Searched defs:isDiscarded (Results 1 – 6 of 6) sorted by relevance
163 bool isDiscarded; member in deqp::gls::ShaderEvalContext
208 bool isDiscarded; member in deqp::ShaderEvalContext
120 bool Symbol::isDiscarded() const { in isDiscarded() function in lld::wasm::Symbol
227 bool isDiscarded; member in vkt::sr::ShaderEvalContext
1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || in render() local
3418 auto isDiscarded = [](const InputSection *isec) { return !isec->isLive(); }; in finalizeContents() local