Home
last modified time | relevance | path

Searched defs:hasDepth (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawMultipleClearsWithinRenderPass.cpp212 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local
417 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1305 bool hasDepth; in initTests() member
1414 const bool hasDepth = formatData.hasDepth; in initTests() local
1588 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassMultisampleTests.cpp117 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
969 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
1247 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1259 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
DvktRenderPassTests.cpp2405 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local
3196 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local
3469 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDepthTests.cpp1016 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
DvktPipelineStencilTests.cpp943 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1406 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test() local
/external/angle/src/libANGLE/
DFramebuffer.cpp712 bool FramebufferState::hasDepth() const in hasDepth() function in gl::FramebufferState
1137 bool Framebuffer::hasDepth() const in hasDepth() function in gl::Framebuffer
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp2204 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format).order); in CopyBufferToDepthStencil() local
6436 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
6513 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
6590 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
7811 const bool hasDepth = tcu::hasDepthComponent(format.order); in addBufferToDepthStencilTests() local
9498 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
9618 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
9738 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
DvktApiImageClearingTests.cpp2249 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
2420 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp954 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradientsStyled() local
1046 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
DtcuImageCompare.cpp839 bool hasDepth = tcu::hasDepthComponent(result.getFormat().order); in dsThresholdCompare() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1027 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
3386 bool hasDepth = !isEmpty(depthArea); in clear() local
/external/swiftshader/src/Renderer/
DSurface.cpp3511 bool Surface::hasDepth() const in hasDepth() function in sw::Surface