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Searched defs:imageUnit (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/
DContext.inl.h62 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
DProgramExecutable.cpp783 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
DState.cpp3558 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
DProgram.cpp1165 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()
573 const gl::ImageUnit &imageUnit) in onImageChange()
2720 const gl::ImageUnit &imageUnit) in setImageState()
2787 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local
2812 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local
2836 const gl::ImageUnit &imageUnit) in setTextureForImage()
DTextureStorage11.cpp396 const gl::ImageUnit &imageUnit, in getSRVForImage()
429 const gl::ImageUnit &imageUnit, in getUAVForImage()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp620 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit) in SerializeImageUnit()
719 for (const gl::ImageUnit &imageUnit : state.getImageUnits()) in SerializeContextState() local
DFrameCapture.cpp3282 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1434 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
1460 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
DContextVk.cpp5157 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1039 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local