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1 /*
2  * Copyright © 2019 Igalia S.L.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "ir3_nir.h"
25 
26 /**
27  * A pass which detects tex instructions which are candidate to be executed
28  * prior to FS shader start, and change them to nir_texop_tex_prefetch.
29  */
30 
31 static int
coord_offset(nir_ssa_def * ssa)32 coord_offset(nir_ssa_def *ssa)
33 {
34 	nir_instr *parent_instr = ssa->parent_instr;
35 
36 	/* The coordinate of a texture sampling instruction eligible for
37 	 * pre-fetch is either going to be a load_interpolated_input/
38 	 * load_input, or a vec2 assembling non-swizzled components of
39 	 * a load_interpolated_input/load_input (due to varying packing)
40 	 */
41 
42 	if (parent_instr->type == nir_instr_type_alu) {
43 		nir_alu_instr *alu = nir_instr_as_alu(parent_instr);
44 
45 		if (alu->op != nir_op_vec2)
46 			return -1;
47 
48 		if (!alu->src[0].src.is_ssa)
49 			return -1;
50 
51 		int base_offset = coord_offset(alu->src[0].src.ssa) +
52 				alu->src[0].swizzle[0];
53 
54 		/* NOTE it might be possible to support more than 2D? */
55 		for (int i = 1; i < 2; i++) {
56 			if (!alu->src[i].src.is_ssa)
57 				return -1;
58 
59 			int nth_offset = coord_offset(alu->src[i].src.ssa) +
60 					alu->src[i].swizzle[0];
61 
62 			if (nth_offset != (base_offset + i))
63 				return -1;
64 		}
65 
66 		return base_offset;
67 	}
68 
69 	if (parent_instr->type != nir_instr_type_intrinsic)
70 		return -1;
71 
72 	nir_intrinsic_instr *input = nir_instr_as_intrinsic(parent_instr);
73 
74 	if (input->intrinsic != nir_intrinsic_load_interpolated_input)
75 		return -1;
76 
77 	/* limit to load_barycentric_pixel, other interpolation modes don't seem
78 	 * to be supported:
79 	 */
80 	if (!input->src[0].is_ssa)
81 		return -1;
82 
83 	nir_intrinsic_instr *interp =
84 		nir_instr_as_intrinsic(input->src[0].ssa->parent_instr);
85 
86 	if (interp->intrinsic != nir_intrinsic_load_barycentric_pixel)
87 		return -1;
88 
89 	/* we also need a const input offset: */
90 	if (!nir_src_is_const(input->src[1]))
91 		return -1;
92 
93 	unsigned base = nir_src_as_uint(input->src[1]) + nir_intrinsic_base(input);
94 	unsigned comp = nir_intrinsic_component(input);
95 
96 	return (4 * base) + comp;
97 }
98 
99 int
ir3_nir_coord_offset(nir_ssa_def * ssa)100 ir3_nir_coord_offset(nir_ssa_def *ssa)
101 {
102 
103 	assert (ssa->num_components == 2);
104 	return coord_offset(ssa);
105 }
106 
107 static bool
has_src(nir_tex_instr * tex,nir_tex_src_type type)108 has_src(nir_tex_instr *tex, nir_tex_src_type type)
109 {
110 	return nir_tex_instr_src_index(tex, type) > 0;
111 }
112 
113 static bool
ok_bindless_src(nir_tex_instr * tex,nir_tex_src_type type)114 ok_bindless_src(nir_tex_instr *tex, nir_tex_src_type type)
115 {
116 	int idx = nir_tex_instr_src_index(tex, type);
117 	assert(idx >= 0);
118 	nir_intrinsic_instr *bindless = ir3_bindless_resource(tex->src[idx].src);
119 
120 	/* TODO from SP_FS_BINDLESS_PREFETCH[n] it looks like this limit should
121 	 * be 1<<8 ?
122 	 */
123 	return nir_src_is_const(bindless->src[0]) &&
124 			(nir_src_as_uint(bindless->src[0]) < (1 << 16));
125 }
126 
127 /**
128  * Check that we will be able to encode the tex/samp parameters
129  * successfully.  These limits are based on the layout of
130  * SP_FS_PREFETCH[n] and SP_FS_BINDLESS_PREFETCH[n], so at some
131  * point (if those regs changes) they may become generation
132  * specific.
133  */
134 static bool
ok_tex_samp(nir_tex_instr * tex)135 ok_tex_samp(nir_tex_instr *tex)
136 {
137 	if (has_src(tex, nir_tex_src_texture_handle)) {
138 		/* bindless case: */
139 
140 		assert(has_src(tex, nir_tex_src_sampler_handle));
141 
142 		return ok_bindless_src(tex, nir_tex_src_texture_handle) &&
143 				ok_bindless_src(tex, nir_tex_src_sampler_handle);
144 	} else {
145 		assert(!has_src(tex, nir_tex_src_texture_offset));
146 		assert(!has_src(tex, nir_tex_src_sampler_offset));
147 
148 		return (tex->texture_index <= 0x1f) &&
149 				(tex->sampler_index <= 0xf);
150 	}
151 }
152 
153 static bool
lower_tex_prefetch_block(nir_block * block)154 lower_tex_prefetch_block(nir_block *block)
155 {
156 	bool progress = false;
157 
158 	nir_foreach_instr_safe (instr, block) {
159 		if (instr->type != nir_instr_type_tex)
160 			continue;
161 
162 		nir_tex_instr *tex = nir_instr_as_tex(instr);
163 		if (tex->op != nir_texop_tex)
164 			continue;
165 
166 		if (has_src(tex, nir_tex_src_bias) ||
167 				has_src(tex, nir_tex_src_lod) ||
168 				has_src(tex, nir_tex_src_comparator) ||
169 				has_src(tex, nir_tex_src_projector) ||
170 				has_src(tex, nir_tex_src_offset) ||
171 				has_src(tex, nir_tex_src_ddx) ||
172 				has_src(tex, nir_tex_src_ddy) ||
173 				has_src(tex, nir_tex_src_ms_index) ||
174 				has_src(tex, nir_tex_src_texture_offset) ||
175 				has_src(tex, nir_tex_src_sampler_offset))
176 			continue;
177 
178 		/* only prefetch for simple 2d tex fetch case */
179 		if (tex->sampler_dim != GLSL_SAMPLER_DIM_2D || tex->is_array)
180 			continue;
181 
182 		if (!ok_tex_samp(tex))
183 			continue;
184 
185 		int idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
186 		/* First source should be the sampling coordinate. */
187 		nir_tex_src *coord = &tex->src[idx];
188 		debug_assert(coord->src.is_ssa);
189 
190 		if (ir3_nir_coord_offset(coord->src.ssa) >= 0) {
191 			tex->op = nir_texop_tex_prefetch;
192 
193 			progress |= true;
194 		}
195 	}
196 
197 	return progress;
198 }
199 
200 static bool
lower_tex_prefetch_func(nir_function_impl * impl)201 lower_tex_prefetch_func(nir_function_impl *impl)
202 {
203 	/* Only instructions in the the outer-most block are considered
204 	 * eligible for pre-dispatch, because they need to be move-able
205 	 * to the beginning of the shader to avoid locking down the
206 	 * register holding the pre-fetched result for too long.
207 	 */
208 	nir_block *block = nir_start_block(impl);
209 	if (!block)
210 		return false;
211 
212 	bool progress = lower_tex_prefetch_block(block);
213 
214 	if (progress) {
215 		nir_metadata_preserve(impl, nir_metadata_block_index |
216 				nir_metadata_dominance);
217 	}
218 
219 	return progress;
220 }
221 
222 bool
ir3_nir_lower_tex_prefetch(nir_shader * shader)223 ir3_nir_lower_tex_prefetch(nir_shader *shader)
224 {
225 	bool progress = false;
226 
227 	assert(shader->info.stage == MESA_SHADER_FRAGMENT);
228 
229 	nir_foreach_function (function, shader) {
230 		/* Only texture sampling instructions inside the main function
231 		 * are eligible for pre-dispatch.
232 		 */
233 		if (!function->impl || !function->is_entrypoint)
234 			continue;
235 
236 		progress |= lower_tex_prefetch_func(function->impl);
237 	}
238 
239 	return progress;
240 }
241