• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2018 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_xfb_info.h"
26 #include "gl_nir_linker.h"
27 #include "linker_util.h"
28 #include "main/context.h"
29 #include "util/u_math.h"
30 
31 /**
32  * This file does the linking of GLSL transform feedback using NIR.
33  */
34 
35 void
gl_nir_link_assign_xfb_resources(struct gl_context * ctx,struct gl_shader_program * prog)36 gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
37                                  struct gl_shader_program *prog)
38 {
39    /*
40     * From ARB_gl_spirv spec:
41     *
42     *    "- If the *Xfb* Execution Mode is set, any output variable that is at
43     *       least partially captured:
44     *       * must be decorated with an *XfbBuffer*, declaring the capturing buffer
45     *       * must have at least one captured output variable in the capturing
46     *         buffer decorated with an *XfbStride* (and all such *XfbStride* values
47     *         for the capturing buffer must be equal)
48     *     - If the *Xfb* Execution Mode is set, any captured output:
49     *       * must be a non-structure decorated with *Offset* or a member of a
50     *         structure whose type member is decorated with *Offset*"
51     *
52     * Note the "must be", meaning that explicit buffer, offset and stride are
53     * mandatory. So as this is intended to work with SPIR-V shaders we don't
54     * need to calculate the offset or the stride.
55     */
56 
57    struct gl_program *xfb_prog = prog->last_vert_prog;
58 
59    if (xfb_prog == NULL)
60       return;
61 
62    /* free existing varyings, if any */
63    for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
64       free(prog->TransformFeedback.VaryingNames[i]);
65    free(prog->TransformFeedback.VaryingNames);
66 
67    nir_xfb_info *xfb_info = NULL;
68    nir_xfb_varyings_info *varyings_info = NULL;
69 
70    /* Find last stage before fragment shader */
71    for (int stage = MESA_SHADER_FRAGMENT - 1; stage >= 0; stage--) {
72       struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
73 
74       if (sh && stage != MESA_SHADER_TESS_CTRL) {
75          xfb_info = nir_gather_xfb_info_with_varyings(sh->Program->nir, NULL, &varyings_info);
76          break;
77       }
78    }
79 
80    struct gl_transform_feedback_info *linked_xfb =
81       rzalloc(xfb_prog, struct gl_transform_feedback_info);
82    xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
83 
84    if (!xfb_info) {
85       prog->TransformFeedback.NumVarying = 0;
86       linked_xfb->NumOutputs = 0;
87       linked_xfb->NumVarying = 0;
88       linked_xfb->ActiveBuffers = 0;
89       return;
90    }
91 
92    for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
93       prog->TransformFeedback.BufferStride[buf] = xfb_info->buffers[buf].stride;
94 
95    prog->TransformFeedback.NumVarying = varyings_info->varying_count;
96    prog->TransformFeedback.VaryingNames =
97       malloc(sizeof(GLchar *) * varyings_info->varying_count);
98 
99    linked_xfb->Outputs =
100       rzalloc_array(xfb_prog,
101                     struct gl_transform_feedback_output,
102                     xfb_info->output_count);
103    linked_xfb->NumOutputs = xfb_info->output_count;
104 
105    linked_xfb->Varyings =
106       rzalloc_array(xfb_prog,
107                     struct gl_transform_feedback_varying_info,
108                     varyings_info->varying_count);
109    linked_xfb->NumVarying = varyings_info->varying_count;
110 
111    int buffer_index = 0; /* Corresponds to GL_TRANSFORM_FEEDBACK_BUFFER_INDEX */
112    int xfb_buffer =
113       (varyings_info->varying_count > 0) ?
114       xfb_info->outputs[0].buffer : 0;
115 
116    for (unsigned i = 0; i < varyings_info->varying_count; i++) {
117       nir_xfb_varying_info *xfb_varying = &varyings_info->varyings[i];
118 
119       /* From ARB_gl_spirv spec:
120        *
121        *    "19. How should the program interface query operations behave for
122        *         program objects created from SPIR-V shaders?
123        *
124        *     DISCUSSION: we previously said we didn't need reflection to work
125        *     for SPIR-V shaders (at least for the first version), however we
126        *     are left with specifying how it should "not work". The primary
127        *     issue is that SPIR-V binaries are not required to have names
128        *     associated with variables. They can be associated in debug
129        *     information, but there is no requirement for that to be present,
130        *     and it should not be relied upon."
131        *
132        *     Options:"
133        *
134        *     <skip>
135        *
136        *     "RESOLVED.  Pick (c), but also allow debug names to be returned
137        *      if an implementation wants to."
138        *
139        * So names are considered optional debug info, so the linker needs to
140        * work without them, and returning them is optional. For simplicity at
141        * this point we are ignoring names
142        */
143       prog->TransformFeedback.VaryingNames[i] = NULL;
144 
145       if (xfb_buffer != xfb_varying->buffer) {
146          buffer_index++;
147          xfb_buffer = xfb_varying->buffer;
148       }
149 
150       struct gl_transform_feedback_varying_info *varying =
151          linked_xfb->Varyings + i;
152 
153       /* ARB_gl_spirv: see above. */
154       varying->Name = NULL;
155       varying->Type = glsl_get_gl_type(xfb_varying->type);
156       varying->BufferIndex = buffer_index;
157       varying->Size = glsl_type_is_array(xfb_varying->type) ?
158          glsl_get_length(xfb_varying->type) : 1;
159       varying->Offset = xfb_varying->offset;
160    }
161 
162    for (unsigned i = 0; i < xfb_info->output_count; i++) {
163       nir_xfb_output_info *xfb_output = &xfb_info->outputs[i];
164 
165       struct gl_transform_feedback_output *output =
166          linked_xfb->Outputs + i;
167 
168       output->OutputRegister = xfb_output->location;
169       output->OutputBuffer = xfb_output->buffer;
170       output->NumComponents = util_bitcount(xfb_output->component_mask);
171       output->StreamId = xfb_info->buffer_to_stream[xfb_output->buffer];
172       output->DstOffset = xfb_output->offset / 4;
173       output->ComponentOffset = xfb_output->component_offset;
174    }
175 
176    /* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
177     * tracking the number of buffers doesn't overflow.
178     */
179    unsigned buffers = 0;
180    assert(ctx->Const.MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
181 
182    for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
183       if (xfb_info->buffers[buf].stride > 0) {
184          linked_xfb->Buffers[buf].Stride = xfb_info->buffers[buf].stride / 4;
185          linked_xfb->Buffers[buf].NumVaryings = xfb_info->buffers[buf].varying_count;
186          buffers |= 1 << buf;
187       }
188    }
189 
190    linked_xfb->ActiveBuffers = buffers;
191 
192    ralloc_free(xfb_info);
193 }
194