangeEXTNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2390 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
2391                                                   GLenum internalformat,
2392                                                   GLuint buffer,
2393                                                   GLintptr offset,
2394                                                   GLsizeiptr size)
2395 {}
2396 
glTexBufferRangeOESNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2397 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
2398                                                   GLenum internalformat,
2399                                                   GLuint buffer,
2400                                                   GLintptr offset,
2401                                                   GLsizeiptr size)
2402 {}
2403 
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2404 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2405                                            GLint level,
2406                                            GLint internalformat,
2407                                            GLsizei width,
2408                                            GLint border,
2409                                            GLenum format,
2410                                            GLenum type,
2411                                            const void *pixels)
2412 {}
2413 
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2414 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2415                                            GLint level,
2416                                            GLint internalformat,
2417                                            GLsizei width,
2418                                            GLsizei height,
2419                                            GLint border,
2420                                            GLenum format,
2421                                            GLenum type,
2422                                            const void *pixels)
2423 {}
2424 
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2425 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2426                                                       GLsizei samples,
2427                                                       GLenum internalformat,
2428                                                       GLsizei width,
2429                                                       GLsizei height,
2430                                                       GLboolean fixedsamplelocations)
2431 {}
2432 
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2433 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2434                                            GLint level,
2435                                            GLint internalformat,
2436                                            GLsizei width,
2437                                            GLsizei height,
2438                                            GLsizei depth,
2439                                            GLint border,
2440                                            GLenum format,
2441                                            GLenum type,
2442                                            const void *pixels)
2443 {}
2444 
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2445 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2446                                                       GLsizei samples,
2447                                                       GLenum internalformat,
2448                                                       GLsizei width,
2449                                                       GLsizei height,
2450                                                       GLsizei depth,
2451                                                       GLboolean fixedsamplelocations)
2452 {}
2453 
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2454 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2455 
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2456 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2457 {}
2458 
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2459 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2460 
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2461 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2462 {}
2463 
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2464 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2465 
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2466 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2467 
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2468 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2469                                              GLsizei levels,
2470                                              GLenum internalformat,
2471                                              GLsizei width)
2472 {}
2473 
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2474 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2475                                              GLsizei levels,
2476                                              GLenum internalformat,
2477                                              GLsizei width,
2478                                              GLsizei height)
2479 {}
2480 
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2481 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2482                                                         GLsizei samples,
2483                                                         GLenum internalformat,
2484                                                         GLsizei width,
2485                                                         GLsizei height,
2486                                                         GLboolean fixedsamplelocations)
2487 {}
2488 
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2489 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2490                                              GLsizei levels,
2491                                              GLenum internalformat,
2492                                              GLsizei width,
2493                                              GLsizei height,
2494                                              GLsizei depth)
2495 {}
2496 
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2497 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2498                                                         GLsizei samples,
2499                                                         GLenum internalformat,
2500                                                         GLsizei width,
2501                                                         GLsizei height,
2502                                                         GLsizei depth,
2503                                                         GLboolean fixedsamplelocations)
2504 {}
2505 
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2506 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2507                                                    GLsizei levels,
2508                                                    GLenum internalFormat,
2509                                                    GLsizei width,
2510                                                    GLsizei height,
2511                                                    GLuint memory,
2512                                                    GLuint64 offset)
2513 {}
2514 
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2515 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2516                                                               GLsizei samples,
2517                                                               GLenum internalFormat,
2518                                                               GLsizei width,
2519                                                               GLsizei height,
2520                                                               GLboolean fixedSampleLocations,
2521                                                               GLuint memory,
2522                                                               GLuint64 offset)
2523 {}
2524 
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2525 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2526                                                    GLsizei levels,
2527                                                    GLenum internalFormat,
2528                                                    GLsizei width,
2529                                                    GLsizei height,
2530                                                    GLsizei depth,
2531                                                    GLuint memory,
2532                                                    GLuint64 offset)
2533 {}
2534 
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2535 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2536                                                               GLsizei samples,
2537                                                               GLenum internalFormat,
2538                                                               GLsizei width,
2539                                                               GLsizei height,
2540                                                               GLsizei depth,
2541                                                               GLboolean fixedSampleLocations,
2542                                                               GLuint memory,
2543                                                               GLuint64 offset)
2544 {}
2545 
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2546 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2547                                               GLint level,
2548                                               GLint xoffset,
2549                                               GLsizei width,
2550                                               GLenum format,
2551                                               GLenum type,
