/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 50 public RuntimeShader(@NonNull String sksl, boolean isOpaque) { in RuntimeShader() 119 public boolean isOpaque() { in isOpaque() method in RuntimeShader 126 long shaderBuilder, long matrix, boolean isOpaque); in nativeCreateShader()
|
D | TextureLayer.java | 106 public boolean prepare(int width, int height, boolean isOpaque) { in prepare() 147 boolean isOpaque); in nPrepare()
|
D | Movie.java | 44 public native boolean isOpaque(); in isOpaque() method in Movie
|
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/statusbar/ |
D | LightRevealScrimTest.kt | 35 private var isOpaque = false in <lambda>() variable in com.android.systemui.statusbar.LightRevealScrimTest
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | OpaqueActivity.java | 58 public boolean isOpaque() { in isOpaque() method in OpaqueActivity.OpaqueView
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 43 public boolean isOpaque(); in isOpaque() method
|
D | RawTexture.java | 35 public boolean isOpaque() { in isOpaque() method in RawTexture
|
D | UploadedTexture.java | 284 public void setOpaque(boolean isOpaque) { in setOpaque() 289 public boolean isOpaque() { in isOpaque() method in UploadedTexture
|
/frameworks/ex/framesequence/jni/ |
D | FrameSequence_webp.h | 48 virtual bool isOpaque() const { in isOpaque() function
|
D | FrameSequence_gif.h | 40 virtual bool isOpaque() const { in isOpaque() function
|
/frameworks/base/libs/hwui/jni/ |
D | MovieImpl.cpp | 46 int Movie::isOpaque() in isOpaque() function in Movie
|
D | android_graphics_TextureLayer.cpp | 29 jlong layerUpdaterPtr, jint width, jint height, jboolean isOpaque) { in TextureLayer_prepare()
|
/frameworks/native/services/surfaceflinger/ |
D | EffectLayer.cpp | 127 bool EffectLayer::isOpaque(const Layer::State& s) const { in isOpaque() function in android::EffectLayer
|
/frameworks/base/core/java/com/android/internal/widget/ |
D | BackgroundFallback.java | 163 private boolean isOpaque(Drawable childBg) { in isOpaque() method in BackgroundFallback
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | PhoneStatusBarTransitions.java | 66 private boolean isOpaque(int mode) { in isOpaque() method in PhoneStatusBarTransitions
|
/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/ |
D | Description.h | 51 bool isOpaque = true; member
|
/frameworks/native/libs/renderengine/include/renderengine/private/ |
D | Description.h | 52 bool isOpaque = true; member
|
/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/ |
D | LayerProtoParser.h | 96 bool isOpaque; variable
|
/frameworks/base/libs/hwui/hwui/ |
D | Bitmap.h | 115 bool isOpaque() const { return mInfo.isOpaque(); } in isOpaque() function
|
/frameworks/ex/framesequence/src/android/support/rastermill/ |
D | FrameSequence.java | 38 public boolean isOpaque() { return mOpaque; } in isOpaque() method in FrameSequence
|
/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowSurfaceController.java | 191 void setOpaque(boolean isOpaque) { in setOpaque()
|
/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 61 bool isOpaque = false; member
|
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | ProgramCache.h | 134 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; } in isOpaque() function
|
/frameworks/native/libs/renderengine/gl/ |
D | ProgramCache.h | 139 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; } in isOpaque() function
|
/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | HighQualityShadowPainter.java | 194 Rect shadowCaster, float radius, boolean isOpaque) { in drawScaled()
|