• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 /**
24  * @file iris_program_cache.c
25  *
26  * The in-memory program cache.  This is basically a hash table mapping
27  * API-specified shaders and a state key to a compiled variant.  It also
28  * takes care of uploading shader assembly into a BO for use on the GPU.
29  */
30 
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_atomic.h"
38 #include "util/u_upload_mgr.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/common/gen_disasm.h"
42 #include "intel/compiler/brw_compiler.h"
43 #include "intel/compiler/brw_eu.h"
44 #include "intel/compiler/brw_nir.h"
45 #include "iris_context.h"
46 #include "iris_resource.h"
47 
48 struct keybox {
49    uint16_t size;
50    enum iris_program_cache_id cache_id;
51    uint8_t data[0];
52 };
53 
54 static struct keybox *
make_keybox(void * mem_ctx,enum iris_program_cache_id cache_id,const void * key,uint32_t key_size)55 make_keybox(void *mem_ctx,
56             enum iris_program_cache_id cache_id,
57             const void *key,
58             uint32_t key_size)
59 {
60    struct keybox *keybox =
61       ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
62 
63    keybox->cache_id = cache_id;
64    keybox->size = key_size;
65    memcpy(keybox->data, key, key_size);
66 
67    return keybox;
68 }
69 
70 static uint32_t
keybox_hash(const void * void_key)71 keybox_hash(const void *void_key)
72 {
73    const struct keybox *key = void_key;
74    return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
75 }
76 
77 static bool
keybox_equals(const void * void_a,const void * void_b)78 keybox_equals(const void *void_a, const void *void_b)
79 {
80    const struct keybox *a = void_a, *b = void_b;
81    if (a->size != b->size)
82       return false;
83 
84    return memcmp(a->data, b->data, a->size) == 0;
85 }
86 
87 struct iris_compiled_shader *
iris_find_cached_shader(struct iris_context * ice,enum iris_program_cache_id cache_id,uint32_t key_size,const void * key)88 iris_find_cached_shader(struct iris_context *ice,
89                         enum iris_program_cache_id cache_id,
90                         uint32_t key_size,
91                         const void *key)
92 {
93    struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
94    struct hash_entry *entry =
95       _mesa_hash_table_search(ice->shaders.cache, keybox);
96 
97    ralloc_free(keybox);
98 
99    return entry ? entry->data : NULL;
100 }
101 
102 const void *
iris_find_previous_compile(const struct iris_context * ice,enum iris_program_cache_id cache_id,unsigned program_string_id)103 iris_find_previous_compile(const struct iris_context *ice,
104                            enum iris_program_cache_id cache_id,
105                            unsigned program_string_id)
106 {
107    hash_table_foreach(ice->shaders.cache, entry) {
108       const struct keybox *keybox = entry->key;
109       const struct brw_base_prog_key *key = (const void *)keybox->data;
110       if (keybox->cache_id == cache_id &&
111           key->program_string_id == program_string_id) {
112          return keybox->data;
113       }
114    }
115 
116    return NULL;
117 }
118 
119 void
iris_delete_shader_variants(struct iris_context * ice,struct iris_uncompiled_shader * ish)120 iris_delete_shader_variants(struct iris_context *ice,
121                             struct iris_uncompiled_shader *ish)
122 {
123    struct hash_table *cache = ice->shaders.cache;
124    gl_shader_stage stage = ish->nir->info.stage;
125    enum iris_program_cache_id cache_id = stage;
126 
127    hash_table_foreach(cache, entry) {
128       const struct keybox *keybox = entry->key;
129       const struct brw_base_prog_key *key = (const void *)keybox->data;
130 
131       if (keybox->cache_id == cache_id &&
132           key->program_string_id == ish->program_id) {
133          struct iris_compiled_shader *shader = entry->data;
134 
135          _mesa_hash_table_remove(cache, entry);
136 
137          /* Shader variants may still be bound in the context even after
138           * the API-facing shader has been deleted.  In particular, a draw
139           * may not have triggered iris_update_compiled_shaders() yet.  In
140           * that case, we may be referring to that shader's VUE map, stream
141           * output settings, and so on.  We also like to compare the old and
142           * new shader programs when swapping them out to flag dirty state.
143           *
144           * So, it's hazardous to delete a bound shader variant.  We avoid
145           * doing so, choosing to instead move "deleted" shader variants to
146           * a list, deferring the actual deletion until they're not bound.
147           *
148           * For simplicity, we always move deleted variants to the list,
149           * even if we could delete them immediately.  We'll then process
150           * the list, catching both these variants and any others.
151           */
152          list_addtail(&shader->link, &ice->shaders.deleted_variants[stage]);
153       }
154    }
155 
156    /* Process any pending deferred variant deletions. */
157    list_for_each_entry_safe(struct iris_compiled_shader, shader,
158                             &ice->shaders.deleted_variants[stage], link) {
159       /* If the shader is still bound, defer deletion. */
160       if (ice->shaders.prog[stage] == shader)
161          continue;
162 
163       list_del(&shader->link);
164 
165       /* Actually delete the variant. */
166       pipe_resource_reference(&shader->assembly.res, NULL);
167       ralloc_free(shader);
168    }
169 }
170 
171 
172 /**
173  * Look for an existing entry in the cache that has identical assembly code.
174  *
175  * This is useful for programs generating shaders at runtime, where multiple
176  * distinct shaders (from an API perspective) may compile to the same assembly
177  * in our backend.  This saves space in the program cache buffer.
178  */
179 static const struct iris_compiled_shader *
find_existing_assembly(struct hash_table * cache,const void * assembly,unsigned assembly_size)180 find_existing_assembly(struct hash_table *cache,
181                        const void *assembly,
182                        unsigned assembly_size)
183 {
184    hash_table_foreach(cache, entry) {
185       const struct iris_compiled_shader *existing = entry->data;
186       if (existing->prog_data->program_size == assembly_size &&
187           memcmp(existing->map, assembly, assembly_size) == 0)
188          return existing;
189    }
190    return NULL;
191 }
192 
193 struct iris_compiled_shader *
iris_upload_shader(struct iris_context * ice,enum iris_program_cache_id cache_id,uint32_t key_size,const void * key,const void * assembly,struct brw_stage_prog_data * prog_data,uint32_t * streamout,enum brw_param_builtin * system_values,unsigned num_system_values,unsigned kernel_input_size,unsigned num_cbufs,const struct iris_binding_table * bt)194 iris_upload_shader(struct iris_context *ice,
195                    enum iris_program_cache_id cache_id,
196                    uint32_t key_size,
197                    const void *key,
198                    const void *assembly,
199                    struct brw_stage_prog_data *prog_data,
200                    uint32_t *streamout,
201                    enum brw_param_builtin *system_values,
202                    unsigned num_system_values,
203                    unsigned kernel_input_size,
204                    unsigned num_cbufs,
205                    const struct iris_binding_table *bt)
206 {
207    struct hash_table *cache = ice->shaders.cache;
208    struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
209    struct iris_compiled_shader *shader =
210       rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
211                    screen->vtbl.derived_program_state_size(cache_id));
212    const struct iris_compiled_shader *existing =
213       find_existing_assembly(cache, assembly, prog_data->program_size);
214 
215    /* If we can find a matching prog in the cache already, then reuse the
216     * existing stuff without creating new copy into the underlying buffer
217     * object.  This is notably useful for programs generating shaders at
218     * runtime, where multiple shaders may compile to the same thing in our
219     * backend.
220     */
221    if (existing) {
222       pipe_resource_reference(&shader->assembly.res, existing->assembly.res);
223       shader->assembly.offset = existing->assembly.offset;
224       shader->map = existing->map;
225    } else {
226       shader->assembly.res = NULL;
227       u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64,
228                      &shader->assembly.offset, &shader->assembly.res,
229                      &shader->map);
230       memcpy(shader->map, assembly, prog_data->program_size);
231 
232       struct iris_resource *res = (void *) shader->assembly.res;
233       uint64_t shader_data_addr = res->bo->gtt_offset +
234                                   shader->assembly.offset +
235                                   prog_data->const_data_offset;
236 
237       struct brw_shader_reloc_value reloc_values[] = {
238          {
239             .id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_LOW,
240             .value = shader_data_addr,
241          },
242          {
243             .id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
244             .value = shader_data_addr >> 32,
245          },
246       };
247       brw_write_shader_relocs(&screen->devinfo, shader->map, prog_data,
248                               reloc_values, ARRAY_SIZE(reloc_values));
249    }
250 
251    list_inithead(&shader->link);
252 
253    shader->prog_data = prog_data;
254    shader->streamout = streamout;
255    shader->system_values = system_values;
256    shader->num_system_values = num_system_values;
257    shader->kernel_input_size = kernel_input_size;
258    shader->num_cbufs = num_cbufs;
259    shader->bt = *bt;
260 
261    ralloc_steal(shader, shader->prog_data);
262    ralloc_steal(shader->prog_data, (void *)prog_data->relocs);
