Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
1453 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local1550 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local1673 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked()1787 nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked()1901 nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, in findTouchedWindowTargetsLocked()2425 std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked()2458 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked()2474 std::vector<InputTarget>& inputTargets) { in addMonitoringTargetLocked()