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Searched defs:img_coord (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c120 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_resolve_compute_shader() local
222 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, global_id, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_compute_shader() local
Dradv_meta_resolve_fs.c88 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_resolve_fragment_shader() local
400 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_fragment_shader() local
Dradv_meta.c583 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core()
Dradv_meta_bufimage.c89 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_itob_compute_shader() local
324 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_btoi_compute_shader() local
554 nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); in build_nir_btoi_r32g32b32_compute_shader() local