1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/points.h"
35 #include "main/renderbuffer.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55 #include "intel_mipmap_tree.h"
56
57 #include "utils.h"
58 #include "util/debug.h"
59 #include "util/ralloc.h"
60
61 int INTEL_DEBUG = (0);
62
63 const char *const i915_vendor_string = "Intel Open Source Technology Center";
64
65 const char *
i915_get_renderer_string(unsigned deviceID)66 i915_get_renderer_string(unsigned deviceID)
67 {
68 const char *chipset;
69 static char buffer[128];
70
71 switch (deviceID) {
72 #undef CHIPSET
73 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
74 #include "pci_ids/i915_pci_ids.h"
75 default:
76 chipset = "Unknown Intel Chipset";
77 break;
78 }
79
80 (void) driGetRendererString(buffer, chipset, 0);
81 return buffer;
82 }
83
84 static const GLubyte *
intelGetString(struct gl_context * ctx,GLenum name)85 intelGetString(struct gl_context * ctx, GLenum name)
86 {
87 const struct intel_context *const intel = intel_context(ctx);
88
89 switch (name) {
90 case GL_VENDOR:
91 return (GLubyte *) i915_vendor_string;
92
93 case GL_RENDERER:
94 return
95 (GLubyte *) i915_get_renderer_string(intel->intelScreen->deviceID);
96
97 default:
98 return NULL;
99 }
100 }
101
102 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
103
104 static void
intel_flush_front(struct gl_context * ctx)105 intel_flush_front(struct gl_context *ctx)
106 {
107 struct intel_context *intel = intel_context(ctx);
108 __DRIcontext *driContext = intel->driContext;
109 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
110 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
111
112 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
113 if (flushFront(screen) &&
114 driDrawable &&
115 driDrawable->loaderPrivate) {
116 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
117
118 /* We set the dirty bit in intel_prepare_render() if we're
119 * front buffer rendering once we get there.
120 */
121 intel->front_buffer_dirty = false;
122 }
123 }
124 }
125
126 static void
127 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable);
128
129 static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer * rb)130 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
131 {
132 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
133 }
134
135 static void
136 intel_query_dri2_buffers(struct intel_context *intel,
137 __DRIdrawable *drawable,
138 __DRIbuffer **buffers,
139 int *count);
140
141 static void
142 intel_process_dri2_buffer(struct intel_context *intel,
143 __DRIdrawable *drawable,
144 __DRIbuffer *buffer,
145 struct intel_renderbuffer *rb,
146 const char *buffer_name);
147
148 static void
intel_update_dri2_buffers(struct intel_context * intel,__DRIdrawable * drawable)149 intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
150 {
151 __DRIbuffer *buffers = NULL;
152 int i, count;
153 const char *region_name;
154 struct intel_renderbuffer *rb;
155 struct gl_framebuffer *fb = drawable->driverPrivate;
156
157 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
158
159 if (buffers == NULL)
160 return;
161
162 for (i = 0; i < count; i++) {
163 switch (buffers[i].attachment) {
164 case __DRI_BUFFER_FRONT_LEFT:
165 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
166 region_name = "dri2 front buffer";
167 break;
168
169 case __DRI_BUFFER_FAKE_FRONT_LEFT:
170 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
171 region_name = "dri2 fake front buffer";
172 break;
173
174 case __DRI_BUFFER_BACK_LEFT:
175 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
176 region_name = "dri2 back buffer";
177 break;
178
179 case __DRI_BUFFER_DEPTH:
180 case __DRI_BUFFER_HIZ:
181 case __DRI_BUFFER_DEPTH_STENCIL:
182 case __DRI_BUFFER_STENCIL:
183 case __DRI_BUFFER_ACCUM:
184 default:
185 fprintf(stderr,
186 "unhandled buffer attach event, attachment type %d\n",
187 buffers[i].attachment);
188 return;
189 }
190
191 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
192 }
193 }
194
195 void
intel_update_renderbuffers(__DRIcontext * context,__DRIdrawable * drawable)196 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
197 {
198 struct intel_context *intel = context->driverPrivate;
199 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
200
201 /* Set this up front, so that in case our buffers get invalidated
202 * while we're getting new buffers, we don't clobber the stamp and
203 * thus ignore the invalidate. */
204 drawable->lastStamp = drawable->dri2.stamp;
205
206 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
207 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
208
209 if (screen->image.loader)
210 intel_update_image_buffers(intel, drawable);
211 else
212 intel_update_dri2_buffers(intel, drawable);
213
214 driUpdateFramebufferSize(&intel->ctx, drawable);
215 }
216
217 /**
218 * intel_prepare_render should be called anywhere that curent read/drawbuffer
219 * state is required.