2552                                               const void *pixels)
2553 {}
2554 
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2555 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2556                                               GLint level,
2557                                               GLint xoffset,
2558                                               GLint yoffset,
2559                                               GLsizei width,
2560                                               GLsizei height,
2561                                               GLenum format,
2562                                               GLenum type,
2563                                               const void *pixels)
2564 {}
2565 
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2566 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2567                                               GLint level,
2568                                               GLint xoffset,
2569                                               GLint yoffset,
2570                                               GLint zoffset,
2571                                               GLsizei width,
2572                                               GLsizei height,
2573                                               GLsizei depth,
2574                                               GLenum format,
2575                                               GLenum type,
2576                                               const void *pixels)
2577 {}
2578 
glTextureBarrierNULL()2579 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2580 
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2581 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2582 {}
2583 
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2584 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2585                                                    GLenum internalformat,
2586                                                    GLuint buffer,
2587                                                    GLintptr offset,
2588                                                    GLsizeiptr size)
2589 {}
2590 
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2591 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2592                                                     GLenum pname,
2593                                                     const GLint *params)
2594 {}
2595 
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2596 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2597                                                      GLenum pname,
2598                                                      const GLuint *params)
2599 {}
2600 
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2601 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2602 
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2603 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2604                                                    GLenum pname,
2605                                                    const GLfloat *param)
2606 {}
2607 
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2608 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2609 
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2610 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2611 {}
2612 
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2613 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2614                                                  GLsizei levels,
2615                                                  GLenum internalformat,
2616                                                  GLsizei width)
2617 {}
2618 
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2619 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2620                                                  GLsizei levels,
2621                                                  GLenum internalformat,
2622                                                  GLsizei width,
2623                                                  GLsizei height)
2624 {}
2625 
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2626 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2627                                                             GLsizei samples,
2628                                                             GLenum internalformat,
2629                                                             GLsizei width,
2630                                                             GLsizei height,
2631                                                             GLboolean fixedsamplelocations)
2632 {}
2633 
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2634 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2635                                                  GLsizei levels,
2636                                                  GLenum internalformat,
2637                                                  GLsizei width,
2638                                                  GLsizei height,
2639                                                  GLsizei depth)
2640 {}
2641 
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2642 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2643                                                             GLsizei samples,
2644                                                             GLenum internalformat,
2645                                                             GLsizei width,
2646                                                             GLsizei height,
2647                                                             GLsizei depth,
2648                                                             GLboolean fixedsamplelocations)
2649 {}
2650 
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2651 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2652                                                        GLsizei levels,
2653                                                        GLenum internalFormat,
2654                                                        GLsizei width,
2655                                                        GLsizei height,
2656                                                        GLuint memory,
2657                                                        GLuint64 offset)
2658 {}
2659 
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2660 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2661                                                                   GLsizei samples,
2662                                                                   GLenum internalFormat,
2663                                                                   GLsizei width,
2664                                                                   GLsizei height,
2665                                                                   GLboolean fixedSampleLocations,
2666                                                                   GLuint memory,
2667                                                                   GLuint64 offset)
2668 {}
2669 
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2670 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2671                                                        GLsizei levels,
2672                                                        GLenum internalFormat,
2673                                                        GLsizei width,
2674                                                        GLsizei height,
2675                                                        GLsizei depth,
2676                                                        GLuint memory,
2677                                                        GLuint64 offset)
2678 {}
2679 
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2680 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2681                                                                   GLsizei samples,
2682                                                                   GLenum internalFormat,
2683                                                                   GLsizei width,
2684                                                                   GLsizei height,
2685                                                                   GLsizei depth,
2686                                                                   GLboolean fixedSampleLocations,
2687                                                                   GLuint memory,
2688                                                                   GLuint64 offset)
2689 {}
2690 
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2691 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2692                                                   GLint level,
2693                                                   GLint xoffset,
2694                                                   GLsizei width,
2695                                                   GLenum format,
2696                                                   GLenum type,
2697                                                   const void *pixels)
2698 {}
2699 
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2700 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2701                                                   GLint level,
2702                                                   GLint xoffset,
2703                                                   GLint yoffset,
2704                                                   GLsizei width,
2705                                                   GLsizei height,
2706                                                   GLenum format,
2707                                                   GLenum type,
2708                                                   const void *pixels)
2709 {}
2710 
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2711 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2712                                                   GLint level,
2713                                                   GLint xoffset,
2714                                                   GLint yoffset,
