Searched defs:isCompute (Results 1 – 10 of 10) sorted by relevance
147 bool isCompute(CallingConv::ID cc) { in isCompute() function
173 bool isCompute() const { return mIsCompute; } in isCompute() function174 void setIsCompute(bool isCompute) { mIsCompute = isCompute; } in setIsCompute()
346 bool isCompute() const { return mExecutable->hasLinkedShaderStage(ShaderType::Compute); } in isCompute() function
6300 void Context::convertPpoToComputeOrDraw(bool isCompute) in convertPpoToComputeOrDraw()
209 bool isCompute() const { return ((mProperties.queueFlags & VK_QUEUE_COMPUTE_BIT) > 0); } in isCompute() function
1124 bool isCompute = function >= Function::ComputeStartIndex; in ensureResourcesInitialized() local1452 const bool isCompute = function >= Function::ComputeStartIndex; in setupProgram() local
4935 bool isCompute = getState().getProgramExecutable()->isCompute(); in updateDriverUniformsDescriptorSet() local
446 bool isCompute; // Is this DC a compute context? member
900 bool isCompute(CallingConv::ID cc) { in isCompute() function
1050 bool isCompute(CallingConv::ID cc) { in isCompute() function