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1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef IR3_GALLIUM_H_
28 #define IR3_GALLIUM_H_
29 
30 #include "pipe/p_state.h"
31 #include "pipe/p_screen.h"
32 #include "ir3/ir3_shader.h"
33 
34 struct ir3_shader * ir3_shader_create(struct ir3_compiler *compiler,
35 		const struct pipe_shader_state *cso,
36 		struct pipe_debug_callback *debug,
37 		struct pipe_screen *screen);
38 struct ir3_shader *
39 ir3_shader_create_compute(struct ir3_compiler *compiler,
40 		const struct pipe_compute_state *cso,
41 		struct pipe_debug_callback *debug,
42 		struct pipe_screen *screen);
43 struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
44 		struct ir3_shader_key key, bool binning_pass,
45 		struct pipe_debug_callback *debug);
46 
47 void * ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso);
48 void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso);
49 
50 void ir3_prog_init(struct pipe_context *pctx);
51 void ir3_screen_init(struct pipe_screen *pscreen);
52 
53 /**
54  * A helper to determine if a fs input 'i' is point/sprite coord, given
55  * the specified sprite_coord_enable mask
56  */
57 static inline bool
ir3_point_sprite(const struct ir3_shader_variant * fs,int i,uint32_t sprite_coord_enable,bool * coord_mode)58 ir3_point_sprite(const struct ir3_shader_variant *fs, int i,
59 		uint32_t sprite_coord_enable, bool *coord_mode)
60 {
61 	gl_varying_slot slot = fs->inputs[i].slot;
62 	switch (slot) {
63 	case VARYING_SLOT_PNTC:
64 		*coord_mode = true;
65 		return true;
66 	case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7:
67 		return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0));
68 	default:
69 		return false;
70 	}
71 }
72 
73 #endif /* IR3_GALLIUM_H_ */
74