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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrTextureDomain.h"
9 
10 #include "GrProxyProvider.h"
11 #include "GrShaderCaps.h"
12 #include "GrSimpleTextureEffect.h"
13 #include "GrSurfaceProxyPriv.h"
14 #include "GrTexture.h"
15 #include "SkFloatingPoint.h"
16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLProgramDataManager.h"
19 #include "glsl/GrGLSLShaderBuilder.h"
20 #include "glsl/GrGLSLUniformHandler.h"
21 
22 #include <utility>
23 
GrTextureDomain(GrTextureProxy * proxy,const SkRect & domain,Mode modeX,Mode modeY,int index)24 GrTextureDomain::GrTextureDomain(GrTextureProxy* proxy, const SkRect& domain, Mode modeX,
25                                  Mode modeY, int index)
26     : fModeX(modeX)
27     , fModeY(modeY)
28     , fIndex(index) {
29 
30     if (!proxy) {
31         SkASSERT(modeX == kIgnore_Mode && modeY == kIgnore_Mode);
32         return;
33     }
34 
35     const SkRect kFullRect = SkRect::MakeIWH(proxy->width(), proxy->height());
36 
37     // We don't currently handle domains that are empty or don't intersect the texture.
38     // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
39     // handle rects that do not intersect the [0..1]x[0..1] rect.
40     SkASSERT(domain.fLeft <= domain.fRight);
41     SkASSERT(domain.fTop <= domain.fBottom);
42     fDomain.fLeft = SkScalarPin(domain.fLeft, 0.0f, kFullRect.fRight);
43     fDomain.fRight = SkScalarPin(domain.fRight, fDomain.fLeft, kFullRect.fRight);
44     fDomain.fTop = SkScalarPin(domain.fTop, 0.0f, kFullRect.fBottom);
45     fDomain.fBottom = SkScalarPin(domain.fBottom, fDomain.fTop, kFullRect.fBottom);
46     SkASSERT(fDomain.fLeft <= fDomain.fRight);
47     SkASSERT(fDomain.fTop <= fDomain.fBottom);
48 }
49 
50 //////////////////////////////////////////////////////////////////////////////
51 
clamp_expression(GrTextureDomain::Mode mode,const char * inCoord,const char * coordSwizzle,const char * domain,const char * minSwizzle,const char * maxSwizzle)52 static SkString clamp_expression(GrTextureDomain::Mode mode, const char* inCoord,
53                                  const char* coordSwizzle, const char* domain,
54                                  const char* minSwizzle, const char* maxSwizzle) {
55     SkString clampedExpr;
56     switch(mode) {
57         case GrTextureDomain::kIgnore_Mode:
58             clampedExpr.printf("%s.%s\n", inCoord, coordSwizzle);
59             break;
60         case GrTextureDomain::kDecal_Mode:
61             // The lookup coordinate to use for decal will be clamped just like kClamp_Mode,
62             // it's just that the post-processing will be different, so fall through
63         case GrTextureDomain::kClamp_Mode:
64             clampedExpr.printf("clamp(%s.%s, %s.%s, %s.%s)",
65                                inCoord, coordSwizzle, domain, minSwizzle, domain, maxSwizzle);
66             break;
67         case GrTextureDomain::kRepeat_Mode:
68             clampedExpr.printf("mod(%s.%s - %s.%s, %s.%s - %s.%s) + %s.%s",
69                                inCoord, coordSwizzle, domain, minSwizzle, domain, maxSwizzle,
70                                domain, minSwizzle, domain, minSwizzle);
71             break;
72         default:
73             SkASSERTF(false, "Unknown texture domain mode: %u\n", (uint32_t) mode);
74             break;
75     }
76     return clampedExpr;
77 }
78 
sampleTexture(GrGLSLShaderBuilder * builder,GrGLSLUniformHandler * uniformHandler,const GrShaderCaps * shaderCaps,const GrTextureDomain & textureDomain,const char * outColor,const SkString & inCoords,GrGLSLFragmentProcessor::SamplerHandle sampler,const char * inModulateColor)79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
80                                               GrGLSLUniformHandler* uniformHandler,
81                                               const GrShaderCaps* shaderCaps,
82                                               const GrTextureDomain& textureDomain,
83                                               const char* outColor,
84                                               const SkString& inCoords,
85                                               GrGLSLFragmentProcessor::SamplerHandle sampler,
86                                               const char* inModulateColor) {
87     SkASSERT(!fHasMode || (textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY));
88     SkDEBUGCODE(fModeX = textureDomain.modeX();)
89     SkDEBUGCODE(fModeY = textureDomain.modeY();)
90     SkDEBUGCODE(fHasMode = true;)
91 
92     if ((textureDomain.modeX() != kIgnore_Mode || textureDomain.modeY() != kIgnore_Mode) &&
