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Searched defs:half_depth (Results 1 – 12 of 12) sorted by relevance

/external/libvpx/libvpx/vpx_dsp/x86/
Dconvolve_sse2.h75 const __m128i *const half_depth, in mm_round_epi32_sse2()
82 const __m128i *const half_depth, in mm_round_epi16_sse2()
Dconvolve_avx2.h138 const __m256i *const half_depth, in mm256_round_epi32()
145 const __m256i *const half_depth, in mm256_round_epi16()
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dtri-gs.c59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dtri-instanced.c88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dgraw_util.h193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport() local
Dquad-sample.c68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dfs-test.c140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dvs-test.c120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
Dgs-test.c198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
/external/mesa3d/src/gallium/tests/trivial/
Dtri.c178 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local
Dquad-tex.c235 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local