| /external/skqp/src/sksl/ir/ |
| D | SkSLType.h | 180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() 324 bool isDepth() const { in isDepth() function
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| /external/skia/src/sksl/ |
| D | SkSLBuiltinTypes.cpp | 63 bool isDepth, in MakeTextureType()
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| /external/swiftshader/src/Vulkan/ |
| D | VkFormat.cpp | 272 bool Format::isDepth() const in isDepth() function in vk::Format
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| D | libVulkan.cpp | 213 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
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| /external/skia/src/sksl/ir/ |
| D | SkSLType.h | 359 bool isDepth() const { in isDepth() function 550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type()
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| /external/swiftshader/src/OpenGL/libGLESv2/ |
| D | Texture.cpp | 791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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| D | Device.cpp | 557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
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| /external/swiftshader/src/OpenGL/libGLES_CM/ |
| D | Texture.cpp | 637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | TextureD3D.cpp | 924 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1722 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2458 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
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| /external/angle/src/compiler/translator/ |
| D | BuildSPIRV.cpp | 769 bool isDepth = false; in getImageTypeParameters() local
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrReferenceContext.cpp | 3316 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3333 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
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| /external/mesa3d/src/amd/addrlib/inc/ |
| D | addrinterface.h | 687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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| /external/swiftshader/src/Renderer/ |
| D | Surface.cpp | 2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
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