93         !fDomainUni.isValid()) {
94         // Must include the domain uniform since at least one axis uses it
95         const char* name;
96         SkString uniName("TexDom");
97         if (textureDomain.fIndex >= 0) {
98             uniName.appendS32(textureDomain.fIndex);
99         }
100         fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
101                                                 uniName.c_str(), &name);
102         fDomainName = name;
103     }
104 
105     bool decalX = textureDomain.modeX() == kDecal_Mode;
106     bool decalY = textureDomain.modeY() == kDecal_Mode;
107     if ((decalX || decalY) && !fDecalUni.isValid()) {
108         const char* name;
109         SkString uniName("DecalParams");
110         if (textureDomain.fIndex >= 0) {
111             uniName.appendS32(textureDomain.fIndex);
112         }
113         // Half3 since this will hold texture width, height, and then a step function control param
114         fDecalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
115                                                uniName.c_str(), &name);
116         fDecalName = name;
117     }
118 
119     // Add a block so that we can declare variables
120     GrGLSLShaderBuilder::ShaderBlock block(builder);
121     // Always use a local variable for the input coordinates; often callers pass in an expression
122     // and we want to cache it across all of its references in the code below
123     builder->codeAppendf("float2 origCoord = %s;", inCoords.c_str());
124     builder->codeAppend("float2 clampedCoord = ");
125     if (textureDomain.modeX() != textureDomain.modeY()) {
126         // The wrap modes differ on the two axes, so build up a coordinate that respects each axis'
127         // domain rule independently before sampling the texture.
128         SkString tcX = clamp_expression(textureDomain.modeX(), "origCoord", "x",
129                                         fDomainName.c_str(), "x", "z");
130         SkString tcY = clamp_expression(textureDomain.modeY(), "origCoord", "y",
131                                         fDomainName.c_str(), "y", "w");
132         builder->codeAppendf("float2(%s, %s)", tcX.c_str(), tcY.c_str());
133     } else {
134         // Since the x and y axis wrap modes are the same, they can be calculated together using
135         // more efficient vector operations
136         SkString tc = clamp_expression(textureDomain.modeX(), "origCoord", "xy",
137                                        fDomainName.c_str(), "xy", "zw");
138         builder->codeAppend(tc.c_str());
139     }
140     builder->codeAppend(";");
141 
142     // Look up the texture sample at the clamped coordinate location
143     builder->codeAppend("half4 inside = ");
144     builder->appendTextureLookupAndModulate(inModulateColor, sampler, "clampedCoord",
145                                             kFloat2_GrSLType);
146     builder->codeAppend(";");
147 
148     // Apply decal mode's transparency interpolation if needed
149     if (decalX || decalY) {
150         // The decal err is the max absoluate value between the clamped coordinate and the original
151         // pixel coordinate. This will then be clamped to 1.f if it's greater than the control
152         // parameter, which simulates kNearest and kBilerp behavior depending on if it's 0 or 1.
153         if (decalX && decalY) {
154             builder->codeAppendf("half err = max(abs(clampedCoord.x - origCoord.x) * %s.x, "
155                                                 "abs(clampedCoord.y - origCoord.y) * %s.y);",
156                                  fDecalName.c_str(), fDecalName.c_str());
157         } else if (decalX) {
158             builder->codeAppendf("half err = abs(clampedCoord.x - origCoord.x) * %s.x;",
159                                  fDecalName.c_str());
160         } else {
161             SkASSERT(decalY);
162             builder->codeAppendf("half err = abs(clampedCoord.y - origCoord.y) * %s.y;",
163                                  fDecalName.c_str());
164         }
165 
166         // Apply a transform to the error rate, which let's us simulate nearest or bilerp filtering
167         // in the same shader. When the texture is nearest filtered, fSizeName.z is set to 1/2 so
168         // this becomes a step function centered at .5 away from the clamped coordinate (but the
169         // domain for decal is inset by .5 so the edge lines up properly). When bilerp, fSizeName.z
170         // is set to 1 and it becomes a simple linear blend between texture and transparent.