263    ralloc_steal(shader->prog_data, prog_data->param);
264    ralloc_steal(shader->prog_data, prog_data->pull_param);
265    ralloc_steal(shader, shader->streamout);
266    ralloc_steal(shader, shader->system_values);
267 
268    /* Store the 3DSTATE shader packets and other derived state. */
269    screen->vtbl.store_derived_program_state(ice, cache_id, shader);
270 
271    struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
272    _mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
273 
274    return shader;
275 }
276 
277 bool
iris_blorp_lookup_shader(struct blorp_batch * blorp_batch,const void * key,uint32_t key_size,uint32_t * kernel_out,void * prog_data_out)278 iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
279                          const void *key, uint32_t key_size,
280                          uint32_t *kernel_out, void *prog_data_out)
281 {
282    struct blorp_context *blorp = blorp_batch->blorp;
283    struct iris_context *ice = blorp->driver_ctx;
284    struct iris_batch *batch = blorp_batch->driver_batch;
285    struct iris_compiled_shader *shader =
286       iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
287 
288    if (!shader)
289       return false;
290 
291    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
292    *kernel_out =
293       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
294    *((void **) prog_data_out) = shader->prog_data;
295 
296    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
297 
298    return true;
299 }
300 
301 bool
iris_blorp_upload_shader(struct blorp_batch * blorp_batch,uint32_t stage,const void * key,uint32_t key_size,const void * kernel,UNUSED uint32_t kernel_size,const struct brw_stage_prog_data * prog_data_templ,UNUSED uint32_t prog_data_size,uint32_t * kernel_out,void * prog_data_out)302 iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
303                          const void *key, uint32_t key_size,
304                          const void *kernel, UNUSED uint32_t kernel_size,
305                          const struct brw_stage_prog_data *prog_data_templ,
306                          UNUSED uint32_t prog_data_size,
307                          uint32_t *kernel_out, void *prog_data_out)
308 {
309    struct blorp_context *blorp = blorp_batch->blorp;
310    struct iris_context *ice = blorp->driver_ctx;
311    struct iris_batch *batch = blorp_batch->driver_batch;
312 
313    void *prog_data = ralloc_size(NULL, prog_data_size);
314    memcpy(prog_data, prog_data_templ, prog_data_size);
315 
316    struct iris_binding_table bt;
317    memset(&bt, 0, sizeof(bt));
318 
319    struct iris_compiled_shader *shader =
320       iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
321                          prog_data, NULL, NULL, 0, 0, 0, &bt);
322 
323    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
324    *kernel_out =
325       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
326    *((void **) prog_data_out) = shader->prog_data;
327 
328    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
329 
330    return true;
331 }
332 
333 void
iris_init_program_cache(struct iris_context * ice)334 iris_init_program_cache(struct iris_context *ice)
335 {
336    ice->shaders.cache =
337       _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
338 
339    ice->shaders.uploader =
340       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
341                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
342 
343    for (int i = 0; i < MESA_SHADER_STAGES; i++)
344       list_inithead(&ice->shaders.deleted_variants[i]);
345 }
346 
347 void
iris_destroy_program_cache(struct iris_context * ice)348 iris_destroy_program_cache(struct iris_context *ice)
349 {
350    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
351       ice->shaders.prog[i] = NULL;
352 
353       list_for_each_entry_safe(struct iris_compiled_shader, shader,
354                                &ice->shaders.deleted_variants[i], link) {
355          pipe_resource_reference(&shader->assembly.res, NULL);
356       }
357    }
358 
359    hash_table_foreach(ice->shaders.cache, entry) {
360       struct iris_compiled_shader *shader = entry->data;
361       pipe_resource_reference(&shader->assembly.res, NULL);
362    }
363 
364    u_upload_destroy(ice->shaders.uploader);
365 
366    ralloc_free(ice->shaders.cache);
367 }
368 
369 static const char *
cache_name(enum iris_program_cache_id cache_id)370 cache_name(enum iris_program_cache_id cache_id)
371 {
372    if (cache_id == IRIS_CACHE_BLORP)
373       return "BLORP";
374 
375    return _mesa_shader_stage_to_string(cache_id);
376 }
377 
378 void
iris_print_program_cache(struct iris_context * ice)379 iris_print_program_cache(struct iris_context *ice)
380 {
381    struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
382    const struct gen_device_info *devinfo = &screen->devinfo;
383 
384    hash_table_foreach(ice->shaders.cache, entry) {
385       const struct keybox *keybox = entry->key;
386       struct iris_compiled_shader *shader = entry->data;
387       fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
388       gen_disassemble(devinfo, shader->map, 0, stderr);
389    }
390 }
391