Searched defs:hud (Results 1 – 14 of 14) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 70 hud_draw_colored_prims(struct hud_context *hud, unsigned prim, in hud_draw_colored_prims() 101 hud_draw_colored_quad(struct hud_context *hud, unsigned prim, in hud_draw_colored_quad() 116 hud_draw_background_quad(struct hud_context *hud, in hud_draw_background_quad() 140 hud_draw_string(struct hud_context *hud, unsigned x, unsigned y, in hud_draw_string() 299 hud_draw_graph_line_strip(struct hud_context *hud, const struct hud_graph *gr, in hud_draw_graph_line_strip() 324 hud_pane_accumulate_vertices(struct hud_context *hud, in hud_pane_accumulate_vertices() 399 hud_pane_accumulate_vertices_simple(struct hud_context *hud, in hud_pane_accumulate_vertices_simple() 419 hud_pane_draw_colored_objects(struct hud_context *hud, in hud_pane_draw_colored_objects() 443 hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v, in hud_prepare_vertices() 457 hud_draw_results(struct hud_context *hud, struct pipe_resource *tex) in hud_draw_results() [all …]
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D | hud_private.h | 122 struct hud_context *hud; member
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/external/mesa3d/src/gallium/frontends/wgl/ |
D | stw_context.h | 48 struct hud_context *hud; member
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/external/mesa3d/src/gallium/frontends/dri/ |
D | dri_context.h | 59 struct hud_context *hud; member
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/external/replicaisland/src/com/replica/replicaisland/ |
D | InventoryComponent.java | 44 HudSystem hud = sSystemRegistry.hudSystem; in update() local
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D | PlayerComponent.java | 318 final HudSystem hud = sSystemRegistry.hudSystem; in update() local 465 HudSystem hud = sSystemRegistry.hudSystem; in stateDead() local 491 HudSystem hud = sSystemRegistry.hudSystem; in stateWin() local
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D | NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; in update() local 289 HudSystem hud = sSystemRegistry.hudSystem; in executeCommand() local
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D | TheSourceComponent.java | 120 HudSystem hud = sSystemRegistry.hudSystem; in update() local
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D | Game.java | 167 HudSystem hud = new HudSystem(); in bootstrap() local 344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem; in goToLevel() local
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D | InputGameInterface.java | 251 final HudSystem hud = sSystemRegistry.hudSystem; in update() local
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_screen.h | 93 } hud; member
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D | svga_context.h | 614 } hud; member
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/external/mesa3d/src/gallium/frontends/glx/xlib/ |
D | xm_api.h | 310 struct hud_context *hud; member
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/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.h | 149 struct hud_context *hud; /* NULL if hud is disabled */ member
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