2715                                                   GLint zoffset,
2716                                                   GLsizei width,
2717                                                   GLsizei height,
2718                                                   GLsizei depth,
2719                                                   GLenum format,
2720                                                   GLenum type,
2721                                                   const void *pixels)
2722 {}
2723 
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2724 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2725                                             GLenum target,
2726                                             GLuint origtexture,
2727                                             GLenum internalformat,
2728                                             GLuint minlevel,
2729                                             GLuint numlevels,
2730                                             GLuint minlayer,
2731                                             GLuint numlayers)
2732 {}
2733 
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2734 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2735 {}
2736 
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2737 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2738                                                              GLuint index,
2739                                                              GLuint buffer,
2740                                                              GLintptr offset,
2741                                                              GLsizeiptr size)
2742 {}
2743 
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2744 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2745                                                           GLsizei count,
2746                                                           const GLchar *const *varyings,
2747                                                           GLenum bufferMode)
2748 {}
2749 
glUniform1dNULL(GLint location,GLdouble x)2750 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2751 
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2752 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2753 
glUniform1fNULL(GLint location,GLfloat v0)2754 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2755 
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2756 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2757 
glUniform1iNULL(GLint location,GLint v0)2758 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2759 
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2760 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2761 
glUniform1uiNULL(GLint location,GLuint v0)2762 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2763 
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2764 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2765 
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2766 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2767 
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2768 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2769 
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2770 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2771 
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2772 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2773 
glUniform2iNULL(GLint location,GLint v0,GLint v1)2774 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2775 
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2776 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2777 
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2778 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2779 
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2780 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2781 
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2782 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2783 
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2784 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2785 
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2786 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2787 
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2788 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2789 
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2790 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2791 
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2792 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2793 
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2794 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2795 
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2796 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2797 
2798 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2799 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2800 {}
2801 
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2802 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2803 
2804 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2805 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2806 {}
2807 
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2808 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2809 
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2810 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2811 
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2812 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2813 
2814 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2815 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2816 {}
2817 
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2818 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2819 
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2820 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2821                                                     GLuint uniformBlockIndex,
2822                                                     GLuint uniformBlockBinding)
2823 {}
2824 
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2825 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2826                                                  GLsizei count,
2827                                                  GLboolean transpose,
2828                                                  const GLdouble *value)
2829 {}
2830 
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2831 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2832                                                  GLsizei count,
2833                                                  GLboolean transpose,
2834                                                  const GLfloat *value)
2835 {}
2836 
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2837 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2838                                                    GLsizei count,
2839                                                    GLboolean transpose,
2840                                                    const GLdouble *value)
2841 {}
2842 
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2843 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2844                                                    GLsizei count,
2845                                                    GLboolean transpose,
2846                                                    const GLfloat *value)
2847 {}
2848 
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2849 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2850                                                    GLsizei count,
2851                                                    GLboolean transpose,
2852                                                    const GLdouble *value)
2853 {}
2854 
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2855 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2856                                                    GLsizei count,
2857                                                    GLboolean transpose,
2858                                                    const GLfloat *value)
2859 {}
2860 
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2861 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2862                                                  GLsizei count,
2863                                                  GLboolean transpose,
2864                                                  const GLdouble *value)
2865 {}
2866 
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2867 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2868                                                  GLsizei count,
2869                                                  GLboolean transpose,
2870                                                  const GLfloat *value)
2871 {}
2872 
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2873 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2874                                                    GLsizei count,
2875                                                    GLboolean transpose,
2876                                                    const GLdouble *value)
2877 {}
2878 
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2879 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2880                                                    GLsizei count,
2881                                                    GLboolean transpose,
2882                                                    const GLfloat *value)
2883 {}
2884 
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2885 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2886                                                    GLsizei count,
2887                                                    GLboolean transpose,
2888                                                    const GLdouble *value)
2889 {}
2890 
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2891 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2892                                                    GLsizei count,