171         builder->codeAppendf("if (err > %s.z) { err = 1.0; } else if (%s.z < 1) { err = 0.0; }",
172                              fDecalName.c_str(), fDecalName.c_str());
173         builder->codeAppendf("%s = mix(inside, half4(0, 0, 0, 0), err);", outColor);
174     } else {
175         // A simple look up
176         builder->codeAppendf("%s = inside;", outColor);
177     }
178 }
179 
setData(const GrGLSLProgramDataManager & pdman,const GrTextureDomain & textureDomain,GrTextureProxy * proxy,const GrSamplerState & sampler)180 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
181                                         const GrTextureDomain& textureDomain,
182                                         GrTextureProxy* proxy,
183                                         const GrSamplerState& sampler) {
184     GrTexture* tex = proxy->peekTexture();
185     SkASSERT(fHasMode && textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY);
186     if (kIgnore_Mode != textureDomain.modeX() || kIgnore_Mode != textureDomain.modeY()) {
187         bool sendDecalData = textureDomain.modeX() == kDecal_Mode ||
188                              textureDomain.modeY() == kDecal_Mode;
189 
190         // If the texture is using nearest filtering, then the decal filter weight should step from
191         // 0 (texture) to 1 (transparent) one half pixel away from the domain. When doing any other
192         // form of filtering, the weight should be 1.0 so that it smoothly interpolates between the
193         // texture and transparent.
194         SkScalar decalFilterWeight = sampler.filter() == GrSamplerState::Filter::kNearest ?
195                 SK_ScalarHalf : 1.0f;
196         SkScalar wInv, hInv, h;
197         if (proxy->textureType() == GrTextureType::kRectangle) {
198             wInv = hInv = 1.f;
199             h = tex->height();
200 
201             // Don't do any scaling by texture size for decal filter rate, it's already in pixels
202             if (sendDecalData) {
203                 pdman.set3f(fDecalUni, 1.f, 1.f, decalFilterWeight);
204             }
205         } else {
206             wInv = SK_Scalar1 / tex->width();
207             hInv = SK_Scalar1 / tex->height();
208             h = 1.f;
209 
210             if (sendDecalData) {
211                 pdman.set3f(fDecalUni, tex->width(), tex->height(), decalFilterWeight);
212             }
213         }
214 
215         float values[kPrevDomainCount] = {
216             SkScalarToFloat(textureDomain.domain().fLeft * wInv),
217             SkScalarToFloat(textureDomain.domain().fTop * hInv),
218             SkScalarToFloat(textureDomain.domain().fRight * wInv),
219             SkScalarToFloat(textureDomain.domain().fBottom * hInv)
220         };
221 
222         if (proxy->textureType() == GrTextureType::kRectangle) {
223             SkASSERT(values[0] >= 0.0f && values[0] <= proxy->height());
224             SkASSERT(values[1] >= 0.0f && values[1] <= proxy->height());
225             SkASSERT(values[2] >= 0.0f && values[2] <= proxy->height());
226             SkASSERT(values[3] >= 0.0f && values[3] <= proxy->height());
227         } else {
228             SkASSERT(values[0] >= 0.0f && values[0] <= 1.0f);
229             SkASSERT(values[1] >= 0.0f && values[1] <= 1.0f);
230             SkASSERT(values[2] >= 0.0f && values[2] <= 1.0f);
231             SkASSERT(values[3] >= 0.0f && values[3] <= 1.0f);
232         }
233 
234         // vertical flip if necessary
235         if (kBottomLeft_GrSurfaceOrigin == proxy->origin()) {
236             values[1] = h - values[1];
237             values[3] = h - values[3];
238 
239             // The top and bottom were just flipped, so correct the ordering
240             // of elements so that values = (l, t, r, b).
