1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
5 * Copyright © 2017 Advanced Micro Devices, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file
29 *
30 * Lower sampler and image references of (non-bindless) uniforms by removing
31 * struct dereferences, and synthesizing new uniform variables without structs
32 * if required.
33 *
34 * This will allow backends to have a simple, uniform treatment of bindless and
35 * non-bindless samplers and images.
36 *
37 * Example:
38 *
39 * struct S {
40 * sampler2D tex[2];
41 * sampler2D other;
42 * };
43 * uniform S s[2];
44 *
45 * tmp = texture(s[n].tex[m], coord);
46 *
47 * Becomes:
48 *
49 * decl_var uniform INTERP_MODE_NONE sampler2D[2][2] lower@s.tex (...)
50 *
51 * vec1 32 ssa_idx = $(2 * n + m)
52 * vec4 32 ssa_out = tex ssa_coord (coord), lower@s.tex[n][m] (texture), lower@s.tex[n][m] (sampler)
53 *
54 * and lower@s.tex has var->data.binding set to the base index as defined by
55 * the opaque uniform mapping.
56 */
57
58 #include "compiler/nir/nir.h"
59 #include "compiler/nir/nir_builder.h"
60 #include "compiler/nir/nir_deref.h"
61 #include "gl_nir.h"
62 #include "ir_uniform.h"
63
64 #include "util/compiler.h"
65 #include "main/mtypes.h"
66
67 struct lower_samplers_as_deref_state {
68 nir_shader *shader;
69 const struct gl_shader_program *shader_program;
70 struct hash_table *remap_table;
71 };
72
73 /* Prepare for removing struct derefs. This pre-pass generates the name
74 * of the lowered deref, and calculates the lowered type and location.
75 * After that, once looking up (or creating if needed) the lowered var,
76 * constructing the new chain of deref instructions is a simple loop
77 * that skips the struct deref's
78 *
79 * path: appended to as we descend down the chain of deref instrs
80 * and remove struct derefs
81 * location: increased as we descend down and remove struct derefs
82 * type: updated as we recurse back up the chain of deref instrs
83 * with the resulting type after removing struct derefs
84 */
85 static void
remove_struct_derefs_prep(nir_deref_instr ** p,char ** name,unsigned * location,const struct glsl_type ** type)86 remove_struct_derefs_prep(nir_deref_instr **p, char **name,
87 unsigned *location, const struct glsl_type **type)
88 {
89 nir_deref_instr *cur = p[0], *next = p[1];
90
91 if (!next) {
92 *type = cur->type;
93 return;
94 }
95
96 switch (next->deref_type) {
97 case nir_deref_type_array: {
98 unsigned length = glsl_get_length(cur->type);
99
100 remove_struct_derefs_prep(&p[1], name, location, type);
101
102 *type = glsl_array_type(*type, length, glsl_get_explicit_stride(cur->type));
103 break;
104 }
105
106 case nir_deref_type_struct: {
107 *location += glsl_get_struct_location_offset(cur->type, next->strct.index);
108 ralloc_asprintf_append(name, ".%s",
109 glsl_get_struct_elem_name(cur->type, next->strct.index));
110
111 remove_struct_derefs_prep(&p[1], name, location, type);
112 break;
113 }
114
115 default:
116 unreachable("Invalid deref type");
117 break;
118 }
119 }
120
121 static void
record_images_used(struct shader_info * info,nir_deref_instr * deref)122 record_images_used(struct shader_info *info,
123 nir_deref_instr *deref)
124 {
125 nir_variable *var = nir_deref_instr_get_variable(deref);
126
127 /* Structs have been lowered already, so get_aoa_size is sufficient. */
128 const unsigned size =
129 glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
130 unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
131
132 info->images_used |= mask;
133 }
134
135
136 static nir_deref_instr *
lower_deref(nir_builder * b,struct lower_samplers_as_deref_state * state,nir_deref_instr * deref)137 lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
138 nir_deref_instr *deref)
139 {
140 nir_variable *var = nir_deref_instr_get_variable(deref);
141 gl_shader_stage stage = state->shader->info.stage;
142
143 if (var->data.bindless || var->data.mode != nir_var_uniform)
144 return NULL;