220 */
221 void
intel_prepare_render(struct intel_context * intel)222 intel_prepare_render(struct intel_context *intel)
223 {
224 __DRIcontext *driContext = intel->driContext;
225 __DRIdrawable *drawable;
226
227 drawable = driContext->driDrawablePriv;
228 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
229 if (drawable->lastStamp != drawable->dri2.stamp)
230 intel_update_renderbuffers(driContext, drawable);
231 intel_draw_buffer(&intel->ctx);
232 driContext->dri2.draw_stamp = drawable->dri2.stamp;
233 }
234
235 drawable = driContext->driReadablePriv;
236 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
237 if (drawable->lastStamp != drawable->dri2.stamp)
238 intel_update_renderbuffers(driContext, drawable);
239 driContext->dri2.read_stamp = drawable->dri2.stamp;
240 }
241
242 /* If we're currently rendering to the front buffer, the rendering
243 * that will happen next will probably dirty the front buffer. So
244 * mark it as dirty here.
245 */
246 if (_mesa_is_front_buffer_drawing(intel->ctx.DrawBuffer))
247 intel->front_buffer_dirty = true;
248
249 /* Wait for the swapbuffers before the one we just emitted, so we
250 * don't get too many swaps outstanding for apps that are GPU-heavy
251 * but not CPU-heavy.
252 *
253 * We're using intelDRI2Flush (called from the loader before
254 * swapbuffer) and glFlush (for front buffer rendering) as the
255 * indicator that a frame is done and then throttle when we get
256 * here as we prepare to render the next frame. At this point for
257 * round trips for swap/copy and getting new buffers are done and
258 * we'll spend less time waiting on the GPU.
259 *
260 * Unfortunately, we don't have a handle to the batch containing
261 * the swap, and getting our hands on that doesn't seem worth it,
262 * so we just us the first batch we emitted after the last swap.
263 */
264 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
265 if (!intel->disable_throttling)
266 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
267 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
268 intel->first_post_swapbuffers_batch = NULL;
269 intel->need_throttle = false;
270 }
271 }
272
273 static void
intel_noninvalidate_viewport(struct gl_context * ctx)274 intel_noninvalidate_viewport(struct gl_context *ctx)
275 {
276 struct intel_context *intel = intel_context(ctx);
277 __DRIcontext *driContext = intel->driContext;
278
279 intelCalcViewport(ctx);
280
281 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
282 dri2InvalidateDrawable(driContext->driDrawablePriv);
283 dri2InvalidateDrawable(driContext->driReadablePriv);
284 }
285 }
286
287 static void
intel_viewport(struct gl_context * ctx)288 intel_viewport(struct gl_context *ctx)
289 {
290 intelCalcViewport(ctx);
291 }
292
293 static const struct debug_control debug_control[] = {
294 { "tex", DEBUG_TEXTURE},
295 { "state", DEBUG_STATE},
296 { "blit", DEBUG_BLIT},
297 { "mip", DEBUG_MIPTREE},
298 { "fall", DEBUG_PERF},
299 { "perf", DEBUG_PERF},
300 { "bat", DEBUG_BATCH},
301 { "pix", DEBUG_PIXEL},
302 { "buf", DEBUG_BUFMGR},
303 { "reg", DEBUG_REGION},
304 { "fbo", DEBUG_FBO},
305 { "fs", DEBUG_WM },
306 { "sync", DEBUG_SYNC},
307 { "dri", DEBUG_DRI },
308 { "stats", DEBUG_STATS },
309 { "wm", DEBUG_WM },
310 { "aub", DEBUG_AUB },
311 { NULL, 0 }
312 };
313
314
315 static void
intelInvalidateState(struct gl_context * ctx)316 intelInvalidateState(struct gl_context * ctx)
317 {
318 GLuint new_state = ctx->NewState;
319 struct intel_context *intel = intel_context(ctx);
320
321 if (ctx->swrast_context)
322 _swrast_InvalidateState(ctx, new_state);
323
324 intel->NewGLState |= new_state;
325
326 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
327 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
328
329 if (intel->vtbl.invalidate_state)
330 intel->vtbl.invalidate_state( intel, new_state );
331 }
332
333 void
intel_flush_rendering_to_batch(struct gl_context * ctx)334 intel_flush_rendering_to_batch(struct gl_context *ctx)
335 {
336 struct intel_context *intel = intel_context(ctx);
337
338 if (intel->Fallback)
339 _swrast_flush(ctx);
340
341 INTEL_FIREVERTICES(intel);
342 }
343
344 void
_intel_flush(struct gl_context * ctx,const char * file,int line)345 _intel_flush(struct gl_context *ctx, const char *file, int line)
346 {
347 struct intel_context *intel = intel_context(ctx);
348
349 intel_flush_rendering_to_batch(ctx);
350
351 if (intel->batch.used)
352 _intel_batchbuffer_flush(intel, file, line);
353 }
354
355 static void
intel_glFlush(struct gl_context * ctx)356 intel_glFlush(struct gl_context *ctx)
357 {
358 struct intel_context *intel = intel_context(ctx);
359
360 intel_flush(ctx);
361 intel_flush_front(ctx);
362 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
363 intel->need_throttle = true;
364 }
365
366 void
intelFinish(struct gl_context * ctx)367 intelFinish(struct gl_context * ctx)
368 {
369 struct intel_context *intel = intel_context(ctx);
370
371 intel_flush(ctx);
372 intel_flush_front(ctx);
373
374 if (intel->batch.last_bo)
375 drm_intel_bo_wait_rendering(intel->batch.last_bo);
376 }
377
378 void
intelInitDriverFunctions(struct dd_function_table * functions)379 intelInitDriverFunctions(struct dd_function_table *functions)
380 {
381 _mesa_init_driver_functions(functions);
382 _tnl_init_driver_draw_function(functions);
383
384 functions->Flush = intel_glFlush;
385 functions->Finish = intelFinish;
386 functions->GetString = intelGetString;
387 functions->UpdateState = intelInvalidateState;
388
389 intelInitTextureFuncs(functions);
390 intelInitTextureImageFuncs(functions);
391 intelInitTextureSubImageFuncs(functions);
392 intelInitTextureCopyImageFuncs(functions);
393 intelInitClearFuncs(functions);
394 intelInitBufferFuncs(functions);
395 intelInitPixelFuncs(functions);
396 intelInitBufferObjectFuncs(functions);
397 intel_init_syncobj_functions(functions);
398 }
399
400 bool
intelInitContext(struct intel_context * intel,int api,unsigned major_version,unsigned minor_version,uint32_t flags,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,void * sharedContextPrivate,struct dd_function_table * functions,unsigned * dri_ctx_error)401 intelInitContext(struct intel_context *intel,
