Searched defs:imageUnit (Results 1 – 12 of 12) sorted by relevance
62 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
783 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
3558 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
1165 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()573 const gl::ImageUnit &imageUnit) in onImageChange()2720 const gl::ImageUnit &imageUnit) in setImageState()2787 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2812 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local2836 const gl::ImageUnit &imageUnit) in setTextureForImage()
396 const gl::ImageUnit &imageUnit, in getSRVForImage()429 const gl::ImageUnit &imageUnit, in getUAVForImage()
620 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit) in SerializeImageUnit()719 for (const gl::ImageUnit &imageUnit : state.getImageUnits()) in SerializeContextState() local
3282 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
1434 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local1460 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
5157 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
1039 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local