Searched defs:glthread (Results 1 – 4 of 4) sorted by relevance
74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao() local96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray() local112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays() local146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays() local179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart() local299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding()336 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer()364 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer() local377 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer() local389 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format()[all …]
59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command() local83 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices() local94 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices() local104 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect() local115 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local
79 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init() local144 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy() local191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch() local247 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish() local
70 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload() local176 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer() local199 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers() local