402 int api,
403 unsigned major_version,
404 unsigned minor_version,
405 uint32_t flags,
406 const struct gl_config * mesaVis,
407 __DRIcontext * driContextPriv,
408 void *sharedContextPrivate,
409 struct dd_function_table *functions,
410 unsigned *dri_ctx_error)
411 {
412 struct gl_context *ctx = &intel->ctx;
413 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
414 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
415 struct intel_screen *intelScreen = sPriv->driverPrivate;
416 int bo_reuse_mode;
417
418 /* Can't rely on invalidate events, fall back to glViewport hack */
419 if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
420 functions->Viewport = intel_noninvalidate_viewport;
421 else
422 functions->Viewport = intel_viewport;
423
424 intel->intelScreen = intelScreen;
425
426 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
427 functions)) {
428 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
429 printf("%s: failed to init mesa context\n", __func__);
430 return false;
431 }
432
433 driContextSetFlags(&intel->ctx, flags);
434
435 driContextPriv->driverPrivate = intel;
436 intel->driContext = driContextPriv;
437
438 intel->gen = intelScreen->gen;
439
440 const int devID = intelScreen->deviceID;
441
442 intel->is_945 = IS_945(devID);
443
444 memset(&ctx->TextureFormatSupported,
445 0, sizeof(ctx->TextureFormatSupported));
446
447 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
448 sPriv->myNum, "i915", NULL, NULL, 0, NULL, 0);
449 intel->maxBatchSize = 4096;
450
451 /* Estimate the size of the mappable aperture into the GTT. There's an
452 * ioctl to get the whole GTT size, but not one to get the mappable subset.
453 * It turns out it's basically always 256MB, though some ancient hardware
454 * was smaller.
455 */
456 uint32_t gtt_size = 256 * 1024 * 1024;
457 if (intel->gen == 2)
458 gtt_size = 128 * 1024 * 1024;
459
460 /* We don't want to map two objects such that a memcpy between them would
461 * just fault one mapping in and then the other over and over forever. So
462 * we would need to divide the GTT size by 2. Additionally, some GTT is
463 * taken up by things like the framebuffer and the ringbuffer and such, so
464 * be more conservative.
465 */
466 intel->max_gtt_map_object_size = gtt_size / 4;
467
468 intel->bufmgr = intelScreen->bufmgr;
469
470 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
471 switch (bo_reuse_mode) {
472 case DRI_CONF_BO_REUSE_DISABLED:
473 break;
474 case DRI_CONF_BO_REUSE_ALL:
475 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
476 break;
477 }
478
479 ctx->Const.MinLineWidth = 1.0;
480 ctx->Const.MinLineWidthAA = 1.0;
481 ctx->Const.MaxLineWidth = 7.0;
482 ctx->Const.MaxLineWidthAA = 7.0;
483 ctx->Const.LineWidthGranularity = 0.5;
484
485 ctx->Const.MinPointSize = 1.0;
486 ctx->Const.MinPointSizeAA = 1.0;
487 ctx->Const.MaxPointSize = 255.0;
488 ctx->Const.MaxPointSizeAA = 3.0;
489 ctx->Const.PointSizeGranularity = 1.0;
490
491 ctx->Const.StripTextureBorder = GL_TRUE;
492
493 /* reinitialize the context point state.
