Searched defs:highPrecisionSupported (Results 1 – 3 of 3) sorted by relevance
45 bool highPrecisionSupported, in AddZeroInitSequence()68 bool highPrecisionSupported, in AddStructZeroInitSequence()88 bool highPrecisionSupported, in AddArrayZeroInitStatementList()102 bool highPrecisionSupported, in AddArrayZeroInitForLoop()135 bool highPrecisionSupported, in AddArrayZeroInitSequence()170 bool highPrecisionSupported) in InsertInitCode()215 bool highPrecisionSupported) in InitializeLocalsTraverser()281 bool highPrecisionSupported, in CreateInitCode()293 bool highPrecisionSupported, in InitializeUninitializedLocals()309 bool highPrecisionSupported) in InitializeVariables()
40 bool highPrecisionSupported, in GetDeferredInitializers()135 bool highPrecisionSupported, in DeferGlobalInitializers()
639 bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || in checkAndSimplifyAST() local