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Searched defs:glthread (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_varray.c74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local
96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray() local
112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays() local
146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays() local
179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart() local
299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding()
336 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer()
364 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer() local
377 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer() local
389 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format()
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Dglthread_marshal.h59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local
83 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices() local
94 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices() local
104 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect() local
115 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local
Dglthread.c79 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local
144 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy() local
191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch() local
247 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish() local
Dglthread_bufferobj.c70 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local
176 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer() local
199 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers() local