494 * It depend on constants in __struct gl_contextRec::Const
495 */
496 _mesa_init_point(ctx);
497
498 ctx->Const.MaxRenderbufferSize = 2048;
499
500 _swrast_CreateContext(ctx);
501 _vbo_CreateContext(ctx, false);
502 if (ctx->swrast_context) {
503 _tnl_CreateContext(ctx);
504 _swsetup_CreateContext(ctx);
505
506 /* Configure swrast to match hardware characteristics: */
507 _swrast_allow_pixel_fog(ctx, false);
508 _swrast_allow_vertex_fog(ctx, true);
509 }
510
511 _mesa_meta_init(ctx);
512
513 intel->hw_stipple = 1;
514
515 intel->RenderIndex = ~0;
516
517 intelInitExtensions(ctx);
518
519 INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
520 if (INTEL_DEBUG & DEBUG_BUFMGR)
521 dri_bufmgr_set_debug(intel->bufmgr, true);
522 if (INTEL_DEBUG & DEBUG_PERF)
523 intel->perf_debug = true;
524
525 if (INTEL_DEBUG & DEBUG_AUB)
526 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
527
528 intel_batchbuffer_init(intel);
529
530 intel_fbo_init(intel);
531
532 intel->prim.primitive = ~0;
533
534 /* Force all software fallbacks */
535 if (getenv("INTEL_NO_RAST")) {
536 fprintf(stderr, "disabling 3D rasterization\n");
537 intel->no_rast = 1;
538 }
539
540 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
541 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
542 intel->always_flush_batch = 1;
543 }
544
545 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
546 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
547 intel->always_flush_cache = 1;
548 }
549
550 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
551 fprintf(stderr, "disabling flush throttling\n");
552 intel->disable_throttling = 1;
553 }
554
555 return true;
556 }
557
558 void
intelDestroyContext(__DRIcontext * driContextPriv)559 intelDestroyContext(__DRIcontext * driContextPriv)
560 {
561 struct intel_context *intel =
562 (struct intel_context *) driContextPriv->driverPrivate;
563 struct gl_context *ctx = &intel->ctx;
564
565 assert(intel); /* should never be null */
566 if (intel) {
567 INTEL_FIREVERTICES(intel);
568
569 /* Dump a final BMP in case the application doesn't call SwapBuffers */
570 if (INTEL_DEBUG & DEBUG_AUB) {
571 intel_batchbuffer_flush(intel);
572 aub_dump_bmp(&intel->ctx);
573 }
574
575 _mesa_meta_free(&intel->ctx);
576
577 intel->vtbl.destroy(intel);
578
579 if (ctx->swrast_context) {
580 _swsetup_DestroyContext(&intel->ctx);
581 _tnl_DestroyContext(&intel->ctx);
582 }
583 _vbo_DestroyContext(&intel->ctx);
584
585 if (ctx->swrast_context)
586 _swrast_DestroyContext(&intel->ctx);
587 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
588
589 intel_batchbuffer_free(intel);
590
591 free(intel->prim.vb);
592 intel->prim.vb = NULL;
593 drm_intel_bo_unreference(intel->prim.vb_bo);
594 intel->prim.vb_bo = NULL;
595 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
596 intel->first_post_swapbuffers_batch = NULL;
597
598 driDestroyOptionCache(&intel->optionCache);
599
600 /* free the Mesa context */
601 _mesa_free_context_data(&intel->ctx, true);
602
603 _math_matrix_dtr(&intel->ViewportMatrix);
604
605 ralloc_free(intel);
606 driContextPriv->driverPrivate = NULL;
607 }
608 }
609
610 GLboolean
intelUnbindContext(__DRIcontext * driContextPriv)611 intelUnbindContext(__DRIcontext * driContextPriv)
612 {
613 /* Unset current context and dispath table */
614 _mesa_make_current(NULL, NULL, NULL);
615
616 return true;
617 }
618
619 GLboolean
intelMakeCurrent(__DRIcontext * driContextPriv,__DRIdrawable * driDrawPriv,__DRIdrawable * driReadPriv)620 intelMakeCurrent(__DRIcontext * driContextPriv,
621 __DRIdrawable * driDrawPriv,
622 __DRIdrawable * driReadPriv)
623 {
624 struct intel_context *intel;
625
626 if (driContextPriv)
627 intel = (struct intel_context *) driContextPriv->driverPrivate;
628 else
629 intel = NULL;
630
631 if (driContextPriv) {
632 struct gl_context *ctx = &intel->ctx;
633 struct gl_framebuffer *fb, *readFb;
634
635 if (driDrawPriv == NULL && driReadPriv == NULL) {
636 fb = _mesa_get_incomplete_framebuffer();
637 readFb = _mesa_get_incomplete_framebuffer();
638 } else {
639 fb = driDrawPriv->driverPrivate;
640 readFb = driReadPriv->driverPrivate;
641 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
642 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
643 }
644
645 intel_prepare_render(intel);
646 _mesa_make_current(ctx, fb, readFb);
647
648 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
649 * is NULL at that point. We can't call _mesa_makecurrent()
650 * first, since we need the buffer size for the initial
651 * viewport. So just call intel_draw_buffer() again here. */
652 intel_draw_buffer(ctx);
653 }
654 else {
655 _mesa_make_current(NULL, NULL, NULL);
656 }
657
658 return true;
659 }
660
661 /**
662 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
663 *
664 * To determine which DRI buffers to request, examine the renderbuffers
665 * attached to the drawable's framebuffer. Then request the buffers with
666 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
667 *
668 * This is called from intel_update_renderbuffers().