145
146 nir_deref_path path;
147 nir_deref_path_init(&path, deref, state->remap_table);
148 assert(path.path[0]->deref_type == nir_deref_type_var);
149
150 char *name = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
151 unsigned location = var->data.location;
152 const struct glsl_type *type = NULL;
153 unsigned binding;
154
155 /*
156 * We end up needing to do this in two passes, in order to generate
157 * the name of the lowered var (and detecting whether there even are
158 * any struct deref's), and then the second pass to construct the
159 * actual deref instructions after looking up / generating a new
160 * nir_variable (since we need to construct the deref_var first)
161 */
162
163 remove_struct_derefs_prep(path.path, &name, &location, &type);
164
165 if (state->shader_program && var->data.how_declared != nir_var_hidden) {
166 /* For GLSL programs, look up the bindings in the uniform storage. */
167 assert(location < state->shader_program->data->NumUniformStorage &&
168 state->shader_program->data->UniformStorage[location].opaque[stage].active);
169
170 binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
171 } else {
172 /* For ARB programs, built-in shaders, or internally generated sampler
173 * variables in GLSL programs, assume that whoever created the shader
174 * set the bindings correctly already.
175 */
176 assert(var->data.explicit_binding);
177 binding = var->data.binding;
178 }
179
180 if (var->type == type) {
181 /* Fast path: We did not encounter any struct derefs. */
182 var->data.binding = binding;
183 return deref;
184 }
185
186 uint32_t hash = _mesa_hash_string(name);
187 struct hash_entry *h =
188 _mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
189
190 if (h) {
191 var = (nir_variable *)h->data;
192 } else {
193 var = nir_variable_create(state->shader, nir_var_uniform, type, name);
194 var->data.binding = binding;
195
196 /* Don't set var->data.location. The old structure location could be
197 * used to index into gl_uniform_storage, assuming the full structure
198 * was walked in order. With the new split variables, this invariant
199 * no longer holds and there's no meaningful way to start from a base
200 * location and access a particular array element. Just leave it 0.
201 */
202
203 _mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
204 }
205
206 /* construct a new deref based on lowered var (skipping the struct deref's
207 * from the original deref:
208 */
209 nir_deref_instr *new_deref = nir_build_deref_var(b, var);
210 for (nir_deref_instr **p = &path.path[1]; *p; p++) {
211 if ((*p)->deref_type == nir_deref_type_struct)
212 continue;
213
214 assert((*p)->deref_type == nir_deref_type_array);
215
216 new_deref = nir_build_deref_array(b, new_deref,
217 nir_ssa_for_src(b, (*p)->arr.index, 1));
218 }
219
220 return new_deref;
221 }
222
223 static void
record_textures_used(struct shader_info * info,nir_deref_instr * deref,nir_texop op)224 record_textures_used(struct shader_info *info,
225 nir_deref_instr *deref,
226 nir_texop op)
227 {
228 nir_variable *var = nir_deref_instr_get_variable(deref);
229
230 /* Structs have been lowered already, so get_aoa_size is sufficient. */
231 const unsigned size =
232 glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
233 unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
234
235 info->textures_used |= mask;
236
237 if (op == nir_texop_txf ||
238 op == nir_texop_txf_ms ||
239 op == nir_texop_txf_ms_mcs)
240 info->textures_used_by_txf |= mask;
241 }
242
243 static bool
lower_sampler(nir_tex_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)244 lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
245 nir_builder *b)
246 {
247 int texture_idx =
248 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
249 int sampler_idx =
250 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
251
252 b->cursor = nir_before_instr(&instr->instr);
253
254 if (texture_idx >= 0) {
