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Searched defs:i0 (Results 1 – 25 of 934) sorted by relevance

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/external/llvm-project/clang/test/Analysis/
Diterator-modeling.cpp343 auto i0 = L1.cbegin(); in list_copy_assignment() local
350 auto i0 = V1.cbegin(); in vector_copy_assignment() local
357 auto i0 = D1.cbegin(); in deque_copy_assignment() local
365 auto i0 = FL1.cbegin(); in forward_list_copy_assignment() local
374 auto i0 = L1.cbegin(), i1 = L2.cbegin(), i2 = --L2.cend(), i3 = L2.cend(); in list_move_assignment() local
393 auto i0 = V1.cbegin(), i1 = V2.cbegin(), i2 = --V2.cend(), i3 = V2.cend(); in vector_move_assignment() local
411 auto i0 = D1.cbegin(), i1 = D2.cbegin(), i2 = --D2.cend(), i3 = D2.cend(); in deque_move_assignment() local
430 auto i0 = FL1.cbegin(), i1 = FL2.cbegin(), i2 = FL2.cend(); in forward_list_move_assignment() local
458 auto i0 = L.cbegin(), i1 = L.cend(); in list_assign() local
465 auto i0 = V.cbegin(), i1 = V.cend(); in vector_assign() local
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/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs_tmp.h26 #define POINT(i0) gs_point(gs,i0) argument
27 #define LINE(flags,i0,i1) gs_line(gs,i0,i1) argument
28 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2) argument
29 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) argument
30 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) argument
Ddraw_so_emit_tmp.h27 #define POINT(i0) so_point(so,i0) argument
28 #define LINE(flags,i0,i1) so_line(so,i0,i1) argument
29 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2) argument
Ddraw_prim_assembler_tmp.h25 #define POINT(i0) prim_point(asmblr, i0) argument
26 #define LINE(flags, i0, i1) prim_line(asmblr, i0, i1) argument
27 #define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2) argument
Ddraw_pipe.c179 #define TRIANGLE(flags,i0,i1,i2) \ argument
188 #define LINE(flags,i0,i1) \ argument
196 #define POINT(i0) \ argument
285 #define TRIANGLE(flags,i0,i1,i2) \ argument
291 #define LINE(flags,i0,i1) \ argument
296 #define POINT(i0) \ argument
Ddraw_decompose_tmp.h41 #define LINE_ADJ(flags, a0, i0, i1, a1) LINE(flags, i0, i1) argument
44 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2) argument
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_3d.xml.h156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0)) argument
241 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) argument
245 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) argument
249 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) argument
269 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) argument
273 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) argument
275 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) argument
277 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) argument
279 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) argument
281 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) argument
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Dnve4_compute.xml.h172 #define NVE4_COMPUTE_MP_TEMP_SIZE(i0) (0x000002e4 + 0xc*(i0)) argument
176 #define NVE4_COMPUTE_MP_TEMP_SIZE_HIGH(i0) (0x000002e4 + 0xc*(i0)) argument
178 #define NVE4_COMPUTE_MP_TEMP_SIZE_LOW(i0) (0x000002e8 + 0xc*(i0)) argument
180 #define NVE4_COMPUTE_MP_TEMP_SIZE_MASK(i0) (0x000002ec + 0xc*(i0)) argument
184 #define NVE4_COMPUTE_FIRMWARE(i0) (0x00000500 + 0x4*(i0)) argument
198 #define NVE4_COMPUTE_UNK0F44(i0) (0x00000f44 + 0x4*(i0)) argument
202 #define NVE4_COMPUTE_UNK1040(i0) (0x00001040 + 0x4*(i0)) argument
263 #define NVE4_COMPUTE_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) argument
285 #define NVE4_COMPUTE_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) argument
289 #define NVE4_COMPUTE_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) argument
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Dnvc0_compute.xml.h199 #define NVC0_COMPUTE_FIRMWARE(i0) (0x00000500 + 0x4*(i0)) argument
313 #define NVC0_COMPUTE_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) argument
339 #define NVC0_COMPUTE_CB_DATA(i0) (0x00002390 + 0x4*(i0)) argument
343 #define NVC0_COMPUTE_IMAGE(i0) (0x00002700 + 0x20*(i0)) argument
347 #define NVC0_COMPUTE_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0)) argument
349 #define NVC0_COMPUTE_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) argument
351 #define NVC0_COMPUTE_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) argument
353 #define NVC0_COMPUTE_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) argument
359 #define NVC0_COMPUTE_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) argument
366 #define NVC0_COMPUTE_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) argument
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/external/robolectric-shadows/processor/src/test/resources/org/robolectric/annotation/processing/shadows/
DShadowImplementationWithIncorrectVisibility.java10 public void __constructor__(int i0) { in __constructor__()
14 protected void __constructor__(int i0, int i1) { in __constructor__()
18 void __constructor__(int i0, int i1, int i2) { in __constructor__()
22 private void __constructor__(int i0, int i1, int i2, int i3) { in __constructor__()
/external/mesa3d/src/gallium/drivers/etnaviv/hw/
Dstate_3d.xml.h177 #define VIVS_VS_OUTPUT(i0) (0x00000810 + 0x4*(i0)) argument
193 #define VIVS_VS_INPUT(i0) (0x00000820 + 0x4*(i0)) argument
275 #define VIVS_VS_HALTI5_UNK00898(i0) (0x00000898 + 0x4*(i0)) argument