669 *
670 * \param drawable Drawable whose buffers are queried.
671 * \param buffers [out] List of buffers returned by DRI2 query.
672 * \param buffer_count [out] Number of buffers returned.
673 *
674 * \see intel_update_renderbuffers()
675 * \see DRI2GetBuffers()
676 * \see DRI2GetBuffersWithFormat()
677 */
678 static void
intel_query_dri2_buffers(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer ** buffers,int * buffer_count)679 intel_query_dri2_buffers(struct intel_context *intel,
680 __DRIdrawable *drawable,
681 __DRIbuffer **buffers,
682 int *buffer_count)
683 {
684 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
685 struct gl_framebuffer *fb = drawable->driverPrivate;
686 int i = 0;
687 unsigned attachments[8];
688
689 struct intel_renderbuffer *front_rb;
690 struct intel_renderbuffer *back_rb;
691
692 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
693 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
694
695 memset(attachments, 0, sizeof(attachments));
696 if ((_mesa_is_front_buffer_drawing(fb) ||
697 _mesa_is_front_buffer_reading(fb) ||
698 !back_rb) && front_rb) {
699 /* If a fake front buffer is in use, then querying for
700 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
701 * the real front buffer to the fake front buffer. So before doing the
702 * query, we need to make sure all the pending drawing has landed in the
703 * real front buffer.
704 */
705 intel_flush(&intel->ctx);
706 intel_flush_front(&intel->ctx);
707
708 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
709 attachments[i++] = intel_bits_per_pixel(front_rb);
710 } else if (front_rb && intel->front_buffer_dirty) {
711 /* We have pending front buffer rendering, but we aren't querying for a
712 * front buffer. If the front buffer we have is a fake front buffer,
713 * the X server is going to throw it away when it processes the query.
714 * So before doing the query, make sure all the pending drawing has
715 * landed in the real front buffer.
716 */
717 intel_flush(&intel->ctx);
718 intel_flush_front(&intel->ctx);
719 }
720
721 if (back_rb) {
722 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
723 attachments[i++] = intel_bits_per_pixel(back_rb);
724 }
725
726 assert(i <= ARRAY_SIZE(attachments));
727
728 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
729 &drawable->w,
730 &drawable->h,
731 attachments, i / 2,
732 buffer_count,
733 drawable->loaderPrivate);
734 }
735
736 /**
737 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
738 *
739 * This is called from intel_update_renderbuffers().
740 *
741 * \par Note:
742 * DRI buffers whose attachment point is DRI2BufferStencil or
743 * DRI2BufferDepthStencil are handled as special cases.
744 *
745 * \param buffer_name is a human readable name, such as "dri2 front buffer",
746 * that is passed to intel_region_alloc_for_handle().
747 *
748 * \see intel_update_renderbuffers()
749 * \see intel_region_alloc_for_handle()
750 */
751 static void
intel_process_dri2_buffer(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer * buffer,struct intel_renderbuffer * rb,const char * buffer_name)752 intel_process_dri2_buffer(struct intel_context *intel,
753 __DRIdrawable *drawable,
754 __DRIbuffer *buffer,
755 struct intel_renderbuffer *rb,
756 const char *buffer_name)
757 {
758 struct intel_region *region = NULL;
759
760 if (!rb)
761 return;
762
763 /* We try to avoid closing and reopening the same BO name, because the first
764 * use of a mapping of the buffer involves a bunch of page faulting which is
765 * moderately expensive.
