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Searched defs:i830 (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c54 struct i830_context *i830 = i830_context(ctx); in i830StencilFuncSeparate() local
78 struct i830_context *i830 = i830_context(ctx); in i830StencilMaskSeparate() local
94 struct i830_context *i830 = i830_context(ctx); in i830StencilOpSeparate() local
205 struct i830_context *i830 = i830_context(ctx); in i830AlphaFunc() local
234 struct i830_context *i830 = i830_context(ctx); in i830EvalLogicOpBlendState() local
261 struct i830_context *i830 = i830_context(ctx); in i830BlendColor() local
285 struct i830_context *i830 = i830_context(ctx); in i830_set_blend_state() local
423 struct i830_context *i830 = i830_context(ctx); in i830DepthFunc() local
437 struct i830_context *i830 = i830_context(ctx); in i830DepthMask() local
470 struct i830_context *i830 = i830_context(ctx); in i830PolygonStipple() local
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Di830_vtbl.c80 struct i830_context *i830 = i830_context(ctx); in i830_render_start() local
208 struct i830_context *i830 = i830_context(&intel->ctx); in i830_reduced_primitive_state() local
240 struct i830_context *i830 = i830_context(&intel->ctx); in i830_check_vertex_size() local
417 struct i830_context *i830 = i830_context(&intel->ctx); in i830_emit_state() local
569 struct i830_context *i830 = i830_context(&intel->ctx); in i830_destroy_context() local
614 struct i830_context *i830 = i830_context(&intel->ctx); in i830_set_draw_region() local
852 struct i830_context *i830 = i830_context(&intel->ctx); in i830_new_batch() local
859 struct i830_context *i830 = i830_context(&intel->ctx); in i830_assert_not_dirty() local
878 i830InitVtbl(struct i830_context *i830) in i830InitVtbl()
Di830_texblend.c131 i830SetTexEnvCombine(struct i830_context * i830, in i830SetTexEnvCombine()
388 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, in emit_texblend()
420 emit_passthrough(struct i830_context *i830) in emit_passthrough()
440 i830EmitTextureBlend(struct i830_context *i830) in i830EmitTextureBlend()
Di830_texstate.c118 struct i830_context *i830 = i830_context(ctx); in i830_update_tex_unit() local
329 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState() local
350 struct i830_context *i830 = i830_context(&intel->ctx); in i830UpdateTextureState() local
Di830_context.c64 struct i830_context *i830 = rzalloc(NULL, struct i830_context); in i830CreateContext() local
Di830_context.h154 #define I830_STATECHANGE(i830, flag) \ argument
160 #define I830_ACTIVESTATE(i830, flag, mode) \ argument
Dintel_tris.c282 struct i830_context *i830 = i830_context(&intel->ctx); in intel_flush_prim() local