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1 /*
2  * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
4  * Copyright © 2014 Intel Corporation
5  * Copyright © 2017 Advanced Micro Devices, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24  * DEALINGS IN THE SOFTWARE.
25  */
26 
27 /**
28  * \file
29  *
30  * Lower sampler and image references of (non-bindless) uniforms by removing
31  * struct dereferences, and synthesizing new uniform variables without structs
32  * if required.
33  *
34  * This will allow backends to have a simple, uniform treatment of bindless and
35  * non-bindless samplers and images.
36  *
37  * Example:
38  *
39  *   struct S {
40  *      sampler2D tex[2];
41  *      sampler2D other;
42  *   };
43  *   uniform S s[2];
44  *
45  *   tmp = texture(s[n].tex[m], coord);
46  *
47  * Becomes:
48  *
49  *   decl_var uniform INTERP_MODE_NONE sampler2D[2][2] lower@s.tex (...)
50  *
51  *   vec1 32 ssa_idx = $(2 * n + m)
52  *   vec4 32 ssa_out = tex ssa_coord (coord), lower@s.tex[n][m] (texture), lower@s.tex[n][m] (sampler)
53  *
54  * and lower@s.tex has var->data.binding set to the base index as defined by
55  * the opaque uniform mapping.
56  */
57 
58 #include "compiler/nir/nir.h"
59 #include "compiler/nir/nir_builder.h"
60 #include "compiler/nir/nir_deref.h"
61 #include "gl_nir.h"
62 #include "ir_uniform.h"
63 
64 #include "util/compiler.h"
65 #include "main/mtypes.h"
66 
67 struct lower_samplers_as_deref_state {
68    nir_shader *shader;
69    const struct gl_shader_program *shader_program;
70    struct hash_table *remap_table;
71 };
72 
73 /* Prepare for removing struct derefs.  This pre-pass generates the name
74  * of the lowered deref, and calculates the lowered type and location.
75  * After that, once looking up (or creating if needed) the lowered var,
76  * constructing the new chain of deref instructions is a simple loop
77  * that skips the struct deref's
78  *
79  * path:     appended to as we descend down the chain of deref instrs
80  *           and remove struct derefs
81  * location: increased as we descend down and remove struct derefs
82  * type:     updated as we recurse back up the chain of deref instrs
83  *           with the resulting type after removing struct derefs
84  */
85 static void
remove_struct_derefs_prep(nir_deref_instr ** p,char ** name,unsigned * location,const struct glsl_type ** type)86 remove_struct_derefs_prep(nir_deref_instr **p, char **name,
87                           unsigned *location, const struct glsl_type **type)
88 {
89    nir_deref_instr *cur = p[0], *next = p[1];
90 
91    if (!next) {
92       *type = cur->type;
93       return;
94    }
95 
96    switch (next->deref_type) {
97    case nir_deref_type_array: {
98       unsigned length = glsl_get_length(cur->type);
99 
100       remove_struct_derefs_prep(&p[1], name, location, type);
101 
102       *type = glsl_array_type(*type, length, glsl_get_explicit_stride(cur->type));
103       break;
104    }
105 
106    case nir_deref_type_struct: {
107       *location += glsl_get_struct_location_offset(cur->type, next->strct.index);
108       ralloc_asprintf_append(name, ".%s",
109                              glsl_get_struct_elem_name(cur->type, next->strct.index));
110 
111       remove_struct_derefs_prep(&p[1], name, location, type);
112       break;
113    }
114 
115    default:
116       unreachable("Invalid deref type");
117       break;
118    }
119 }
120 
121 static void
record_images_used(struct shader_info * info,nir_deref_instr * deref)122 record_images_used(struct shader_info *info,
123                    nir_deref_instr *deref)
124 {
125    nir_variable *var = nir_deref_instr_get_variable(deref);
126 
127    /* Structs have been lowered already, so get_aoa_size is sufficient. */
128    const unsigned size =
129       glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
130    unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
131 
132    info->images_used |= mask;
133 }
134 
135 
136 static nir_deref_instr *
lower_deref(nir_builder * b,struct lower_samplers_as_deref_state * state,nir_deref_instr * deref)137 lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
138             nir_deref_instr *deref)
139 {
140    nir_variable *var = nir_deref_instr_get_variable(deref);
141    gl_shader_stage stage = state->shader->info.stage;
142 
143    if (var->data.bindless || var->data.mode != nir_var_uniform)
144       return NULL;
145 
146    nir_deref_path path;