303 #define VIVS_VS_HALTI5_INPUT(i0) (0x000008c0 + 0x4*(i0)) argument
319 #define VIVS_VS_HALTI5_OUTPUT(i0) (0x000008e0 + 0x4*(i0)) argument
335 #define VIVS_VS_INST_MEM(i0) (0x00004000 + 0x4*(i0)) argument
339 #define VIVS_VS_UNIFORMS(i0) (0x00005000 + 0x4*(i0)) argument
505 #define VIVS_PA_SHADER_ATTRIBUTES(i0) (0x00000a40 + 0x4*(i0)) argument
526 #define VIVS_PA_VARYING_NUM_COMPONENTS(i0) (0x00000a90 + 0x4*(i0)) argument
570 #define VIVS_RA_MULTISAMPLE_UNK00E10(i0) (0x00000e10 + 0x4*(i0)) argument
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Dstate.xml.h75 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) argument
195 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) argument
199 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) argument
201 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) argument
203 #define VIVS_FE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0)) argument
207 #define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0) (0x000006c0 + 0x4*(i0)) argument
209 #define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0) (0x00000700 + 0x4*(i0)) argument
211 #define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0) (0x00000740 + 0x4*(i0)) argument
213 #define VIVS_FE_GENERIC_ATTRIB_SCALE(i0) (0x00000780 + 0x4*(i0)) argument
225 #define VIVS_FE_HALTI5_UNK007D0(i0) (0x000007d0 + 0x4*(i0)) argument
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_3d.xml.h103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) argument
107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) argument
111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) argument
113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) argument
115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) argument
117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) argument
125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) argument
128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) argument
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) argument
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) argument
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Dnv50_compute.xml.h140 #define NV50_COMPUTE_CB_DATA(i0) (0x0000023c + 0x4*(i0)) argument
205 #define NV50_COMPUTE_MP_PM_SET(i0) (0x000002d0 + 0x4*(i0)) argument
209 #define NV50_COMPUTE_MP_PM_CONTROL(i0) (0x000002e0 + 0x4*(i0)) argument
274 #define NV50_COMPUTE_UNK0334(i0) (0x00000334 + 0x4*(i0)) argument
278 #define NV50_COMPUTE_UNK0340(i0) (0x00000340 + 0x4*(i0)) argument
282 #define NV50_COMPUTE_UNK0348(i0) (0x00000348 + 0x4*(i0)) argument
286 #define NV50_COMPUTE_UNK0350(i0) (0x00000350 + 0x4*(i0)) argument
327 #define NV50_COMPUTE_UNK038C(i0) (0x0000038c + 0x4*(i0)) argument
333 #define NV50_COMPUTE_UNK039C(i0) (0x0000039c + 0x4*(i0)) argument
414 #define NV50_COMPUTE_GLOBAL(i0) (0x00000400 + 0x20*(i0)) argument
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Dnv50_2d.xml.h169 #define NVC0_2D_UNK0270(i0) (0x00000270 + 0x4*(i0)) argument
235 #define NVC0_2D_UNK02BC(i0) (0x000002bc + 0x4*(i0)) argument
257 #define NV50_2D_PATTERN_BITMAP_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument
261 #define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument
265 #define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument
275 #define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument
291 #define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument
307 #define NV50_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument
319 #define NVC0_2D_DRAW_COLOR_LONG(i0) (0x00000540 + 0x4*(i0)) argument
346 #define NV50_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30-40_3d.xml.h196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) argument
216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) argument
224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) argument
361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) argument
365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) argument
367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) argument
369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) argument
379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) argument
381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) argument
383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) argument
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Dnv01_2d.xml.h136 #define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0)) argument
140 #define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument
144 #define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument
156 #define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument
172 #define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument
188 #define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument
338 #define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0)) argument
346 #define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0)) argument
350 #define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0)) argument
354 #define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0)) argument
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/external/compiler-rt/lib/sanitizer_common/
Dsanitizer_bitvector.h129 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setAll() local
146 uptr i0 = idx0(idx); in setBit() local
161 uptr i0 = idx0(idx); in clearBit() local
175 uptr i0 = idx0(idx); in getBit() local
183 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in getAndClearFirstOne() local
