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Searched defs:isDiscarded (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp163 bool isDiscarded; member in deqp::gls::ShaderEvalContext
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp208 bool isDiscarded; member in deqp::ShaderEvalContext
/external/llvm-project/lld/wasm/
DSymbols.cpp120 bool Symbol::isDiscarded() const { in isDiscarded() function in lld::wasm::Symbol
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp227 bool isDiscarded; member in vkt::sr::ShaderEvalContext
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || in render() local
/external/llvm-project/lld/ELF/
DSyntheticSections.cpp3418 auto isDiscarded = [](const InputSection *isec) { return !isec->isLive(); }; in finalizeContents() local