Searched defs:imageUnit (Results 1 – 9 of 9) sorted by relevance
332 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
544 for (auto &imageUnit : mImageUnits) in reset() local3350 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
1065 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced) in ImageBinding()
449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()572 const gl::ImageUnit &imageUnit) in onImageChange()2706 const gl::ImageUnit &imageUnit) in setImageState()2773 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2798 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local2822 const gl::ImageUnit &imageUnit) in setTextureForImage()
394 const gl::ImageUnit &imageUnit, in getSRVForImage()427 const gl::ImageUnit &imageUnit, in getUAVForImage()
1105 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
3648 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
949 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
3111 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local