200 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setUnion() local
216 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setIntersection() local
236 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setDifference() local
257 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in intersectsWith() local
/external/llvm-project/compiler-rt/lib/sanitizer_common/
Dsanitizer_bitvector.h128 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setAll() local
145 uptr i0 = idx0(idx); in setBit() local
160 uptr i0 = idx0(idx); in clearBit() local
174 uptr i0 = idx0(idx); in getBit() local
182 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in getAndClearFirstOne() local
199 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setUnion() local
215 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setIntersection() local
235 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setDifference() local
256 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in intersectsWith() local
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_3d.xml.h152 #define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument
160 #define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument
623 #define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) argument
628 #define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) argument
630 #define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) argument
632 #define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) argument
634 #define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) argument
644 #define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) argument
649 #define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) argument
694 #define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) argument
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Dnv01_2d.xml.h105 #define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) argument
109 #define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument
247 #define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument
259 #define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument
275 #define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument
291 #define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument
338 #define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) argument
346 #define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) argument
354 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) argument
358 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) argument
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Dnv10_3d.xml.h150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument
160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument
538 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) argument
540 #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) argument
604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) argument
608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) argument
612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) argument
704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) argument
717 #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) argument
721 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) argument
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Dnv04_3d.xml.h314 #define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) argument
318 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) argument
320 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) argument
322 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) argument
324 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) argument
326 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) argument
336 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) argument
346 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) argument
348 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) argument
350 #define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) argument
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/external/tensorflow/tensorflow/compiler/xla/
Dreference_util.h135 for (int i0 = 0; i0 < input.n1(); ++i0) { in ReduceR2ToR1() local
233 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat2D() local
266 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat3D() local
301 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat4D() local
347 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice2D() local
375 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice3D() local
409 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice4D() local
522 for (int64 i0 = 0; i0 < in0; ++i0) { in PadArray2D() local
/external/libdrm/tests/etnaviv/
Dstate_2d.xml.h804 #define VIVS_DE_FILTER_KERNEL(i0) (0x00001800 + 0x4*(i0)) argument
814 #define VIVS_DE_INDEX_COLOR_TABLE(i0) (0x00001c00 + 0x4*(i0)) argument
818 #define VIVS_DE_HORI_FILTER_KERNEL(i0) (0x00002800 + 0x4*(i0)) argument
828 #define VIVS_DE_VERTI_FILTER_KERNEL(i0) (0x00002a00 + 0x4*(i0)) argument
838 #define VIVS_DE_INDEX_COLOR_TABLE32(i0) (0x00003400 + 0x4*(i0)) argument
844 #define VIVS_DE_BLOCK4_SRC_ADDRESS(i0) (0x00012800 + 0x4*(i0)) argument
848 #define VIVS_DE_BLOCK4_SRC_STRIDE(i0) (0x00012810 + 0x4*(i0)) argument
855 #define VIVS_DE_BLOCK4_SRC_ROTATION_CONFIG(i0) (0x00012820 + 0x4*(i0)) argument
866 #define VIVS_DE_BLOCK4_SRC_CONFIG(i0) (0x00012830 + 0x4*(i0)) argument
909 #define VIVS_DE_BLOCK4_SRC_ORIGIN(i0) (0x00012840 + 0x4*(i0)) argument
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