2893                                                    GLboolean transpose,
2894                                                    const GLfloat *value)
2895 {}
2896 
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2897 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2898                                                  GLsizei count,
2899                                                  GLboolean transpose,
2900                                                  const GLdouble *value)
2901 {}
2902 
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2903 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2904                                                  GLsizei count,
2905                                                  GLboolean transpose,
2906                                                  const GLfloat *value)
2907 {}
2908 
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2909 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2910                                                    GLsizei count,
2911                                                    GLboolean transpose,
2912                                                    const GLdouble *value)
2913 {}
2914 
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2915 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2916                                                    GLsizei count,
2917                                                    GLboolean transpose,
2918                                                    const GLfloat *value)
2919 {}
2920 
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2921 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2922                                                    GLsizei count,
2923                                                    GLboolean transpose,
2924                                                    const GLdouble *value)
2925 {}
2926 
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2927 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2928                                                    GLsizei count,
2929                                                    GLboolean transpose,
2930                                                    const GLfloat *value)
2931 {}
2932 
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2934                                                       GLsizei count,
2935                                                       const GLuint *indices)
2936 {}
2937 
glUnmapBufferNULL(GLenum target)2938 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2939 {
2940     return static_cast<GLboolean>(0);
2941 }
2942 
glUnmapNamedBufferNULL(GLuint buffer)2943 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2944 {
2945     return static_cast<GLboolean>(0);
2946 }
2947 
glUseProgramNULL(GLuint program)2948 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2949 
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2950 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2951 {}
2952 
glValidateProgramNULL(GLuint program)2953 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2954 
glValidateProgramPipelineNULL(GLuint pipeline)2955 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2956 
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2957 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2958                                                          GLuint attribindex,
2959                                                          GLuint bindingindex)
2960 {}
2961 
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2962 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2963                                                         GLuint attribindex,
2964                                                         GLint size,
2965                                                         GLenum type,
2966                                                         GLboolean normalized,
2967                                                         GLuint relativeoffset)
2968 {}
2969 
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2970 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2971                                                          GLuint attribindex,
2972                                                          GLint size,
2973                                                          GLenum type,
2974                                                          GLuint relativeoffset)
2975 {}
2976 
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2977 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2978                                                          GLuint attribindex,
2979                                                          GLint size,
2980                                                          GLenum type,
2981                                                          GLuint relativeoffset)
2982 {}
2983 
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2984 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2985                                                           GLuint bindingindex,
2986                                                           GLuint divisor)
2987 {}
2988 
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2989 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
2990 
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)2991 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
2992                                                         GLuint bindingindex,
2993                                                         GLuint buffer,
2994                                                         GLintptr offset,
2995                                                         GLsizei stride)
2996 {}
2997 
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)2998 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
2999                                                          GLuint first,
3000                                                          GLsizei count,
3001                                                          const GLuint *buffers,
3002                                                          const GLintptr *offsets,
3003                                                          const GLsizei *strides)
3004 {}
3005 
glVertexAttrib1dNULL(GLuint index,GLdouble x)3006 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3007 
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3008 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3009 
glVertexAttrib1fNULL(GLuint index,GLfloat x)3010 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3011 
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3012 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3013 
glVertexAttrib1sNULL(GLuint index,GLshort x)3014 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3015 
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3016 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3017 
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3018 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3019 
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3020 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3021 
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3022 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3023 
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3024 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3025 
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3026 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3027 
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3028 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3029 
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3030 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3031 
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3032 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3033 
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3034 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3035 
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3036 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3037 
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3038 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3039 
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3040 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3041 
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3042 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3043 
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3044 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3045 
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3046 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3047 
3048 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3049 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3050 {}
3051 
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3052 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3053 
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3054 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3055 
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3057 
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3058 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3059 
3060 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3061 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3062 {}
3063 
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3065 
3066 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3067 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3068 {}
3069 
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3070 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3071 
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3073 
3074 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3075 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3076 {}
3077 
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3078 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3079 
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3081 