241             using std::swap;
242             swap(values[1], values[3]);
243         }
244         if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(float))) {
245             pdman.set4fv(fDomainUni, 1, values);
246             memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(float));
247         }
248     }
249 }
250 
251 ///////////////////////////////////////////////////////////////////////////////
252 
Make(sk_sp<GrTextureProxy> proxy,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode mode,GrSamplerState::Filter filterMode)253 std::unique_ptr<GrFragmentProcessor> GrTextureDomainEffect::Make(
254         sk_sp<GrTextureProxy> proxy,
255         const SkMatrix& matrix,
256         const SkRect& domain,
257         GrTextureDomain::Mode mode,
258         GrSamplerState::Filter filterMode) {
259     return Make(std::move(proxy), matrix, domain, mode, mode,
260                 GrSamplerState(GrSamplerState::WrapMode::kClamp, filterMode));
261 }
262 
Make(sk_sp<GrTextureProxy> proxy,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode modeX,GrTextureDomain::Mode modeY,const GrSamplerState & sampler)263 std::unique_ptr<GrFragmentProcessor> GrTextureDomainEffect::Make(
264         sk_sp<GrTextureProxy> proxy,
265         const SkMatrix& matrix,
266         const SkRect& domain,
267         GrTextureDomain::Mode modeX,
268         GrTextureDomain::Mode modeY,
269         const GrSamplerState& sampler) {
270     // If both domain modes happen to be ignore, it would be faster to just drop the domain logic
271     // entirely Technically, we could also use the simple texture effect if the domain modes agree
272     // with the sampler modes and the proxy is the same size as the domain. It's a lot easier for
273     // calling code to detect these cases and handle it themselves.
274     return std::unique_ptr<GrFragmentProcessor>(new GrTextureDomainEffect(
275             std::move(proxy), matrix, domain, modeX, modeY, sampler));
276 }
277 
GrTextureDomainEffect(sk_sp<GrTextureProxy> proxy,const SkMatrix & matrix,const SkRect & domain,GrTextureDomain::Mode modeX,GrTextureDomain::Mode modeY,const GrSamplerState & sampler)278 GrTextureDomainEffect::GrTextureDomainEffect(sk_sp<GrTextureProxy> proxy,
279                                              const SkMatrix& matrix,
280                                              const SkRect& domain,
281                                              GrTextureDomain::Mode modeX,
282                                              GrTextureDomain::Mode modeY,
283                                              const GrSamplerState& sampler)
284         : INHERITED(kGrTextureDomainEffect_ClassID,
285                     ModulateForSamplerOptFlags(proxy->config(),
286                             GrTextureDomain::IsDecalSampled(sampler, modeX, modeY)))
287         , fCoordTransform(matrix, proxy.get())
288         , fTextureDomain(proxy.get(), domain, modeX, modeY)
289         , fTextureSampler(std::move(proxy), sampler) {
290     SkASSERT((modeX != GrTextureDomain::kRepeat_Mode && modeY != GrTextureDomain::kRepeat_Mode) ||
291              sampler.filter() == GrSamplerState::Filter::kNearest);
292     this->addCoordTransform(&fCoordTransform);
293     this->setTextureSamplerCnt(1);
294 }
295 
GrTextureDomainEffect(const GrTextureDomainEffect & that)296 GrTextureDomainEffect::GrTextureDomainEffect(const GrTextureDomainEffect& that)
297         : INHERITED(kGrTextureDomainEffect_ClassID, that.optimizationFlags())
298         , fCoordTransform(that.fCoordTransform)
299         , fTextureDomain(that.fTextureDomain)
300         , fTextureSampler(that.fTextureSampler) {
301     this->addCoordTransform(&fCoordTransform);
302     this->setTextureSamplerCnt(1);
303 }
304 
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const305 void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
306                                                   GrProcessorKeyBuilder* b) const {
307     b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain));
308 }
309 
onCreateGLSLInstance() const310 GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLSLInstance() const  {
311     class GLSLProcessor : public GrGLSLFragmentProcessor {
312     public:
313         void emitCode(EmitArgs& args) override {
314             const GrTextureDomainEffect& tde = args.fFp.cast<GrTextureDomainEffect>();
315             const GrTextureDomain& domain = tde.fTextureDomain;
316 
317             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
318             SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
319 
320             fGLDomain.sampleTexture(fragBuilder,
321                                     args.fUniformHandler,
322                                     args.fShaderCaps,
323                                     domain,