255 assert(instr->src[texture_idx].src.is_ssa);
256
257 nir_deref_instr *texture_deref =
258 lower_deref(b, state, nir_src_as_deref(instr->src[texture_idx].src));
259 /* only lower non-bindless: */
260 if (texture_deref) {
261 nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
262 nir_src_for_ssa(&texture_deref->dest.ssa));
263 record_textures_used(&b->shader->info, texture_deref, instr->op);
264 }
265 }
266
267 if (sampler_idx >= 0) {
268 assert(instr->src[sampler_idx].src.is_ssa);
269 nir_deref_instr *sampler_deref =
270 lower_deref(b, state, nir_src_as_deref(instr->src[sampler_idx].src));
271 /* only lower non-bindless: */
272 if (sampler_deref) {
273 nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
274 nir_src_for_ssa(&sampler_deref->dest.ssa));
275 }
276 }
277
278 return true;
279 }
280
281 static bool
lower_intrinsic(nir_intrinsic_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)282 lower_intrinsic(nir_intrinsic_instr *instr,
283 struct lower_samplers_as_deref_state *state,
284 nir_builder *b)
285 {
286 if (instr->intrinsic == nir_intrinsic_image_deref_load ||
287 instr->intrinsic == nir_intrinsic_image_deref_store ||
288 instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
289 instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
290 instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
291 instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
292 instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
293 instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
294 instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
295 instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
296 instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
297 instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap ||
298 instr->intrinsic == nir_intrinsic_image_deref_atomic_fadd ||
299 instr->intrinsic == nir_intrinsic_image_deref_size) {
300
301 b->cursor = nir_before_instr(&instr->instr);
302 nir_deref_instr *deref =
303 lower_deref(b, state, nir_src_as_deref(instr->src[0]));
304
305 record_images_used(&state->shader->info, deref);
306
307 /* don't lower bindless: */
308 if (!deref)
309 return false;
310 nir_instr_rewrite_src(&instr->instr, &instr->src[0],
311 nir_src_for_ssa(&deref->dest.ssa));
312 return true;
313 }
314
315 return false;
316 }
317
318 static bool
lower_impl(nir_function_impl * impl,struct lower_samplers_as_deref_state * state)319 lower_impl(nir_function_impl *impl, struct lower_samplers_as_deref_state *state)
320 {
321 nir_builder b;
322 nir_builder_init(&b, impl);
323 bool progress = false;
324
325 nir_foreach_block(block, impl) {
326 nir_foreach_instr(instr, block) {
327 if (instr->type == nir_instr_type_tex)
328 progress |= lower_sampler(nir_instr_as_tex(instr), state, &b);
329 else if (instr->type == nir_instr_type_intrinsic)
330 progress |= lower_intrinsic(nir_instr_as_intrinsic(instr), state, &b);
331 }
332 }
333
334 if (progress) {
335 nir_metadata_preserve(impl, nir_metadata_block_index |
336 nir_metadata_dominance);
337 } else {
338 nir_metadata_preserve(impl, nir_metadata_all);
339 }
340
341 return progress;
342 }
343
344 bool
gl_nir_lower_samplers_as_deref(nir_shader * shader,const struct gl_shader_program * shader_program)345 gl_nir_lower_samplers_as_deref(nir_shader *shader,
346 const struct gl_shader_program *shader_program)
347 {
348 bool progress = false;
349 struct lower_samplers_as_deref_state state;
350
351 state.shader = shader;
352 state.shader_program = shader_program;
353 state.remap_table = _mesa_hash_table_create(NULL, _mesa_hash_string,
354 _mesa_key_string_equal);
355
356 nir_foreach_function(function, shader) {
357 if (function->impl)
358 progress |= lower_impl(function->impl, &state);
359 }
360
361 /* keys are freed automatically by ralloc */
362 _mesa_hash_table_destroy(state.remap_table, NULL);
363
364 if (progress)
365 nir_remove_dead_derefs(shader);
366
367 return progress;
368 }
369