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3082 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3083 
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3084 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3085 
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3086 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3087 
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3088 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3089 
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3090 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3091                                                    GLint size,
3092                                                    GLenum type,
3093                                                    GLboolean normalized,
3094                                                    GLuint relativeoffset)
3095 {}
3096 
glVertexAttribI1iNULL(GLuint index,GLint x)3097 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3098 
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3099 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3100 
glVertexAttribI1uiNULL(GLuint index,GLuint x)3101 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3102 
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3103 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3104 
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3105 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3106 
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3107 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3108 
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3109 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3110 
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3111 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3112 
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3113 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3114 
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3115 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3116 
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3117 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3118 
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3119 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3120 
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3121 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3122 
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3123 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3124 
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3125 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3126 
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3127 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3128 
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3129 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3130 
3131 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3132 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3133 {}
3134 
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3135 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3136 
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3137 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3138 
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3139 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3140                                                     GLint size,
3141                                                     GLenum type,
3142                                                     GLuint relativeoffset)
3143 {}
3144 
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3145 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3146                                                      GLint size,
3147                                                      GLenum type,
3148                                                      GLsizei stride,
3149                                                      const void *pointer)
3150 {}
3151 
glVertexAttribL1dNULL(GLuint index,GLdouble x)3152 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3153 
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3154 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3155 
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3156 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3157 
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3158 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3159 
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3160 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3161 
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3162 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3163 
3164 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3165 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3166 {}
3167 
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3168 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3169 
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3170 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3171                                                     GLint size,
3172                                                     GLenum type,
3173                                                     GLuint relativeoffset)
3174 {}
3175 
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3176 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3177                                                      GLint size,
3178                                                      GLenum type,
3179                                                      GLsizei stride,
3180                                                      const void *pointer)
3181 {}
3182 
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3183 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3184                                                  GLenum type,
3185                                                  GLboolean normalized,
3186                                                  GLuint value)
3187 {}
3188 
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3189 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3190                                                   GLenum type,
3191                                                   GLboolean normalized,
3192                                                   const GLuint *value)
3193 {}
3194 
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3195 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3196                                                  GLenum type,
3197                                                  GLboolean normalized,
3198                                                  GLuint value)
3199 {}
3200 
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3201 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3202                                                   GLenum type,
3203                                                   GLboolean normalized,
3204                                                   const GLuint *value)
3205 {}
3206 
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3207 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3208                                                  GLenum type,
3209                                                  GLboolean normalized,
3210                                                  GLuint value)
3211 {}
3212 
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3213 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3214                                                   GLenum type,
3215                                                   GLboolean normalized,
3216                                                   const GLuint *value)
3217 {}
3218 
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3219 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3220                                                  GLenum type,
3221                                                  GLboolean normalized,
3222                                                  GLuint value)
3223 {}
3224 
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3225 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3226                                                   GLenum type,
3227                                                   GLboolean normalized,
3228                                                   const GLuint *value)
3229 {}
3230 
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3231 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3232                                                     GLint size,
3233                                                     GLenum type,
3234                                                     GLboolean normalized,
3235                                                     GLsizei stride,
3236                                                     const void *pointer)
3237 {}
3238 
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3239 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3240 
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3241 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3242 
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3243 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3244 
3245 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3246 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3247 {}
3248 
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3249 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3250 
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3251 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3252                                                  GLuint numBufferBarriers,
3253                                                  const GLuint *buffers,
3254                                                  GLuint numTextureBarriers,
3255                                                  const GLuint *textures,
3256                                                  const GLenum *srcLayouts)
3257 {}
3258 
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3259 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3260 }  // namespace rx
3261