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Searched defs:isOpaque (Results 1 – 25 of 52) sorted by relevance

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/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java50 public RuntimeShader(@NonNull String sksl, boolean isOpaque) { in RuntimeShader()
119 public boolean isOpaque() { in isOpaque() method in RuntimeShader
126 long shaderBuilder, long matrix, boolean isOpaque); in nativeCreateShader()
DTextureLayer.java106 public boolean prepare(int width, int height, boolean isOpaque) { in prepare()
147 boolean isOpaque); in nPrepare()
DMovie.java44 public native boolean isOpaque(); in isOpaque() method in Movie
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/statusbar/
DLightRevealScrimTest.kt35 private var isOpaque = false in <lambda>() variable in com.android.systemui.statusbar.LightRevealScrimTest
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DOpaqueActivity.java58 public boolean isOpaque() { in isOpaque() method in OpaqueActivity.OpaqueView
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DTexture.java43 public boolean isOpaque(); in isOpaque() method
DRawTexture.java35 public boolean isOpaque() { in isOpaque() method in RawTexture
DUploadedTexture.java284 public void setOpaque(boolean isOpaque) { in setOpaque()
289 public boolean isOpaque() { in isOpaque() method in UploadedTexture
/frameworks/ex/framesequence/jni/
DFrameSequence_webp.h48 virtual bool isOpaque() const { in isOpaque() function
DFrameSequence_gif.h40 virtual bool isOpaque() const { in isOpaque() function
/frameworks/base/libs/hwui/jni/
DMovieImpl.cpp46 int Movie::isOpaque() in isOpaque() function in Movie
Dandroid_graphics_TextureLayer.cpp29 jlong layerUpdaterPtr, jint width, jint height, jboolean isOpaque) { in TextureLayer_prepare()
/frameworks/native/services/surfaceflinger/
DEffectLayer.cpp127 bool EffectLayer::isOpaque(const Layer::State& s) const { in isOpaque() function in android::EffectLayer
/frameworks/base/core/java/com/android/internal/widget/
DBackgroundFallback.java163 private boolean isOpaque(Drawable childBg) { in isOpaque() method in BackgroundFallback
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DPhoneStatusBarTransitions.java66 private boolean isOpaque(int mode) { in isOpaque() method in PhoneStatusBarTransitions
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/
DDescription.h51 bool isOpaque = true; member
/frameworks/native/libs/renderengine/include/renderengine/private/
DDescription.h52 bool isOpaque = true; member
/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/
DLayerProtoParser.h96 bool isOpaque; variable
/frameworks/base/libs/hwui/hwui/
DBitmap.h115 bool isOpaque() const { return mInfo.isOpaque(); } in isOpaque() function
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java38 public boolean isOpaque() { return mOpaque; } in isOpaque() method in FrameSequence
/frameworks/base/services/core/java/com/android/server/wm/
DWindowSurfaceController.java191 void setOpaque(boolean isOpaque) { in setOpaque()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h61 bool isOpaque = false; member
/frameworks/av/media/libstagefright/renderfright/gl/
DProgramCache.h134 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; } in isOpaque() function
/frameworks/native/libs/renderengine/gl/
DProgramCache.h139 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; } in isOpaque() function
/frameworks/layoutlib/bridge/src/android/view/shadow/
DHighQualityShadowPainter.java194 Rect shadowCaster, float radius, boolean isOpaque) { in drawScaled()

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