324                                     args.fOutputColor,
325                                     coords2D,
326                                     args.fTexSamplers[0],
327                                     args.fInputColor);
328         }
329 
330     protected:
331         void onSetData(const GrGLSLProgramDataManager& pdman,
332                        const GrFragmentProcessor& fp) override {
333             const GrTextureDomainEffect& tde = fp.cast<GrTextureDomainEffect>();
334             const GrTextureDomain& domain = tde.fTextureDomain;
335             GrTextureProxy* proxy = tde.textureSampler(0).proxy();
336 
337             fGLDomain.setData(pdman, domain, proxy, tde.textureSampler(0).samplerState());
338         }
339 
340     private:
341         GrTextureDomain::GLDomain         fGLDomain;
342     };
343 
344     return new GLSLProcessor;
345 }
346 
onIsEqual(const GrFragmentProcessor & sBase) const347 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
348     const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>();
349     return this->fTextureDomain == s.fTextureDomain;
350 }
351 
352 ///////////////////////////////////////////////////////////////////////////////
353 
354 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect);
355 
356 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)357 std::unique_ptr<GrFragmentProcessor> GrTextureDomainEffect::TestCreate(GrProcessorTestData* d) {
358     int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
359                                         : GrProcessorUnitTest::kAlphaTextureIdx;
360     sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx);
361     SkRect domain;
362     domain.fLeft = d->fRandom->nextRangeScalar(0, proxy->width());
363     domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, proxy->width());
364     domain.fTop = d->fRandom->nextRangeScalar(0, proxy->height());
365     domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, proxy->height());
366     GrTextureDomain::Mode modeX =
367         (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount);
368     GrTextureDomain::Mode modeY =
369         (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount);
370     const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
371     bool bilerp = modeX != GrTextureDomain::kRepeat_Mode && modeY != GrTextureDomain::kRepeat_Mode ?
372             d->fRandom->nextBool() : false;
373     return GrTextureDomainEffect::Make(
374             std::move(proxy),
375             matrix,
376             domain,
377             modeX,
378             modeY,
379             GrSamplerState(GrSamplerState::WrapMode::kClamp, bilerp ?
380                            GrSamplerState::Filter::kBilerp : GrSamplerState::Filter::kNearest));
381 }
382 #endif
383 
384 ///////////////////////////////////////////////////////////////////////////////
Make(sk_sp<GrTextureProxy> proxy,const SkIRect & subset,const SkIPoint & deviceSpaceOffset)385 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::Make(
386         sk_sp<GrTextureProxy> proxy, const SkIRect& subset, const SkIPoint& deviceSpaceOffset) {
387     return std::unique_ptr<GrFragmentProcessor>(new GrDeviceSpaceTextureDecalFragmentProcessor(
388             std::move(proxy), subset, deviceSpaceOffset));
389 }
390 
GrDeviceSpaceTextureDecalFragmentProcessor(sk_sp<GrTextureProxy> proxy,const SkIRect & subset,const SkIPoint & deviceSpaceOffset)391 GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor(
392         sk_sp<GrTextureProxy> proxy, const SkIRect& subset, const SkIPoint& deviceSpaceOffset)
393         : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID,
394                     kCompatibleWithCoverageAsAlpha_OptimizationFlag)
395         , fTextureSampler(proxy, GrSamplerState::ClampNearest())
396         , fTextureDomain(proxy.get(),
397                          GrTextureDomain::MakeTexelDomain(subset, GrTextureDomain::kDecal_Mode),
398                          GrTextureDomain::kDecal_Mode, GrTextureDomain::kDecal_Mode) {
399     this->setTextureSamplerCnt(1);
400     fDeviceSpaceOffset.fX = deviceSpaceOffset.fX - subset.fLeft;
401     fDeviceSpaceOffset.fY = deviceSpaceOffset.fY - subset.fTop;
402 }
403 
GrDeviceSpaceTextureDecalFragmentProcessor(const GrDeviceSpaceTextureDecalFragmentProcessor & that)404 GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor(
405         const GrDeviceSpaceTextureDecalFragmentProcessor& that)
406         : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID,
407                     kCompatibleWithCoverageAsAlpha_OptimizationFlag)
408         , fTextureSampler(that.fTextureSampler)
409         , fTextureDomain(that.fTextureDomain)
410         , fDeviceSpaceOffset(that.fDeviceSpaceOffset) {
411     this->setTextureSamplerCnt(1);