147    nir_deref_path_init(&path, deref, state->remap_table);
148    assert(path.path[0]->deref_type == nir_deref_type_var);
149 
150    char *name = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
151    unsigned location = var->data.location;
152    const struct glsl_type *type = NULL;
153    unsigned binding;
154 
155    /*
156     * We end up needing to do this in two passes, in order to generate
157     * the name of the lowered var (and detecting whether there even are
158     * any struct deref's), and then the second pass to construct the
159     * actual deref instructions after looking up / generating a new
160     * nir_variable (since we need to construct the deref_var first)
161     */
162 
163    remove_struct_derefs_prep(path.path, &name, &location, &type);
164 
165    if (state->shader_program && var->data.how_declared != nir_var_hidden) {
166       /* For GLSL programs, look up the bindings in the uniform storage. */
167       assert(location < state->shader_program->data->NumUniformStorage &&
168              state->shader_program->data->UniformStorage[location].opaque[stage].active);
169 
170       binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
171    } else {
172       /* For ARB programs, built-in shaders, or internally generated sampler
173        * variables in GLSL programs, assume that whoever created the shader
174        * set the bindings correctly already.
175        */
176       assert(var->data.explicit_binding);
177       binding = var->data.binding;
178    }
179 
180    if (var->type == type) {
181       /* Fast path: We did not encounter any struct derefs. */
182       var->data.binding = binding;
183       return deref;
184    }
185 
186    uint32_t hash = _mesa_hash_string(name);
187    struct hash_entry *h =
188       _mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
189 
190    if (h) {
191       var = (nir_variable *)h->data;
192    } else {
193       var = nir_variable_create(state->shader, nir_var_uniform, type, name);
194       var->data.binding = binding;
195 
196       /* Don't set var->data.location.  The old structure location could be
197        * used to index into gl_uniform_storage, assuming the full structure
198        * was walked in order.  With the new split variables, this invariant
199        * no longer holds and there's no meaningful way to start from a base
200        * location and access a particular array element.  Just leave it 0.
201        */
202 
203       _mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
204    }
205 
206    /* construct a new deref based on lowered var (skipping the struct deref's
207     * from the original deref:
208     */
209    nir_deref_instr *new_deref = nir_build_deref_var(b, var);
210    for (nir_deref_instr **p = &path.path[1]; *p; p++) {
211       if ((*p)->deref_type == nir_deref_type_struct)
212          continue;
213 
214       assert((*p)->deref_type == nir_deref_type_array);
215 
216       new_deref = nir_build_deref_array(b, new_deref,
217                                         nir_ssa_for_src(b, (*p)->arr.index, 1));
218    }
219 
220    return new_deref;
221 }
222 
223 static void
record_textures_used(struct shader_info * info,nir_deref_instr * deref,nir_texop op)224 record_textures_used(struct shader_info *info,
225                      nir_deref_instr *deref,
226                      nir_texop op)
227 {
228    nir_variable *var = nir_deref_instr_get_variable(deref);
229 
230    /* Structs have been lowered already, so get_aoa_size is sufficient. */
231    const unsigned size =
232       glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
233    unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
234 
235    info->textures_used |= mask;
236 
237    if (op == nir_texop_txf ||
238        op == nir_texop_txf_ms ||
239        op == nir_texop_txf_ms_mcs)
240       info->textures_used_by_txf |= mask;
241 }
242 
243 static bool
lower_sampler(nir_tex_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)244 lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
245               nir_builder *b)
246 {
247    int texture_idx =
248       nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
249    int sampler_idx =
250       nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
251 
252    b->cursor = nir_before_instr(&instr->instr);
253 
254    if (texture_idx >= 0) {
255       assert(instr->src[texture_idx].src.is_ssa);
256 
257       nir_deref_instr *texture_deref =
