Home
last modified time | relevance | path

Searched defs:isDepth (Results 1 – 14 of 14) sorted by relevance

/external/skqp/src/sksl/ir/
DSkSLType.h180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type()
324 bool isDepth() const { in isDepth() function
/external/skia/src/sksl/
DSkSLBuiltinTypes.cpp63 bool isDepth, in MakeTextureType()
/external/swiftshader/src/Vulkan/
DVkFormat.cpp272 bool Format::isDepth() const in isDepth() function in vk::Format
DlibVulkan.cpp213 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
/external/skia/src/sksl/ir/
DSkSLType.h359 bool isDepth() const { in isDepth() function
550 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayedTexture, in Type()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp791 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1276 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1828 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp924 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1722 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2458 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
/external/angle/src/compiler/translator/
DBuildSPIRV.cpp769 bool isDepth = false; in getImageTypeParameters() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3316 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3333 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
/external/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/swiftshader/src/Renderer/
DSurface.cpp2564 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface