Searched defs:isProcessed (Results 1 – 8 of 8) sorted by relevance
32 private boolean isProcessed = false; field in RemovedGroup71 final boolean isProcessed() { in isProcessed() method in RemovedGroup
68 void CFolderInStream::AddFileInfo(bool isProcessed) in AddFileInfo()
68 private boolean isProcessed; field in PlayerMessage
237 BitSet isProcessed = new BitSet(all.length); in getTimeZoneRules() local
246 BitSet isProcessed = new BitSet(all.length); in getTimeZoneRules() local
365 bool isProcessed() { return Processed; } in isProcessed() function in __anone097c8540311::EarlyCSE::StackNode
625 bool isProcessed() { return Processed; } in isProcessed() function in __anon981229b60311::EarlyCSE::StackNode
643 bool isProcessed() const { return Processed; } in isProcessed() function in __anonc1abad420311::EarlyCSE::StackNode