258          lower_deref(b, state, nir_src_as_deref(instr->src[texture_idx].src));
259       /* only lower non-bindless: */
260       if (texture_deref) {
261          nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
262                                nir_src_for_ssa(&texture_deref->dest.ssa));
263          record_textures_used(&b->shader->info, texture_deref, instr->op);
264       }
265    }
266 
267    if (sampler_idx >= 0) {
268       assert(instr->src[sampler_idx].src.is_ssa);
269       nir_deref_instr *sampler_deref =
270          lower_deref(b, state, nir_src_as_deref(instr->src[sampler_idx].src));
271       /* only lower non-bindless: */
272       if (sampler_deref) {
273          nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
274                                nir_src_for_ssa(&sampler_deref->dest.ssa));
275       }
276    }
277 
278    return true;
279 }
280 
281 static bool
lower_intrinsic(nir_intrinsic_instr * instr,struct lower_samplers_as_deref_state * state,nir_builder * b)282 lower_intrinsic(nir_intrinsic_instr *instr,
283                 struct lower_samplers_as_deref_state *state,
284                 nir_builder *b)
285 {
286    if (instr->intrinsic == nir_intrinsic_image_deref_load ||
287        instr->intrinsic == nir_intrinsic_image_deref_store ||
288        instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
289        instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
290        instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
291        instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
292        instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
293        instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
294        instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
295        instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
296        instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
297        instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap ||
298        instr->intrinsic == nir_intrinsic_image_deref_atomic_fadd ||
299        instr->intrinsic == nir_intrinsic_image_deref_size) {
300 
301       b->cursor = nir_before_instr(&instr->instr);
302       nir_deref_instr *deref =
303          lower_deref(b, state, nir_src_as_deref(instr->src[0]));
304 
305       record_images_used(&state->shader->info, deref);
306 
307       /* don't lower bindless: */
308       if (!deref)
309          return false;
310       nir_instr_rewrite_src(&instr->instr, &instr->src[0],
311                             nir_src_for_ssa(&deref->dest.ssa));
312       return true;
313    }
314 
315    return false;
316 }
317 
318 static bool
lower_impl(nir_function_impl * impl,struct lower_samplers_as_deref_state * state)319 lower_impl(nir_function_impl *impl, struct lower_samplers_as_deref_state *state)
320 {
321    nir_builder b;
322    nir_builder_init(&b, impl);
323    bool progress = false;
324 
325    nir_foreach_block(block, impl) {
326       nir_foreach_instr(instr, block) {
327          if (instr->type == nir_instr_type_tex)
328             progress |= lower_sampler(nir_instr_as_tex(instr), state, &b);
329          else if (instr->type == nir_instr_type_intrinsic)
330             progress |= lower_intrinsic(nir_instr_as_intrinsic(instr), state, &b);
331       }
332    }
333 
334    if (progress) {
335       nir_metadata_preserve(impl, nir_metadata_block_index |
336                                   nir_metadata_dominance);
337    } else {
338       nir_metadata_preserve(impl, nir_metadata_all);
339    }
340 
341    return progress;
342 }
343 
344 bool
gl_nir_lower_samplers_as_deref(nir_shader * shader,const struct gl_shader_program * shader_program)345 gl_nir_lower_samplers_as_deref(nir_shader *shader,
346                                const struct gl_shader_program *shader_program)
347 {
348    bool progress = false;
349    struct lower_samplers_as_deref_state state;
350 
351    state.shader = shader;
352    state.shader_program = shader_program;
353    state.remap_table = _mesa_hash_table_create(NULL, _mesa_hash_string,
354                                                _mesa_key_string_equal);
355 
356    nir_foreach_function(function, shader) {
357       if (function->impl)
358          progress |= lower_impl(function->impl, &state);
359    }
360 
361    /* keys are freed automatically by ralloc */
362    _mesa_hash_table_destroy(state.remap_table, NULL);
363 
364    if (progress)
365       nir_remove_dead_derefs(shader);
366 
367    return progress;
368 }
369