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Searched defs:hud (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/hud/
Dhud_context.c70 hud_draw_colored_prims(struct hud_context *hud, unsigned prim, in hud_draw_colored_prims()
101 hud_draw_colored_quad(struct hud_context *hud, unsigned prim, in hud_draw_colored_quad()
116 hud_draw_background_quad(struct hud_context *hud, in hud_draw_background_quad()
140 hud_draw_string(struct hud_context *hud, unsigned x, unsigned y, in hud_draw_string()
299 hud_draw_graph_line_strip(struct hud_context *hud, const struct hud_graph *gr, in hud_draw_graph_line_strip()
324 hud_pane_accumulate_vertices(struct hud_context *hud, in hud_pane_accumulate_vertices()
399 hud_pane_accumulate_vertices_simple(struct hud_context *hud, in hud_pane_accumulate_vertices_simple()
419 hud_pane_draw_colored_objects(struct hud_context *hud, in hud_pane_draw_colored_objects()
443 hud_prepare_vertices(struct hud_context *hud, struct vertex_queue *v, in hud_prepare_vertices()
457 hud_draw_results(struct hud_context *hud, struct pipe_resource *tex) in hud_draw_results()
[all …]
Dhud_private.h122 struct hud_context *hud; member
/external/mesa3d/src/gallium/frontends/wgl/
Dstw_context.h48 struct hud_context *hud; member
/external/mesa3d/src/gallium/frontends/dri/
Ddri_context.h59 struct hud_context *hud; member
/external/replicaisland/src/com/replica/replicaisland/
DInventoryComponent.java44 HudSystem hud = sSystemRegistry.hudSystem; in update() local
DPlayerComponent.java318 final HudSystem hud = sSystemRegistry.hudSystem; in update() local
465 HudSystem hud = sSystemRegistry.hudSystem; in stateDead() local
491 HudSystem hud = sSystemRegistry.hudSystem; in stateWin() local
DNPCComponent.java130 HudSystem hud = sSystemRegistry.hudSystem; in update() local
289 HudSystem hud = sSystemRegistry.hudSystem; in executeCommand() local
DTheSourceComponent.java120 HudSystem hud = sSystemRegistry.hudSystem; in update() local
DGame.java167 HudSystem hud = new HudSystem(); in bootstrap() local
344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem; in goToLevel() local
DInputGameInterface.java251 final HudSystem hud = sSystemRegistry.hudSystem; in update() local
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.h93 } hud; member
Dsvga_context.h614 } hud; member
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dxm_api.h310 struct hud_context *hud; member
/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.h149 struct hud_context *hud; /* NULL if hud is disabled */ member