412 }
413 
clone() const414 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::clone() const {
415     return std::unique_ptr<GrFragmentProcessor>(
416             new GrDeviceSpaceTextureDecalFragmentProcessor(*this));
417 }
418 
onCreateGLSLInstance() const419 GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLSLInstance() const  {
420     class GLSLProcessor : public GrGLSLFragmentProcessor {
421     public:
422         void emitCode(EmitArgs& args) override {
423             const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
424                     args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
425             const char* scaleAndTranslateName;
426             fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
427                                                                      kHalf4_GrSLType,
428                                                                      "scaleAndTranslate",
429                                                                      &scaleAndTranslateName);
430             args.fFragBuilder->codeAppendf("half2 coords = sk_FragCoord.xy * %s.xy + %s.zw;",
431                                            scaleAndTranslateName, scaleAndTranslateName);
432             fGLDomain.sampleTexture(args.fFragBuilder,
433                                     args.fUniformHandler,
434                                     args.fShaderCaps,
435                                     dstdfp.fTextureDomain,
436                                     args.fOutputColor,
437                                     SkString("coords"),
438                                     args.fTexSamplers[0],
439                                     args.fInputColor);
440         }
441 
442     protected:
443         void onSetData(const GrGLSLProgramDataManager& pdman,
444                        const GrFragmentProcessor& fp) override {
445             const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
446                     fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
447             GrTextureProxy* proxy = dstdfp.textureSampler(0).proxy();
448             GrTexture* texture = proxy->peekTexture();
449 
450             fGLDomain.setData(pdman, dstdfp.fTextureDomain, proxy,
451                               dstdfp.textureSampler(0).samplerState());
452             float iw = 1.f / texture->width();
453             float ih = 1.f / texture->height();
454             float scaleAndTransData[4] = {
455                 iw, ih,
456                 -dstdfp.fDeviceSpaceOffset.fX * iw, -dstdfp.fDeviceSpaceOffset.fY * ih
457             };
458             if (proxy->origin() == kBottomLeft_GrSurfaceOrigin) {
459                 scaleAndTransData[1] = -scaleAndTransData[1];
460                 scaleAndTransData[3] = 1 - scaleAndTransData[3];
461             }
462             pdman.set4fv(fScaleAndTranslateUni, 1, scaleAndTransData);
463         }
464 
465     private:
466         GrTextureDomain::GLDomain   fGLDomain;
467         UniformHandle               fScaleAndTranslateUni;
468     };
469 
470     return new GLSLProcessor;
471 }
472 
onIsEqual(const GrFragmentProcessor & fp) const473 bool GrDeviceSpaceTextureDecalFragmentProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
474     const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
475             fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
476     return dstdfp.fTextureSampler.proxy()->underlyingUniqueID() ==
477                    fTextureSampler.proxy()->underlyingUniqueID() &&
478            dstdfp.fDeviceSpaceOffset == fDeviceSpaceOffset &&
479            dstdfp.fTextureDomain == fTextureDomain;
480 }
481 
482 ///////////////////////////////////////////////////////////////////////////////
483 
484 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDeviceSpaceTextureDecalFragmentProcessor);
485 
486 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)487 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::TestCreate(
488         GrProcessorTestData* d) {
489     int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
490                                         : GrProcessorUnitTest::kAlphaTextureIdx;
491     sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx);
492     SkIRect subset;
493     subset.fLeft = d->fRandom->nextULessThan(proxy->width() - 1);
494     subset.fRight = d->fRandom->nextRangeU(subset.fLeft, proxy->width());
495     subset.fTop = d->fRandom->nextULessThan(proxy->height() - 1);
496     subset.fBottom = d->fRandom->nextRangeU(subset.fTop, proxy->height());
497     SkIPoint pt;
498     pt.fX = d->fRandom->nextULessThan(2048);
499     pt.fY = d->fRandom->nextULessThan(2048);
500     return GrDeviceSpaceTextureDecalFragmentProcessor::Make(std::move(proxy), subset, pt);
501 }
502 #endif
503