766 */
767 if (rb->mt &&
768 rb->mt->region &&
769 rb->mt->region->name == buffer->name)
770 return;
771
772 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
773 fprintf(stderr,
774 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
775 buffer->name, buffer->attachment,
776 buffer->cpp, buffer->pitch);
777 }
778
779 intel_miptree_release(&rb->mt);
780 region = intel_region_alloc_for_handle(intel->intelScreen,
781 buffer->cpp,
782 drawable->w,
783 drawable->h,
784 buffer->pitch,
785 buffer->name,
786 buffer_name);
787 if (!region)
788 return;
789
790 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
791 buffer->attachment,
792 intel_rb_format(rb),
793 region);
794 intel_region_release(®ion);
795 }
796
797 /**
798 * \brief Query DRI Image loader to obtain a DRIdrawable's buffers.
799 *
800 * To determine which DRI buffers to request, examine the renderbuffers
801 * attached to the drawable's framebuffer. Then request the buffers with
802 * dri3
803 *
804 * This is called from intel_update_renderbuffers().
805 *
806 * \param drawable Drawable whose buffers are queried.
807 * \param buffers [out] List of buffers returned by DRI2 query.
808 * \param buffer_count [out] Number of buffers returned.
809 *
810 * \see intel_update_renderbuffers()
811 */
812
813 static void
intel_update_image_buffer(struct intel_context * intel,__DRIdrawable * drawable,struct intel_renderbuffer * rb,__DRIimage * buffer,enum __DRIimageBufferMask buffer_type)814 intel_update_image_buffer(struct intel_context *intel,
815 __DRIdrawable *drawable,
816 struct intel_renderbuffer *rb,
817 __DRIimage *buffer,
818 enum __DRIimageBufferMask buffer_type)
819 {
820 struct intel_region *region = buffer->region;
821
822 if (!rb || !region)
823 return;
824
825 unsigned num_samples = rb->Base.Base.NumSamples;
826
827 if (rb->mt &&
828 rb->mt->region &&
829 rb->mt->region == region)
830 return;
831
832 intel_miptree_release(&rb->mt);
833 rb->mt = intel_miptree_create_for_image_buffer(intel,
834 buffer_type,
835 intel_rb_format(rb),
836 num_samples,
837 region);
838 }
839
840
841 static void
intel_update_image_buffers(struct intel_context * intel,__DRIdrawable * drawable)842 intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable)
843 {
844 struct gl_framebuffer *fb = drawable->driverPrivate;
845 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
846 struct intel_renderbuffer *front_rb;
847 struct intel_renderbuffer *back_rb;
848 struct __DRIimageList images;
849 unsigned int format;
850 uint32_t buffer_mask = 0;
851 int ret;
852
853 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
854 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
855
856 if (back_rb)
857 format = intel_rb_format(back_rb);
858 else if (front_rb)
859 format = intel_rb_format(front_rb);
860 else
861 return;
862
863 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
864 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
865 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
866 }
867
868 if (back_rb)
869 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
870
871 ret = screen->image.loader->getBuffers(drawable,
872 driGLFormatToImageFormat(format),
873 &drawable->dri2.stamp,
874 drawable->loaderPrivate,
875 buffer_mask,
876 &images);
877 if (!ret)
878 return;
879
880 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
881 drawable->w = images.front->width;
882 drawable->h = images.front->height;
883 intel_update_image_buffer(intel,
884 drawable,
885 front_rb,
886 images.front,
887 __DRI_IMAGE_BUFFER_FRONT);
888 }
889 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
890 drawable->w = images.back->width;
891 drawable->h = images.back->height;
892 intel_update_image_buffer(intel,
893 drawable,
894 back_rb,
895 images.back,
896 __DRI_IMAGE_BUFFER_BACK);
897 }
898 }
899