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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC5_SCREEN_H
25 #define VC5_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 #include "renderonly/renderonly.h"
29 #include "os/os_thread.h"
30 #include "frontend/drm_driver.h"
31 #include "util/list.h"
32 #include "util/slab.h"
33 #include "broadcom/common/v3d_debug.h"
34 #include "broadcom/common/v3d_device_info.h"
35 
36 struct v3d_bo;
37 
38 /* These are tunable parameters in the HW design, but all the V3D
39  * implementations agree.
40  */
41 #define VC5_UIFCFG_BANKS 8
42 #define VC5_UIFCFG_PAGE_SIZE 4096
43 #define VC5_UIFCFG_XOR_VALUE (1 << 4)
44 #define VC5_PAGE_CACHE_SIZE (VC5_UIFCFG_PAGE_SIZE * VC5_UIFCFG_BANKS)
45 #define VC5_UBLOCK_SIZE 64
46 #define VC5_UIFBLOCK_SIZE (4 * VC5_UBLOCK_SIZE)
47 #define VC5_UIFBLOCK_ROW_SIZE (4 * VC5_UIFBLOCK_SIZE)
48 
49 struct v3d_simulator_file;
50 
51 struct v3d_screen {
52         struct pipe_screen base;
53         struct renderonly *ro;
54         int fd;
55 
56         struct v3d_device_info devinfo;
57 
58         const char *name;
59 
60         struct slab_parent_pool transfer_pool;
61 
62         struct v3d_bo_cache {
63                 /** List of struct v3d_bo freed, by age. */
64                 struct list_head time_list;
65                 /** List of struct v3d_bo freed, per size, by age. */
66                 struct list_head *size_list;
67                 uint32_t size_list_size;
68 
69                 mtx_t lock;
70         } bo_cache;
71 
72         const struct v3d_compiler *compiler;
73 
74         struct hash_table *bo_handles;
75         mtx_t bo_handles_mutex;
76 
77         uint32_t bo_size;
78         uint32_t bo_count;
79 
80         bool has_csd;
81         bool has_cache_flush;
82         bool nonmsaa_texture_size_limit;
83 
84         struct v3d_simulator_file *sim_file;
85 };
86 
87 static inline struct v3d_screen *
v3d_screen(struct pipe_screen * screen)88 v3d_screen(struct pipe_screen *screen)
89 {
90         return (struct v3d_screen *)screen;
91 }
92 
93 struct pipe_screen *v3d_screen_create(int fd,
94                                       const struct pipe_screen_config *config,
95                                       struct renderonly *ro);
96 
97 void
98 v3d_fence_init(struct v3d_screen *screen);
99 
100 #endif /* VC5_SCREEN_H */
101